Speaking of arcade games, most friends’ memories are stuck in level-breaking games represented by “Romance of the Three Kingdoms”, “Dino Combat” and “Famous General”, or fighting games represented by “Street Fighter”, “King of Fighters” and “Samurai Shodown”. However, after experiencing the entire arcade era, I have also witnessed the earlier era of duster games with unlimited glory. Let’s talk to you about some of the arcade shooting STG games that have the most profound impression on me!
Because most of the enemies are realistic insects and small creatures, this game is also called "Insect World", but the real name of the game is "Gemini Wing".
The arcade game produced by Tecmo has bright colors and excellent shooting. It was one of my favorite arcade shooting games when I was in elementary school. The secondary weapon (bomb) system of "Bug Catcher" is unique in the entire arcade history. Scorpion-shaped enemies will appear with long "tails". These are the secondary weapons provided to players.
If you attack a scorpion with ordinary bullets, its tail will change. However, attacking the scorpion with a secondary weapon will not change. When the scorpion's tail turns into the secondary weapon you want, you can shoot it down with your own secondary weapon and you can pick it up. If you are confident in the operation, you can also directly go up and grab it. I remember when I was a child, I watched masters show off such cool moves. You must know that the enemy in this game is characterized by a suicidal attack. There are really more monsters than bullets and monsters are used as bullets. Therefore, everyone is shocked when the robbery comes out!
The shooting game translated as "Alien Fighter" or "Dragon God", its real name is "R-TYPE", produced and produced by Irem.
"Alien Fighter" successfully created the deep space of the universe and the cold texture of metal, as well as combined with the horror of biological parasitism, bringing the borrowed "Alien" elements to the extreme. The game is thoughtfully equipped with a nearly invincible "FORCE" system and a powerful and destructive charged "wave cannon" at the beginning of the game, but these are just small favors to trick players into investing coins.
Only when you actually enter the game do you know how difficult it is. Enemy planes rushing out from all directions, narrow and changeable terrain, and the enemy's tricky weak point angles all squeeze the coins out of the players' hands. However, this game is the top one. The harder it is, the more you want to play it. Isn’t this the idea behind today’s “Soul Like” game. What's more, I have been a fan of "Alien" since I was a child, so how could I miss "R-TYPE" with such excellent art design?
The arcade shooting game produced by CAPCOM. The first thing that attracts me is the hot war scenes, extremely unequal battles such as two planes vs. bomber brigade, two planes vs. fleet, etc.
In my impression, after defeating the BOSS in each level of "1943 Kai", a large number of Chinese characters will be printed. At this time, the friends playing together will definitely shout "Kaga! Defeat!", and the spiral cyclone formed by explosions and shells, The scene of the dive when the enemy fleet was discovered is deeply engraved in my mind.
I still remember that at that time, there was a "shooting plan" circulated among all the male students in the class. It was written in a small book or a small piece of cut paper, and it was placed on the metal strip in front of the remote control lever every time the game started. Later, even the boss of the arcade machine room copied a serious copy and posted it on the machine. If nothing else, I just want to attract more people to invest coins!
An arcade shooting game produced by KONAMI and released as a spin-off to "Space Cruiser". It was a 3A-level audio-visual masterpiece in arcades back then. I always remember the words "Mecha, Mecha" in the game and thought it was a real person CV. It was only many years later that I realized that it was actually "Speed Up".
In the arcade version of "Salomander", the scenes in the first half of the game are all biological organizations, but in the middle, it turns into a dreamy sea of fire and dragons. There is also a unique sub-machine system that can double the firepower, so the general impression of this game is full of fantasy. style.
The popularity of this game in China is probably due to the fact that the title of the circulated version is "Saloman Snake" in large Chinese characters. The charm of being familiar with the text is really irresistible. Anyway, I didn’t really know that there was a series called "Space Cruiser" in the world until a long time later (about a year). When I was a kid, I was not very skilled at it, so I only watched it and seldom invested money in this machine. It was later that I cleared "Salomander" in the top eight of FC, and became my first shooter game to be cleared in one life.
It is a relatively niche space fighter shooting game produced by UPL and published by Daito Taito. What attracts me is undoubtedly the depiction of metal texture by the game artist and the solid shooting feel.
"Wind and Cloud Fighter" provides two types of bullet upgrade props: forward scatter bullets and body-protecting circle bombs. The charged attacks on the body are also different. The scatter bombs are forward jet attacks, while the circle bombs launch a huge light ball. This game seems to be very unpopular in China, but in the arcade market where there were many masterpieces at that time, it is no wonder that such a lackluster game did not gain too much attention.
But as long as you can break through this game, the screen will instantly sublimate and the style will change into "2001: A Space Odyssey". Many players felt inexplicable after seeing this clearance animation, and the arcade version did not have extra text or other ways to reveal more of the story background, making it a relatively mysterious existence in the nostalgic game circle.
This unique masterpiece produced by Cave is already in the final glorious stage of arcade beater games, but its excellent story and visual expression still shocked me.
The story of "The Story of Prison Gate Mountain" is inspired by "The Night Parade of One Hundred Ghosts" - various monster shapes with a strong Japanese flavor are reproduced with modern electronic technology, and the barrages that fill the screen and cover up the background are approaching us with an elegant rhythm. Unlike other games that seek to avoid the weak points of barrages, players in this game can control the "Shikigami" to resist the barrages, and can "create" their own place.
In this way, the elegant offensive and defensive rhythms of both sides are like performing scenes of electronic monster kabuki, making players and viewers unable to help but be addicted to it. I remember that I cooperated with my friends in the arcade to clear the level. My girlfriend who was watching from the side said, "I can't tell which one is you (character) and which one is the enemy."
Since then, I have taken stock of the treasure shooting games in the arcades of the 1980s. Some of them may be familiar to you or you may have never been exposed to them. Just one humble article cannot list all the classic STGs in the arcade history of more than 20 years. These game works that have been around for nearly 30 years may be already showing their age based on current technology. However, the operation of most of them The feel can still easily crush many games produced on modern industrial assembly lines. If you are used to playing "Famous Generals", "Three Kingdoms", "Dinosaurs", "Punisher", etc., why not come and change your taste? Lao Xrab will continue to share those memories that are about to disappear with everyone. Thank you for reading.