In Diablo 4, there are many different mechanisms between the player's character and the monster level. There are not only rewards for jumping monsters, but also punishment mechanisms. The following is an introduction to the monster level punishment in Diablo 4. Friends who need it, hurry up. Come and take a look.
1. This game has dynamic levels, which you can’t usually experience, but if you skip a level and play the Great Secret Realm, you will know that the level itself is suppressed and has nothing to do with the peak board and attributes.
2. With the same equipment, the experience of fighting a 70-level Fallen Temple at level 55 is completely different from that at level 60. This difference cannot be brought about by 20 peak points.
3. Level suppression does exist, that is, the attributes will be underestimated by high-level monsters. As the monster level increases, the player's armor damage reduction will decrease in a decreasing curve.
4. Character level penalty, the experience gained after level 70 will be reduced proportionally, and it will be reduced to the extreme at level 98.
5. Level difference penalty. If the level difference between humans and monsters is greater than 5 levels, experience gained will be discounted. The greater the difference, the greater the discount.