As we all know, level 70 Warlocks are T0 professions in all versions, especially in the P2 and P5 stages. Warlocks have become a powerful stacked profession. Among the three talents, Destruction is the strongest, and the other two talents are There was no success from beginning to end.
In view of this situation, Blizzard designers made epic enhancements to Pain and Demon at level 80. Although Destruction has not been weakened, it is obviously weak compared to Pain and Demon in the early stage when its attributes are insufficient.
Today we will talk about the legendary pianist: The Art of Pain.
The main reason why Pain Technique has a reputation among pianists is that the operation is the most complex and labor-intensive, requiring frequent key presses to maintain an optimal cycle.
Part1: Let’s talk about the talent of Pain Technique first.
The talent points are recommended to be 56-0-15. There are not many talent points that can be changed in Pain. You can just copy the homework without any problems.
Regarding the selection of Glyphs of Pain, for large glyphs, we recommend Glyph of Corruption, Glyph of Haunting, and Glyph of Rapid Decay. For small glyphs, choose Glyph of Absorb Soul. Others are optional.
Here we focus on a few new skills and talents at level 80.
Unstable Pain: This is an exclusive DOT skill selected by the Pain Skill talent. It lasts for 15 seconds.
Haunting: This skill is the ultimate talent of the pain warlock. It is a triple effect skill of DOT + gain DEBUFF + blood recovery. It lasts for 12 seconds. During the duration, it can increase the shadow DOT damage by 23%. Due to the characteristics of this skill, the master of pain warlock The cycle revolves around this skill.
Lasting Pain: The penultimate level of the pain system. After clicking this talent, Corrosion can be refilled indefinitely. Based on this feature, Shadow Arrow becomes the direct damage skill of Pain, so strengthening the talent of Shadow Arrow is a must. of.
Part2: Attribute priority.
The attribute priority of Pain is Hit>Ability Power>Haste>Crit>Spirit>Intelligence.
Level 80 legal DPS requires 17% hit. The Warlock talent comes with 3% hit. The Dark Priest and Bird Druid in the team can increase the hit by 3%. Therefore, the Warlock still needs 11% hit to pass. The converted hit rating is 289 hit rating. Among them, the Alliance has Delaney's inspiring aura that can increase the hit rate by 1%. Therefore, the warlock in the Alliance needs 10% hit rate, which is converted into a hit rating of 263 points.
After meeting the hit criteria, DOT skills account for the highest proportion of pain damage, so magic power is the second priority. In addition, the Glyph of Rapid Decay allows haste to affect the damage interval of Corruption. Therefore, haste is the third priority attribute of Pain, followed by critical strike, spirit and intelligence. The reason why spirit ranks ahead of intelligence is because the warlock's evil armor can convert 30% of spirit into spell power.
Part3: Assembling.
After understanding the attribute priority of the pain spell, the equipment is very simple. Here I recommend a set of graduation equipment for the P1 stage of the level 80 pain spell for your reference.
Head, shoulders, chest, hands: T7 suit.
The Warlock's T7 equipment has very good single attributes. The 2-piece set of attributes is Corrosion, which has a certain chance of increasing the critical strike of Shadow Bolt by 10%, which is very useful. The attribute of the 4-piece set is to increase the spirit by 300 points after using Life Diversion. Increasing spirit by 300 points is equivalent to increasing spell power by 90 points, which is quite nice.
Necklace: Longmian Power Necklace.
The 25-person Eye of Eternity mission item is the best necklace in the P1 stage of all professions, and the competition will be fierce.
Cloak: Flag cloak.
The 25-man Obsidian Temple drops the legal graduation cloak. If you don’t have this, choose the Dead Cold Cloak made by the tailor.
Bracers: Bracers of mind-expanding thoughts.
Dropped by the 25-man NAXX instructor. Horde players need this wrist guard to hit the stack, but alliance players do not need it. The alliance chooses the quick wrist guard.
Belt: Belt of Arrogant Magic.
Eye of Eternity dropped by 25 people, equipment level 226, the best belt for pain.
Pants: Evil Spellcaster Leggings.
The Eye of Eternity dropped by 25 people. It has an equipment level of 226. It has high hit rate and high haste. This is too good for the pain spell.
Shoes: Arcane Stomper.
The Eye of Eternity dropped for 25 people, and this shoe will face competition with Arcana.
Ring: Ring of the Emblem of Pain + Emblem of the Kirin Tor Inscription.
The Emblem of Pain is dropped by 25-man Lao Ke.
Kirin Tor is a BIS that can be purchased directly from Dalaran Jewelers with gold coins and will be given away with a click.
Accessories: Dragon Soul Codex + Spider's Embrace.
The Dragon Soul Codex is dropped by the 25-man Obsidian Temple, which is equivalent to 200 points of resident spell power.
Embrace of the Spider is dropped by 10-player NAXX Maxner. It has 98 spell power points and a certain chance of increasing the haste by 505. It is easy to obtain and is very suitable for pain spells.
Weapons: Against the Tide + Extra Limbs.
Going against the tide is the drop from 25-man NAXX Lao Ke.
The extra limbs are dropped by 25-man NAXX Patchwick.
Ranged Weapon: Nerubian Gemstone Staff
Dropped by 25-man NAXX Anub'Rekhan.
The above is this set of equipment, with no BUFF, full gems and full enchantment panel attributes, magic power 2409, hit rating 291, critical hit 14.75%, haste 632, increased casting speed 19.27%, a pain spell with this set of attributes, It is very easy and enjoyable to lock in the top 3 positions in an ordinary team.
Prat4: Finally, let’s talk about the output method of pain.
Bring Evil Armor and Cerberus, start with 2 Shadow Bolts, and then hit a Haunting. After stacking 3 layers of Shadow Embrace BUFF, add Corrosion, Unstable Pain, and Curse of Pain in sequence, and then rely on Shadow Bolts to continue indefinitely. Cup corrosion will do.
Since both Haunting and Unstable Affliction require reading bars, the bar reading and continuation of these two skills will start when there is still 1 second left in the duration of these two skills. If the two skills are rushed together, Haunting will be given priority.
From this, we can conclude that the priority of the skill cycle of Pain is: first, ensure that the haunting is permanent, secondly, ensure that the pain is permanent, and finally, try to ensure that the curse of pain is permanent. If you keep these three DOTs constant, you can basically reach 90 The points are standard.
After the BOSS's blood volume drops below 25%, it enters the big killing stage. At this time, it is better to give up the shadow arrow with a recharge bar, and instead use the soul-absorbing skill, and only use the instant shadow arrow after triggering the shadow meditation. Because the skill of absorbing souls has been greatly improved at level 80, it will cause 4 times the damage after the target's health drops below 25%, and the effect is very explosive.
To sum up, the main output skills of the Pain Warlock are the six skills of Shadow Arrow, Corrosion, Unstable Pain, Curse of Pain, Haunting and Soul Absorption. Although it is a little more difficult than the level 70 brainless 1111, it is far less difficult than outside. It needs to be as difficult as a pianist to spread.
The disadvantage of Pain Technique is that the output cycle is a little more complicated, but the advantage is also obvious, that is, the output is very stable. In the P1 stage, driving stakes can cause 4000+ damage per second, making it a perfect T1 camp. Moreover, Pain Technique can last indefinitely. For BOSS battles that require long-term combat and can be operated on multiple lines, Pain Technique has a very bright future.
Finally, I wish all my warlock friends can develop a pair of pianists and create their own future.