How do you share the introduction to Lightning Charge in "Baldur's Gate 3"? Many friends may not be aware of this situation in the game. In fact, it is quite simple. In order to help you pass the game faster, the editor of Sourcecode.com has compiled and shared relevant strategy tips for you. Let’s take a look!
1. Lightning charge is a state of the player. When this state exists, the player will gain 1 point of attack bonus and cause 1 point of additional damage.
2. When the number of lightning charge layers on the character is greater than or equal to 5, all the layers will be consumed during the next attack, and an additional 1D4 lightning damage will be added.
3. Players will lose a layer of lightning charge every round, so don’t waste it if you have a charge.
1. [Lightning Flying Boots] and [Sparks in Water]
1. The wearer of Lightning Flying Boots can obtain three layers of lightning charges by sprinting or similar actions during combat.
2. When the wearer of Water Spark starts his turn on the electrified ground, he can obtain three layers of lightning charges.
2. [Electric Vest] and [Spark Hand]
1. When the wearer of the electrified vest is damaged, if it has lightning charge layers, the attacker must make a Dexterity saving throw. Failure to do so will result in the "shock" effect.
2. When the wearer of the Hand of Sparks has lightning charges, the Strength and Dexterity appraisals will receive a +1 bonus.
After reading the "Baldur's Gate 3" Lightning Charge Introduction and Sharing Guide, I believe players have understood how to use the "Baldur's Gate 3" Lightning Charge Introduction and Sharing. Players can save this guide so that it can be used correctly when needed in the future.