This time I will bring you the guide and solution for Baldur's Gate 3's long-range damage amplification method. Many friends still don't know how to solve the long-range damage amplification method in "Baldur's Gate 3", so the detailed steps prepared by the editor can help you solve this problem at once. Come in and take a look!
In "Baldur's Gate 3", players can increase ranged damage through the following methods:
1. The simplest bonus action is to dip into flames and increase damage by 1-4.
2. The strongest long-range weapon in the early stage has a damage plus strength adjustment value. Everyone knows that the strength can be reached by relying on the giant elixir sold by the old woman in the Druid camp to reach 21, which is equivalent to an adjustment value of 5, which means a fixed 5 points of damage are added. This Change bow damage to
1-8 +Dexterity modifier +1 (weapon enchantment) +5 (Strength modifier)
Based on everyone’s 17 points of agility in the early stage, the damage reaches 10-17
3. Archer's bracers, damage +2
4. Corrosion ring, damage +2
So far, they are the earliest things that can be obtained. Added together, the damage is 1---4 +10---17 +2 +2= 15--21
In other words, if you are below level 4, as long as you hit, you will be guaranteed 15 damage. This damage is enough to kill a goblin with one arrow, and a sitting wolf with two arrows.
5. Hunter's Mark +1---6
It is a one-ring ranger spell. Rangers can use it directly. It is a bit far away for other professions. Adamantine Furnace Guard, the dropped helmet comes with it.
7. Apply poison
You can make the official version of poison yourself, and the included poison is also a simple means of increasing damage. However, considering that many hamsters are unwilling to use it (I am one), it is considered a backup method.
So far, this is the simplest way to increase damage in Chapter 1 that I can think of. Others include lightning sets, and I won’t talk about mage magic weapons. They are not very practical.
Even so, the current maximum damage (open marksman, hunter's mark) is 26-41 for one arrow. The key is that the guaranteed damage is extremely high, and combined with the strong luck of the other world, the damage will be explosive.
Post it. I just entered Chapter 2 and it hurts.
The first arrow was shot directly without firing the marksman.
The second arrow marksman + sneak attack (+1---6) triggers a heavy attack
I am a 5-dungeon soft 2 rogue. I dealt 100+ damage in the first round of encountering enemies. I can fight casually in the early part of Chapter 2.