It is finally Druid’s turn to release a new card in Hearthstone. As a representative profession of black technology, the new version of Druid seems to have no connection with black technology, because the new version of Druid mainly promotes Treant Druid.
I don’t know how many versions of Treant have appeared, but the strength is never enough, and it feels like a helpless Adou. So can the new card save Treant Druid this time? Then let’s take a look at the new Druid card!
Disciple of Eonar (this name is really awkward, why do you, a mogu, believe in Eonar) still has some standard effects, but several cards with similar effects are not as good as him.
Disciple is one cost higher but more effective than Pathbreaker (another option for a three-cost Battlecry to cast the previous Choice spell) , and more reliable than Coordinator (which discovers a Choice card and has two Choice effects at the same time ).
At the same time, the new version also has several new choice cards, which increase the number of cards that can be matched with each other. They are cards that the new version of Druid cannot give up.
The Druid orange card is as flashy as ever. Freya's upper limit is very high, but her lower limit is also not low. The two effects can only be the icing on the cake, and they will not play a big role in a disadvantageous game.
The combo of Freya and Titan was designed by the designer. Two 10-cost Titans plus a 4/6 plus two 5/5s plus full health or hand replenishment sounds powerful, but the standard 10-cost combo without Gufu is too high.
The new card, which mainly serves the wild, is a huge enhancement to the extraordinary druid and the miracle druid.
Not much to say, the 2-fee group fee reduction directly scores full marks.
The growth mechanism is more interesting with this new card, and its strength is well controlled. The two new cards have reached the average level of the ladder before growing, and their growth has reached the strength of treasure cards.
(Grown card)
Snow lotus seedlings are very strong. Before they grow, they cost 3 charges for 4 armor and draw a small loss. After they grow, the effect doubles. They are very suitable for druids.
It's just that three rounds are too long, and many games can't wait, especially when facing fast attacks, where it's three costs to pass one.
Forest tree saplings are better than snowdrop saplings but have two disadvantages: 1. Saplings are not treants; 2. Spells do not have factions.
After growing up, the derivatives have tree attributes and can be used with many new cards in the new version.
Treants are entries that either have racial strength or are not good enough. It's nonsense that neither saplings nor ancient trees can enjoy the tree buff. Both immature trees and old trees are not considered trees.
The strength of the growing ancient tree is awkward. A single card summons three weak 2/2s for 755. As for the practicality of transforming the ancient tree, you can refer to the tree whisperer.
Growing ancient trees in conjunction with the followers of Eonar is not like drumming for a gathering of druids with seven-fee cards. He is good at everything, but not the best at everything.
Garden Forest Spirit
The Guardian Forest Spirit is so solid, with a standard body and a free battle cry, which saves the early rhythm of Treant Druid.
The absolute core of cultivating human virtue
The above is the new tree man card. The author is not optimistic about the performance of tree man druid in the new version because it does not expand the field.
Looking back at the Little Ghost Report Cavalry and other treant-like decks, are they all flooding the market in waves? The buff never stops, and the Treants don't even have a reliable starting point.
Forest seedlings need to wait for turns, Sinful Plan needs energy injection, Soul of the Jungle needs scene, rally drum circle, Ancient Tree of Life, Titan cost is too high.
What's the future for a deck that can't even stand up on the scene?