Warriors, let us hold high the banner of the Holy Light and aim! Northrend! The content of the game is ever-changing, and different talents, equipment, etc. will have different "genres". The following are just the editor's gameplay recommendations. I look forward to everyone's new discoveries.
Some noteworthy changes on the eve of
The cost of spells of all levels has been unified, and there is no longer any need to use low-level spells to save mana.
Attributes such as hit, critical hit, and haste no longer distinguish between physical and magical attributes.
Judgment will no longer consume the Seal, and the Seal will become a 30-minute permanent buff.
There are three types of judgments, namely, Holy Light Judgment that restores blood, Wisdom Judgment that restores mana, and Justice Judgment that restricts movement. Freedom, protection, and salvation become the effects of Holy Hand and no longer conflict with other blessings.
Self-discipline lasts from 1 minute to 2 minutes.
Since both punishment and anti-riding have the talent of converting attack power/strength into magic power, they no longer have to compete with the magic system for magic power equipment.
Leveling talent selection:
At level 40, you can spend 1,000 gold coins from a professional trainer to learn dual talents.
The knight's solo ability is very strong, and he has powerful skills such as holy healing and invincibility. Basically, except for the five-person team mission, most of the elite missions can be cleared alone.
If you pull a bunch of A monsters, you can choose the anti-riding talent . If you like to fight solo monsters, you can choose the punishment talent . In view of the large number of people in the early stage of the version, there may not be a good space for A monsters, so it is recommended to use punishment to level up.
For talents, you can refer to the talents in the full-level part. Give priority to the punishment talents, then click on the anti-riding talents with five points, and finally the auxiliary talents of the milk knights.
Leveling route selection
Level 1-70, you can go to the Eastern Kingdom, Kalimdor and Outland maps to upgrade your level.
Usually choose Borean Tundra (can be upgraded to 72-73) - Dragonblight (can be upgraded to 74-75) - Zul'Drak (can be upgraded to 77-78) - Storm Peaks (can be upgraded to 80 routes). The choices for the first two maps can also be Howling Fjord (can be upgraded to 72-73) - Grizzly Hills (can be upgraded to 74-75). However, due to the difficult terrain of the subsequent Grizzly Hills, it is recommended to go north. Wind Tundra-Dragon Wilds Route. If you are familiar with the terrain there and there are really no monsters to grab in the Borean Tundra, you can also choose this route.
We will also publish upgrade route articles for each map in the future, so stay tuned.
Due to the Wrath of the Lich King mission mirror system, it is recommended to complete the ongoing mission line and ensure that you leave the mission mirror. In order to encourage players to complete the mission line, basically the final mission of each mission line will reward a hero brand. The number of brands obtained from all quest lines can basically be exchanged for a brand outfit at the beginning of the version. You can choose the missing parts to strengthen after completing the H five-player version.
Leveling equipment collection
In the early stage, priority is given to disciplinary equipment with a power attribute. After collecting all of them, you can also try to collect some equipment with other talents to facilitate guest healing and tanking during the dungeon. The difficulty of the dungeon during the leveling process is not high. For defensive cavalry, prepare a shield and main-hand weapon. For other equipment, just use punishment equipment. For milk cavalry, various intelligence boards are needed.
Other tips
After leveling up, go to a professional trainer to learn new skills.
Remember to clean out your pack and replenish supplies every time you return to camp.
At level 77, you can return to Dalaran's Bird Point to find a trainer to learn Northrend flying riding skills, which requires 1,000 gold coins.
First point out 55 points of punishment, then point out 5 points of protection, and then point out 11 points of sacred points. The following is a schematic diagram of talents. The numbers on the upper left side of the icon are the order of talent points.
1. Introduction to core talents
Conquest : Damage increased by 3%, and damage dealt to humanoids, demons, undead, and elemental creatures increased by an additional 3%. Improves the damage capability of the Retribution Cavalry, gaining additional bonuses when facing certain types of these creatures.
Revenge : Increases physical damage and holy damage after a critical hit. This talent almost permanently provides an additional 3% damage to the Retribution Cavalry.
Holy Storm : While dealing 110% weapon damage to up to four nearby enemies, it can also heal up to 3 teammates.
2.Output method
3. Glyph selection
Major Glyphs: Glyph of Judgment, Glyph of Seal of Vengeance, Glyph of Consecration. (Choose the two major glyphs of Judgment and Dedication when leveling up)
Small Glyph: Glyph of Sense the Undead, the rest do not affect DPS, you can choose according to your preference.
4. Attributes and equipment
In terms of attribute priority, the hit recommendation is stacked to 263 points, and the accuracy is stacked to 132 points. The attribute recommendation is hit (263 hit rating) = accuracy (132 accuracy rating) > strength > critical hit > haste > armor piercing > agility.
3. Anti-riding
The following is a schematic diagram of talents. The numbers on the upper left side of the icon are the order of talent points.
1. Introduction to core talents
Touch of Holy Light : Increases spell power based on own power. Improve the damage of most anti-riding skills, and you no longer have to compete with magicians for magic-powerful equipment.
Holy Shield : Increases the chance of blocking, and causes holy damage after successful blocking. The core talent of anti-riding to avoid crushing attacks.
Avenger's Shield : One of the signature skills of the anti-rider. After selecting the subsequent Templar's Shield talent, some monsters with cast lines also have the ability to interrupt spellcasting, which helps the anti-rider gather monsters better.
Blazing Defender : When the HP is below 35%, the damage taken is reduced by 20%. Additionally, attacks that result in death heal you for 30% of your maximum health. The 2-minute CD's talent of avoiding death, commonly known as "Brother Chun"
2.Output method
3. Glyph selection
Major Glyphs: Glyph of Holy Supplication, Glyph of Seal of Vengeance, another one to choose according to the situation, optional Glyph of Judgment, Glyph of Holy Wrath, Glyph of Salvation, Glyph of Righteous Defense. (You can use Glyph of Judgment and Glyph of Devotion when leveling up)
Small glyphs: Glyph of Sense of the Undead and Glyph of Lay on Hands have certain PVE benefits. Of course, you can choose according to your own preferences.
4. Attributes and equipment
The defense required for level 80 monsters to avoid explosions is 525 points. After excluding the 400 defense points that come with reaching full level, the remaining 125 points need to be provided by equipment and other means. The conversion ratio of defense and defense level is about 1:4.95. When playing a five-man base in the early stage, the priority is to pile up to 125. 125 points of defense means that the defense level is about 125*4.95≈619.
The boss of the group base needs 540 defense points, which means that it needs to be equipped with equipment to reach 140, which is about 140*4.95≈693 defense level.
In the Wrath of the Lich King version, some bosses have a mechanism for parrying and accelerating slashing, so accuracy is also a very important attribute. For anti-riding, 6.5% (i.e. 26 accuracy) is needed to eliminate dodge, and 14% (i.e. 56 accuracy) is needed. Accuracy) to eliminate parry. If conditions permit, try to ensure a physical hit of 8% (263 hit points).
As for other defensive attributes, it depends on the type of boss you need to face. Generally speaking, if the damage type of the boss is mainly magic, then the HP should be as high as possible. If it is physical damage, dodge and parry can be as high as possible.
First point out the sacred 54 points, and then point out the 17 points of protection. The following is a schematic diagram of talents. The numbers on the upper left side of the icon are the order of talent points.
1. Introduction to core talents
Mental Concentration : When using Flash of Light and Holy Light, there is a 70% chance that the casting time will not be extended due to damage. This effectively ensures that the cavalry can release healing spells as quickly as possible and improve the tank's survival rate.
Inspiration : When Holy Light, Flash of Holy Light or Holy Shock critically hits, there is a chance to restore part of the mana of the cavalry, which improves the endurance of the cavalry.
Divine Guidance : According to the intelligence of the milk knight, the magic power of the milk knight is increased. The higher the intelligence, the higher the bonus you get.
Divine Inspiration : An active skill that reduces the mana consumption of all spells by 50% within 15 seconds to protect the endurance of the cavalry.
Holy Light Infusion : After a Holy Shock critical hit, the next Flash of Holy Light or Holy Light spell can increase the critical hit chance by 20%. In addition, when you use Flash of Holy Light to refresh the target of Holy Shield, you can obtain continuous healing effect.
Beacon of Light : The signature skill of the Wrath of the Lich King version of the Knight. When the Knight heals other targets, the beacon target will also receive healing.
2. Treatment techniques
3. Glyph selection
Large glyphs: Glyph of Holy Light, Glyph of Holy Light Beacon, and for the rest, you can choose Glyph of Seal of Wisdom, Glyph of Seal of Light, or other tactical glyphs.
Small glyphs: Glyph of Lay on Hands, Glyph of Wise Man, choose the remaining one according to your preference.
4. Attributes and equipment
Attribute priority: Intelligence > Haste > Ability Power > Critical Hit = 5 times > Spirit.
Intelligence provides the upper limit of mana, and can also provide spell power and spell critical strike, with the highest priority.
Haste can reduce GCD and casting time. For a tank rider whose main responsibility is to tank, a slight difference in casting time may lead to tanking. With the addition of various team buffs, the milk knight needs 20.6% haste, or a haste level of 676, to reduce the GCD to 1 second.
Ability power can improve the healing effect and has a higher priority. However, the ability power of the Wrath of the Lich King version is basically linked to the equipment level. There is no need to deliberately stack it. As long as the equipment is upgraded, it will naturally increase.
The critical hit treatment brought by critical hits is easy to be excessive. For the cavalry, it and 5 times bring more battery life. The benefits of the two are similar. Considering that critical hits can still provide some healing effects, so critical hits Slightly better than 5 times.
Spirituality is of little benefit to milk riders.