Collapse of the Star Dome Railway is a game worth experiencing. The questions this time are also some of the questions that many friends are asking. In fact, these questions about the Collapse of the Star Dome Railway are not difficult. If you really don’t know the specific methods, you can Come and take a look at the specific strategies this time. I believe everyone will know it after reading it.
Kafka's output mechanism is "applying electric shock state → detonating electric shock state", and increasing the level of "Finishing Move" can increase the ratio of "electrocution" state multiplier to "detonation", and increasing the "combat skill" level can also increase "detonation" Ratio, so Kafka’s trajectory upgrade priority is - "Finishing Move" ≥ "Combat Skill" > "Talent" >> "Normal Attack"
Additional abilities are unlocked in sequence according to "Breakthrough Level": "Torture", "Plunder" and "Thorns".
"Torture": Change the continuous damage that can be "detonated" in the "Finishing Move" from "Only 'Electric Shock' → All continuous damage", increase the detonation damage of Kafka when paired with other continuous damage characters, and improve the compatibility.
"Plunder": When enemies in the electrocuted state are destroyed, Kafka's energy is restored, allowing Kafka to use the finishing move to electrocute all enemies to maintain the output rhythm when facing multiple waves of enemies.
"Thorns": Kafka's core additional ability greatly saves the "effect hit" value required by Kafka. Under the premise of 18% effect hit of the trail attribute, only about 10% additional effect hit is needed to ensure it. 100% applies "Electrocuted" status.
Facing an enemy with 40% effect resistance, it is almost equivalent to saving 38.7% of the effect hit value. Under normal circumstances, it can save 24.8% of the effect hit value. The final increase can be compared to an equal-weighted attack power panel of 24.8%.
Kafka's trajectory attributes include "percent attack power", "effect hit" and "percent health value", which are common attributes required for the main "continuous damage" character.