"Baldur's Gate 3" starting attribute allocation tutorial guide is a small problem that everyone will encounter in Baldur's Gate 3. The solution to this problem is very simple. In addition, there are several solutions to this problem. The editor has summarized these solutions for users, please watch them in detail.
First, each attribute will be converted into an attribute adjustment value. The +N value below the introduction of each attribute is the attribute adjustment value.
Various tests in the game are tested based on the character's basic attribute value + attribute adjustment value.
Attribute adjustment value = (attribute-10)/2 and round off the decimal point.
There is something to note here: when the player's attribute points are 14, the attribute adjustment value is +2. When the player's attribute adjustment value is 15, the attribute adjustment value is still +2. That is to say, odd-number attribute allocation will lead to player waste. For skill points, it is recommended that you try to point even numbers in attributes.
Calculated by this formula, the attribute adjustment value of attribute points at 15 and 14 points is both +2. If you choose to adjust the attribute points to an odd number, you will actually lose attribute points.
Therefore, it is recommended that when adding attribute points, try to add an even number.
When the attribute points and bonuses are all calculated, and there are two 16-point attributes and one 14-point attribute, the overall panel completion is relatively high.
When there is a star next to an attribute point, it means that it is the main attribute of a profession.
When allocating attribute points, you need to pay attention. It is best to allocate the highest 16 attribute points to the primary attributes and secondary attributes of the profession.
When using the agility attribute for a profession wearing medium or heavy armor, it should be noted that the agility attribute points should not exceed 14 or 10.
Because the AC of armor can increase the agility adjustment value, the agility adjustment value of medium armor is +2. When the player wears medium armor and the agility attribute points are above 14, the excess attribute points will be lost directly. The attribute adjustment value of heavy armor is Fixed, so wearing heavy armor has an attribute point of 10 points which is the best.
But agility is also very important. When other professions don’t know where to allocate the third attribute, they can directly point to agility.
The higher the physical attribute, the more health the character has, so you can point it to 16 points without thinking. If there are special circumstances, it is recommended to point it to 14 points.
For professions with intelligence, perception, and charm as the main attributes, the recommended points are 16, and for other professions, the points are 10 or 8.
The range of the perception attribute is the widest among the three attributes mentioned above. Some mind-affecting spells and perception checks will pass the perception saving throw, and it is easier to save when the perception attribute is higher.
Character attributes are directly related to skills. For example, intimidation skills will be affected by charm attributes. It is recommended that players refer to their own attribute points when selecting skills and try to choose skills related to character attributes.
It is necessary to increase its attributes without thinking to pass the corresponding attribute appraisal. If the attributes and skills of the points are too scattered, it will not be easy to pass each appraisal.
It is recommended that you try to get even numbers for attributes. For three attributes above 14, it is best to add points to attributes that are strongly related to your profession.
The physical attribute is more critical and will directly affect the character's blood volume. As long as it is around 14.
The maximum agility attribute for medium-A occupations cannot exceed 14 points, and the maximum agility attribute for heavy-armor occupations cannot exceed 10 points.
Whichever attribute is high, choose a skill that adds a certain attribute bonus.
The problem of teaching strategies for starting attribute allocation in "Baldur's Gate 3" has been solved. The editor has collected and compiled some frequently asked questions about Baldur's Gate 3 for everyone. Players in need can enter this website to inquire about the strategies they want.