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In "Baldur's Gate 3", elves are not only blessed with exquisite looks and long lives, but also have a natural affinity for magic, and can thrive in both light and darkness.
Basic race speed: The moving distance per round is 9m
Elven Weapon Training: Gain proficiency with the longsword, shortsword, shortbow, and longbow
Dark Vision: Vision range in the dark is 12m
Feyblood: Feywild casts a veil over your mind. You gain advantage on saving throws against charm, and the spell cannot put you to sleep.
Recommended careers/sub-careers
Paladin, Warlock, Mage
The High Elves are the heirs of the mysterious Feywild and value all forms of magic, even those who can manipulate the Weave without learning spells.
Subspecies Characteristics [High Elf Trick (optional)]
Acid Splash: Throws an acid bubble, causing damage to each creature hit (1~6 damage, 1d6 acid)
Chilling Touch: Prevents the target from healing itself until your next turn. Undead also have disadvantage on attack rolls (1-8 damage, 1d8 necrosis, 1 turn)
Fire Arrow: Throw a ball of fire (1~10 damage, 1d10 fire)
Poisonous Gas Spray: Sprays a burst of poisonous gas (1~12 damage, 1d12 poison)
Freeze Ray: Reduces the target's movement speed by 3m (1~8 damage, 1d8 cold, 1 round)
Electric Claw: The target cannot react. This spell has advantage against metal-armored creatures (1~8 damage, 1d8 lightning, 1 turn)
Blade Protection: Only takes half bludgeoning, piercing, and slashing damage (2 turns)
Befriend: Advantage on Charisma checks against a nonhostile creature. You can still cast this spell when you are silent (10 turns, the target may accuse you of charming behavior when the spell effect ends)
Dancing Lights: Illuminate a 9m radius (10 rounds)
Light: Infusing an object with a bright aura (lasts until a long rest, can only affect one target at a time)
Mage Hand: Creates a ghost hand that can manipulate and interact with objects (10 turns)
Primary Phantom: Creates an illusion that forces nearby creatures to investigate. You can remain hidden while casting this spell. This spell can also be cast while in silence (10 turns)
Defeat the enemy first: Your next attack roll will be with advantage (2 turns)
Wood elves live an independent life in the forests of Faerûn. They have decades of experience training in archery and camouflage, as well as unparalleled agility.
Subspecies characteristic [Light Step]: Movement speed increased by 1.5m
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