This article is the fourth career strategy article in the submission plan (Currently, Arrow God, Cannon King, and Captain have been completed). Everyone is welcome to continue to submit the remaining career strategies that have not yet been published.
This article will introduce you to the swordsman professional group through the following chapters.
Swordsman, English name: Hayato, Japanese name: ハヤト. It is a strength-based warrior profession of the Akatsuki Formation, an overseas Japanese Warring States professional camp. Swordsman is a warrior profession, but he has obviously different characteristics from traditional warriors. Traditional warriors are generally characterized by thick health, high defense, bulkiness and short legs, while swordsmen have ultra-high mobility, flexible skill combinations and ultra-high evasion rates. He is a warrior as dashing as a flying knight.
In the game plot, he is one of the "Five Star Sons" who is destined to defeat the Sixth Heaven Demon King "Oda Nobunaga", and he is born with the power of Mercury. He is also the son of an elder who serves the Matsuyama family, and is the most powerful swordsman in the Akatsuki School. In order to rescue "Princess Monozakura" who was sacrificed in the Demon King Oda Nobunaga's coming ceremony, he joined Takeda Shingen's army and went to Honnoji Temple to fight against the Oda army. When the two armies are fighting, Sword Fighter enters the temple, wants to stop the living sacrifice ceremony, and challenges the Demon King Oda alone.
In the normal state, it is the " normal posture ", which can use triple jump , triple slash and the May Rain Blade , and strengthens the health, mana, attack% and ignore;
After switching to the drawing posture , the triple jump will be switched to the instant step , the three consecutive cuts will be switched to the drawing strike , and the May Wind Blade will be switched to a hundred-man dodge , and the high attack speed of the Speed Musou can be used, and the boss damage and attack will be strengthened. Speed, critical hit and area damage. But it will continue to consume a small amount of MP (which can basically be ignored later).
A small window showing the sword energy will appear on the interface. Depending on the amount of sword energy, the level of the posture will change. And by consuming sword energy, you can perform a wide range of moves. What needs to be noted is that switching to any posture will consume 100 sword energy points.
Sword drawing posture : Each attack restores 2 points of sword energy; when using Speed Unparalleled (delay 210ms), the attack speed is the fastest, 4.76 times/second. Therefore, a maximum of 9.52 sword energy points can be restored per second. Compared with the same period last year, the sword draw attack (delay 420ms at 2 attack speed) is 2.38 times/second. The sword energy restored per second is 4.76. (You can take notes here for the test later)
other:
Basic skills of Akatsuki Style : Recovery can restore 64 points of sword energy, CD is 5 seconds;
(Some people may be confused, so I’ll post a skill introduction here:
Akatsuki style basic skills: consumes 20 MP and can start the move within 15 seconds. When using skills related to Akatsuki style moves, the attack power is increased by 2%, sword energy is restored by 8, and the attack power increase stacks for 5 seconds. )
Dawn Moon Slash : Restores 700 sword energy points, CD 90 seconds;
Akatsuki Style-Sword God : Restores 0-800 sword energy points, CD 120 seconds
(Akatsuki Style Mystery - Sword God: Consumes 150 sword energy, attacks up to 10 enemies 8 times with 715% damage within 30 seconds, absorbs 8 sword energy for each enemy destroyed, and attacks 1 enemy with 1155% damage) Damage attack, each attack absorbs 10 sword energy, deals 1980% damage to the final blow before disappearing, and then restores the sword energy, the maximum recovery amount of sword energy: 800, cooling time 120 seconds)
The attribute bonuses of different sword energy in different postures:
The basic attributes of Swordsman are among the best in the entire game, but they are limited by relatively harsh triggering conditions.
untie:
DPS expectation of Akatsuki Five Shadow Sword = 13600% / (200/4.76) = 323.68%
Total DPS at this time=323.68% + 6476% = 6800%
DPS expectation of Akatsuki Five Shadow Sword = 13600% / (200/9.52) = 647.36%
Total DPS at this time=647.36% + 5284% = 5931%
Therefore, if the output environment is relatively good or the boss is restrained, the output can be maximized by using the Ba Dao Lei output.
However, although the Batto Thunder has high damage, compared to the Divine Speed Musou , the disadvantage of the Batto Thunder is that the skill backswing is larger and the flexibility is not as good as the Divine Speed Musou . In situations where the living environment is poor and high-frequency displacement evasion skills are required, the Divine Speed Musou is on the contrary. It's better to use, after all, output can only be achieved by ensuring survival. Moreover, the actual DPS gap is not very big.
Regarding survival, let’s do another simple math question:
It is known that the mathematical expectation of the Sword Master's passive skill Calm Calm to restore health per attack is 1.6% when it is full of critical hits. Find the amount of health the Sword Master can restore per second when using Ba Dao Lei and Speedy Musou .
There is a big difference in attack range between the Batto Thunder and the Speedy Musou. The X-axis range of the Batto Thunder is particularly large, so it can be regarded as a long-range high-output skill. The attack range of the Speed Mushuang is much smaller, and it is a high blood-stealing and high-mobility skill created for close combat.
There are a total of 9 displacement skills. It should be the profession with the most displacement skills. This makes the swordsman's flexibility and difficulty in getting started. These 9 skills are indispensable when setting up the key positions of the old swordsman. The more skillfully and flexibly you can use these 9 skills, the better you will play. The more you can experience the fun of this profession. It is recommended that if you have nothing to do, you should find a big picture with 2 layers and practice the combination of various displacement skills. The key points to contact are the timing of canceling the back swing of each skill, and which skills can be turned into combinations, skills, and combinations. Control of skill displacement distance. You must practice more, and you will naturally become proficient in using it over time.
3.2. Introduction to swordsman skills + detailed analysis (5 turns)
When attacking only 1 unit, 11 attacks are launched against 1 unit. Each attack will cause 12 pieces of damage. A total of 132 damage is caused to a unit.
Total damage = 780 % x 132 = 102,960%
When attacking multiple units, each unit will be attacked at least once, up to 11 units.
When the inner ability is washed to the skill attack unit +1, this skill will be greatly strengthened. The original 11 attacks will become 12 attacks. That is, when attacking a single unit, the number of steps changed from 132 to 144: the actual damage is increased (144-132)/132x 100% = 9%
Therefore, shuffling attacking units +1 is also one of the best intrinsic abilities for the swordsman.
In addition, this skill is the Sword Master's only burst skill and invincible skill, and it can also restore 700 points of sword energy when used, so basically this skill can be used as soon as the CD is ready, and will not leave him on CD waiting for evasive skills. Therefore, for the swordsman, he is actually the (only?) warrior profession without invincible skills.
In addition, the backlash of this skill is 4.8 seconds, which is very long, but the invincibility will continue during and about 1 second after use. Use V4 during the back swing of the skill
Dawn Five Shadow Sword (V2), the most core skill of the swordsman:
The Dawn Five Shadow Sword has five major features:
The reason why this skill is the core skill of Sword Master is that at level 30, as long as you control your sword energy properly, it can steadily provide you with a 115% final damage bonus. Terminal damage is one of the best attributes of this game. 115% normal final damage is really strong. Therefore, this skill must be the first skill that must be upgraded first after the fifth turn.
In addition, Xiaoyue Five Shadow Sword is also a highly efficient map-swiping (second) skill. 15 attack units, and a full-screen attack range in five stages. 0 seconds CD. 0 seconds of back pan. This skill, coupled with the swordsman's super high flexibility, can ensure that as long as the sword energy is properly controlled, there is no picture that the swordsman cannot beat.
Another thing to note is that if you die in the boss battle and there are battle robots, the current buff of the Akatsuki Five Shadow Sword will be retained, but if you use the Akatsuki Five Shadow Sword again, you will have to stack it up from level 1. Especially hurt. Therefore, the battle robot's death protection benefit for the swordsman is not that high.
(So you must play hard and try to die as little as possible~)
The total damage this skill can deal instantly when the sword energy is full is:
least:
(1250% + 1350% + 1470% + 1550% + 1700%) x 8 = 58,560%
most:
1700% x 5 x 8 = 68,000
This skill has a two-minute CD and lasts for 30 seconds. It attacks a total of 10 times not counting the last blow (the last hit will not be counted in the sword energy recovery of this skill):
When attacking a single target, one attack restores 80 sword energy points. Attacking a unit 10 times can restore a total of 800 sword energy points.
When attacking multiple targets (even if both are bosses), destroying 1 unit will restore 8 sword energy points. A maximum of 10 units can be destroyed in one attack, and a maximum of 80 sword energy points will be restored. Killing 10 enemies in 10 attacks can restore a total of 800 sword energy points.
The total damage caused by Akatsuki Style-Sword God (V3) when attacking only one unit:
1155% x 8 x 10 + 1980% x 8 = 92400% + 15840% = 108,240%
In the boss battle, because the attack range of this skill is particularly large, the total damage is still easy to inflict, although it does not have the visual effect of the exploding health bar disappearing like the instant attack of Akatsuki Slash. But in fact the total damage of this skill is very high.
Another little trick: this skill can be ended early.
There are generally two situations for early termination:
1. In order to directly hit the final blow with high damage;
2. In order to obtain sword energy in advance. (When sword energy is in short supply, you need to have sword energy to renew the Five Shadow Sword buff, or if you know that you will die in the next second, let it go in advance and keep the sword energy. Because if you die, you will not get even 1 point of sword energy)
Regarding this skill, many people, including me, thought it was very useless when they only read the skill introduction and watched the demonstration video before it officially logged into the Chinese/Taiwanese server.
However, when I officially experienced this skill, I can only say that it is really the icing on the cake, it’s really delicious.
First look at his damage and CD, 1120% x 10 = 11,200%
CD is 10 seconds. If broken down into DPS, the damage per second is 1120%. What is the concept?
Compare V2 Xiaoyue Crazy Slash and V3 Sword God
90 seconds CD 102,960% damage, broken down into DPS, then the damage per second is 102960% / 90 = 1144%
However, it is necessary to consider the additional output of Akatsuki's Crazy Slash, which restores 700 points of sword energy and increases the frequency of use of Akatsuki's Five Shadow Sword:
At this time DPS= [1700% x 8 x (700/200)]/90 + 1144% = 1673%
120 seconds CD 108,240% damage, broken down into DPS, then the damage per second is 108240% / 120 = 902%
However, it is necessary to consider the additional output of Akatsuki Style Mystery-Sword God restoring 800 points of sword energy to increase the frequency of use of Akatsuki Five Shadow Sword:
At this time DPS= [1700% x 8 x (800/200)]/120 + 902% = 1373%
Therefore, in terms of damage, Jianhao's V4 is not inferior to the previous three 5-turn skills at all. This is only one aspect.
V4 is a skill with almost no backswing, and it can be used in conjunction with several skills with relatively large backswing, so that the backswing of the previous skill is replaced by its own backswing. Including the Akatsuki Odachi
(delay 1800ms)
(Delay 1800ms)
(delay 4800ms)
I used to play Swordsman, and I thought there were two stupidest things about Swordsman: One was the 0-turn Hundred Blades Flash
The skill delay is really too big, and it’s a skill that’s best to be released as soon as it has 1 CD. Therefore, swordsman players often die because they are too late to evade skills when using the Odachi. Now with V4, the backswing of the Odachi can be almost completely canceled, making the player very comfortable to play.
Regarding core selection, all professions only need to follow one principle: as long as there is a boss battle, skills with a low damage ratio do not need to be strengthened. Remember, strengthening skills is for fighting bosses, not for killing monsters. Don’t fall into the misunderstanding that all skills that can be used must be strengthened.
Core optimal choice:
If your level is really high and you have many cores to strengthen your skills, you can strengthen the following three skills:
For the fifth-turn core, you only need to choose the ones mentioned above. The cores that need to be upgraded to the full level are 4 professional skills + 2 three-and-one enhanced cores + 4 must-select general cores. There are 10 in total, so if you want to have a complete core experience, your level must be at least 250 .