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Mission Log: Exploring the Chapel
Related rewards: Unlock the Gravekeeper in the camp
Related area: Conch hull ship crash area
Map Location: Dark Tomb
The Tomb Keeper is located in a sarcophagus in a dark tomb and requires several battles, traps, and puzzles to reach.
If you do not go to the dark tomb or find the tombkeeper during exploration, the tombkeeper will automatically appear in the camp after a period of time. So don’t worry about missing this NPC, but finding him in the dark tomb will allow you to unlock all the functions he provides as soon as possible.
Kimble Bock: Look, competitors are coming! That ship is ours!
Dialogue options: [Lobby (DC10)] That ship is full of monsters. …
Dialogue Options: [Deception (DC 12)] I think that ship is an invading force. …
Dialogue options: [Intimidation (DC10)] The only thing you have is your life. …
[Persuasion/Deception/Intimidation] The check is successful: the treasure hunter leaves the area [Persuasion/Deception/Intimidation] The check fails: The battle with the treasure hunter is forced to start
The first and easiest way to enter the dark tomb is to [deceive] the treasure hunters next to the chapel, which includes lobbying/intimidating/fighting the first treasure hunter team. If successful, two branches will be opened, including lobbying for the remaining treasure hunters. Or let you enter the tomb, or destroy the ground and enter the tomb directly.
Deep voice: Is that you, Kimblebock? Is everything okay over there?
Dialogue options: [Performance (DC10)] Yes, it’s me. Let me in!
Dialogue options: [Deception (DC 10)] Kimblebock has triggered a trap! He needs help--quickly!
[Performance/Deception] The check is successful: the guard opens the door [Performance/Deception] The check fails: the guard locks the door
After defeating the first team of treasure hunters, approach the locked door at the end of the ruins of the chapel. You will learn that there is a guard behind the door. You can persuade him to open the door for you and enter the tomb.
In addition to lobbying the door guards, you can also return to the gradual position of the chapel, break the rope and smash the floor to enter the tomb. However, this method will encounter many enemies. Although this method does not require any roll, it will be at a disadvantage in the battle.
Dialogue options: [Skilled Hands (DC20)] Pick the lock.
[Skilled Hands] Check successful: the trapdoor is open [Skilled Hands] Check failed: the trapdoor is locked
Go to the location of the chapel as shown in the picture below, use thieves' tools to pry open the trap door, and enter the river cave area of the dark tomb. You need to complete the battle with the skeleton before entering the room with the sarcophagus where the tombkeeper is.
Dialogue options: [Skilled Hands (DC20)] Pick the lock.
[Skilled Hands] Check successful: the trapdoor is open [Skilled Hands] Check failed: the trapdoor is locked
An ancient locked door can be found near the sprawling ruins. If Shadow Heart had not been rescued on the shell ship before, Shadow Heart might knock on the door here.
Enter from the restaurant to fight the other treasure hunters. Then use the lever behind the statue in the bedroom to enter the dark tomb.
Entering the front door from the chapel through the lobby will trigger a battle. After the battle, go to the middle of the restaurant and defeat the enemies patrolling this area. It should be noted that if you fight the patrolling enemies while they are on high alert, the enemies will flee to the interior of the restaurant to seek help. For support, it is recommended to sneak close and defeat the enemy when they turn around, and then fight with others.
When entering through the broken floor, the treasure hunters inside will be on alert and gather outside the room at the drop point. They should adjust their positions and prepare for battle. They can use the bomb barrel outside the room to preemptively strike.
After meeting the treasure hunter, go to the locked door and light the candle next to the door to open the door and enter the dark tomb.
If you enter through the ancient door, you will immediately come to the room where the sarcophagus is located. There are several sarcophagi and loot items inside. Note that there is a trap in the sarcophagus in the middle. You need to pass the [Insight] check to find the trap, and then use the necessary tools to dismantle the trap. The easiest way to clear this area is to separate the team members and have one team member stand near a pillar with a button (the second pillar to the right after entering from the ancient door) and use the button to disarm the trap.
Or you can throw objects to the corresponding position on the ground to block the trap, then enter the turn-based mode to open the sarcophagus in the middle, and get the key needed to open the door before the trap is activated. Once you have the key and are done looting, make sure to leave the room quickly before turning off turn-based systems.
After getting the key, open the door opposite the room where the sarcophagus is located. This is the last part of the tomb. The buried scribe will appear. Press the button to unlock the room where the tomb keeper is or destroy the skeleton on the ground to trigger a battle with the skeleton scribe. It's a good idea to loot them for weapons and equipment before the battle begins so they won't be carrying equipment during the battle. In addition, when defeating the scribes, it is recommended to separate the team members first and let one character destroy the scribes scattered around the periphery of the area at any time.
The Gravekeeper is a friendly NPC. After completing this branch, he will appear in the camp and can provide more services to the players. This includes resurrecting fallen companions, recruiting mercenaries, changing professions, etc., but all require gold coins.