I believe many friends are not sure about this aspect of how to play Ekko's jungle in the League of Legends mobile game. Next, the editor will introduce to you the explanation of Ekko's jungle in the League of Legends mobile game. Friends who are interested can come and learn more. .
How to play Ekko jungle in the League of Legends mobile game
Items and Runes
Summoner Skills
▲Flash+punishment
Rune recommendations
The first two rows of runes choose swiftness and brutality. In the third row, you can make targeted choices based on the enemy's lineup. If you have more control, choose Hunter: Titan. If the burst is high, use an adaptive shell or a neutralizing orb. The final fourth line selects the strategist.
▲Fast pace + brutality (first two lines)
▲The third row can be flexibly selected according to the enemy’s lineup.
Equipment recommendations
Lich's Bane is the first choice to increase Ekko's early jungle clearing efficiency and harvesting ability.
If it develops well, it can be used as a second piece of shoes to improve the hero's mobility. If the enemy has more control, use Mercury Boots, and if the enemy does more physical damage, use Iron Boots.
The subsequent equipment is the World Destroyer's Hat, the Infinite Sphere, the Void Staff, and the Morello Codex.
This set of equipment is a bit brittle in the early stage, and I am more afraid of controlling it, but it has a high burst in the middle and late stages and has a strong half-health harvesting ability. You only need to ensure that you are not hit, and you will have a great advantage in team battles.
Skill combo skills
Passive combo skills
Every three uses of basic attacks and skills can trigger the passive.
QEAQ(13A1) combo: If the enemy is within the attack range of Q(1), you can use QEAQ(13A1) combo to trigger the passive, among which QE(13) combo can cancel the back swing of Q(1).
EQA combo: If the enemy is not within the attack range of the Q (1) skill, you can choose the EQA (31A) combo to quickly hit three rings.
Q(1)Skill combo skills
Throws a time device that slows enemies and then returns to you.
Q(1) casting technique: When fighting, place the trajectory of the Q(1) skill at a 30-degree angle between you and the enemy. This will maximize the chance that the second Q(1) skill will hit the enemy.
Q flash (1 flash) combo: Under the condition that the enemy is guaranteed to be killed, when the second Q (1) skill fails to hit, you can flash to the front or rear of the enemy to complete the kill.
W(2) skill combo skills
Launch a time sphere to stun the enemy and provide yourself with a high shield.
When the W(2) skill is cast in the blind field of vision, the enemy cannot hear the sound. This can improve the hit rate of the W(2) skill.
When you can't predict the enemy's position, you can cast the W (2) skill at the enemy's feet. Even if you miss, you can still rely on the health of the shield to deal damage.
E(3) skill combo skills
A skill that can move and deal damage.
Try to deal three-ring passive damage to consume the enemy, hide yourself and harvest the enemy.
E flash (3 flashes) combo: only used to chase the enemy with remaining HP from a long distance, or when the distance of W (2) skill is not enough and the enemy can be stunned, E flash (3 flashes) can be used to catch the enemy by surprise.
R(4) skill combo skills
Return to the position 3.5 seconds ago and cause high damage to the enemy.
Enter the battlefield with Zhonya's Hourglass, use the W (2) skill to create a set of three rings, and activate Zhonya's Hourglass in time when your own health is low.
At the end of Zhonya's hourglass, if there are many enemies around, you can use your ultimate move to deal high damage and let your teammates harvest it; if there are few enemies, you can use E (3) to walk around and pull.
If you don’t have Zhonya’s Hourglass, remember to enter the field later to harvest, be more decisive with your ultimate move, and use more of the enemy hero’s skills.
Alignment ideas and play methods
Ideas for clearing the jungle in the early stage
When you go out, bring your real eye to place your own blue buff to prevent enemy invasion, and then go home and change the scan to start from the stone man.
If you are on the blue side, you need to brush the stone man alone. The stone man needs to use punishment, and the red buff does not need punishment.
If you are on the red side, you can communicate with the two-man lane to help defeat the stone man, and then use punishment to get the red buff and the crimson sharp-beaked bird.
After clearing the three groups of wild monsters, use the divination flowers to line up the river vision. You can choose to help the middle lane to reduce the enemy's health or capture them. You can also invade the enemy's blue zone and eat crabs. It is mainly determined based on the situation of each route. Here you need Notice:
In the early stage of GANK, you must use the W (2) skill. Only by blocking the enemy's movement can the GANK be successful. If the enemy has residual health, don't hesitate to flash and kill them directly.
If the enemy is relatively stable and does not give them a chance, you can choose to help the inferior lane push the lane, counter-crouch, and gain experience and gold coins to survive the early stage.
In the 5-minute resource group, if it is a cloud dragon, take the dragon. Otherwise, it is recommended to choose to control the vanguard and take a tower to snowball and expand the enemy jungler's economy.
Mid-term operations
In the mid-term, we will focus on operations and try to avoid large-scale team battles with the opponent. When Ekko's equipment takes shape, it will become a team battle harvester. If the game is at a disadvantage, you can choose to take lanes and wild monsters, and communicate more with your teammates.
Teamfight handling
If the enemy's front row is strong enough, you can choose to use the W (2) skill to interfere with the enemy's back row position. You must stand on the side to hit the three-ring output, and you cannot enter the field from the front. Ekko’s team play style is mainly divided into:
High burst play style: For example, this wave uses passive and QE(13) to come forward to consume ADC and make room for the ultimate move to return. W(2) predicts the opponent and the return position, and after the ultimate move returns, it will deal high burst damage. After stunning three more people, QA (1A) dealt damage and instantly opened Zhonya's hourglass, allowing teammates to harvest and win the team battle.
Harvesting style of play: For example, in this wave, stand up in advance, and the enemy does not have Ekko's position in the field of vision. Use W(2) to predict the enemy's position remotely, and successfully stun 4 people. Use the first paragraph of Q(1) and The second stage and the passive damage will reduce the enemy's health. When the opponent uses flash, follow the flash and use the E (3) skill to pursue and harvest the heads, perfectly winning the team battle.