Baldur's Gate 3 is a very good game. There is a lot of gameplay content waiting for you to explore in the game. Many friends may be troubled by the details of the spells unlocked by the bard upgrade in "Baldur's Gate 3". , I don’t know where to go to solve my doubts, what should I do? Come and take a look at the content carefully prepared by the editor below, it may be useful to you!
The main attribute of the bard is charm, and the sub-vocations include the School of Illustration, the School of Blades, and the School of Courage.
Overview
Career analysis
Lv1 maximum health value: 8 + physical modification value; Advanced maximum health value: 5 + physical modification value
Main attributes: [Charisma] increases the difficulty level of spell saving throws and spell attack rolls; [Constitution] increases maximum health and Constitution checks; [Agility] increases initiative value and armor level
Saving Throw Proficiencies: Dexterity, Charisma
Equipment proficiencies: simple weapons, hand crossbow, stabbing sword, long sword, short sword, light armor
Skill proficiencies (choice x 3): History, Insight, Medicine, Persuasion, Religion, Deception, Intimidation, Performance, Gymnastics, Sleight of Hand, Stealth, Animal Taming, Mystery, Investigation, Athletics, Nature, Perception, Survival (each skill All proficiency items have bonuses, and the bonus is +2 at level 1)
Casting Attribute: Charisma
Detailed analysis
Level 1
[Professional Action] Bard's Inspire: Inspire an ally, granting him a +1d6 bonus on his next attack roll, ability check, or saving throw (lasts until a long rest) [Replenishable Resources] Bard's Inspire Charge: 3 (long rest) [can replenish resources] 1-level spell slot: 2 (can place 2 1-level spells)
Tricks (optional × 2)
[Protection School Trick] Blade Protection: Only take half the bludgeoning, piercing, and slashing damage [Conjuration School Trick] Mage Hand: Create a ghost hand that can manipulate objects and interact with them [Prophecy School Trick] ] Defeat the enemy first: You will have advantage on your next attack roll [Enchantment School Trick] Friendship: Advantage on Charisma checks against a non-hostile creature. You can still cast this spell while you are silent. After the spell effect ends, the target may accuse you of charming behavior [Evocation School Trick] Dancing Lights: Illuminate a 9m radius [Evocation School Trick] Light: Infuse an object with a bright aura. Can only affect one target at a time (lasts until long rest) [School of Illusion Trick] Primary Phantom: Creates an phantom, forcing nearby creatures to investigate. You can remain hidden while casting this spell. This spell can also be cast while silent. [School of Enchantment Tricks] Vicious Taunt: Insult a creature: Disadvantage on its next attack roll (1~4 damage, 1d4 mind, Wisdom save)
Spells (optional × 4)
[1-ring Charm Control Spell] Transform a beast into a friend: Convince a beast not to attack you (10 rounds). The creature's intelligence must be 3 or less. If you or an ally deals damage to the target, the status ends prematurely. When the spell ends, the target may become hostile [1st-level Charm] Bane: Up to 3 creatures take a -1d4 penalty on attack rolls and saving throws [1st-level Charm] Human: Charms a humanoid, preventing it from attacking you. You have advantage on Charisma checks made during the conversation. Enemies have advantage on saving throws against the charmed target (10 turns). If you or an ally deals damage to the target, the status ends prematurely. After the spell effect ends, the target may accuse you of charming behavior [1st-level evocation spell] Healing: Touch a creature and heal it (4~11 healing, 1d8+3). Invalid against undead and constructs [1st level illusion spell] Self-camouflage: Magically change every aspect of your appearance [1st level enchantment spell] Dissonant Whisper: Put a creature into a state of panic: the target will be easier to hit And cannot move (3~18 damage, 3d6 mind, 2 turns). On a successful save, the target still takes half damage [1st level evocation spell] Feyfire: All targets within the light are revealed, and all attack rolls against them will have advantage [1st level transmutation spell] Featherfall: You and Nearby allies are immune to falling damage [1-ring evocation spell] Healing Mantra: Heal a creature you can see (4~7 healing, 1d4+3). Invalid to undead and constructed creatures [1-ring magic control spell] Heroism: Make yourself or a target immune to the panic state, and gain 5 temporary health points each round (for 10 rounds, there can only be one source of temporary health points) [ Level 1 Change Spell] Stride: Increases the movement speed of a creature by 3m (lasts until a long rest) [Level 1 Charm Control Spell] Sleep: Puts multiple creatures into a magical sleep. The total health of the affected unit cannot exceed 24 health (2 turns, the state will end after receiving damage) [Level 1 Prophecy Spell] Animal Talk: Gain the ability to understand beasts and communicate verbally with them (lasts until a long rest) [ 1st level magic control spell] Tasha's Laughter: Make a creature laugh and fall into a prone state, unable to get up (10 rounds). The creature's intelligence must be greater than or equal to 5. Every time the target receives damage, it can try to get rid of this effect [1-ring evocation spell] Thunder Wave: Release a thunder wave, pushing all creatures and objects away (2~16 damage, 2d8 thunder). On a successful save, the target still takes half damage.
Level 2
[Professional Action] Rest Song: You and your allies feel reborn, as if you had taken a short rest [Professional Features] Generalist: Your rich experience makes you more likely to succeed in any task. Add half of your proficiency bonus (rounded down) to attribute checks for which you are not proficient [replenishable resources] 1st-level spell slots: 3 (can place an additional 1st-level spell) Gain 1 spell : Choose to learn 1 additional spell (1st level) from the bard spell list [Optional] Substitute Spell: You can choose a spell you already know and replace it with another spell from the available spells list (see below). Its level must match the available spell slots
Level 3
[Specialization Skills] Obtain Specialization Skills 2 (can place 2 2nd-level spells) Gain 1 Spell: Choose to learn 1 additional spell from the bard spell list (both 1st and 2nd level) to unlock a new 2nd-level spell (see bard spell list below) ) [Optional] Replace a spell: You can choose a spell you already know and replace it with another spell from the list of available spells (see below). Its level must match the available spell slots [Choose a secondary job] School of Erotica, School of Blades, School of Courage
Yiwen Academy
[Secondary Job Trait] Bonus Proficiencies: Gain Secret, Intimidate, and Sleight of Hand proficiencies [Secondary Job Trait] Shocking Words: Use your wit to distract a creature and reduce the target's self-confidence
Academy of Courage
[Class Action] Combat Inspire: Inspire an ally, giving him a +1d6 bonus on his next attack roll, ability check, saving throw, weapon damage, or armor class (lasts until a long rest)
Blade Academy
[Weapon action] Slashing Hua Wu (melee): Weapon damage +1d6 slashing, attack up to 2 enemies at the same time [Weapon action] Defensive Hua Wu (melee): Weapon damage +1d6 slashing, launch a defensive attack, after hitting Armor level +4 [Weapon Action] Defensive Hua Wu (ranged): Weapon damage +1d6 Slashing, launching a defensive attack, armor level +4 after hitting [Weapon action] Moving Hua Wu (melee): Weapon damage +1d6 Slash, swinging your weapon with great force to push your target back. You can then teleport to the target [Weapon Action] Move Hua Wu (ranged): Weapon damage +1d6 slashing, shoots a target with great force, pushing it back 6m. Then, you can teleport to the target [Weapon Action] Slash Hua Wu (ranged): Weapon damage +1d6 slashing, attack up to 2 enemies at the same time [Combat Style-Passive Trait] Duel: When you have one-handed equipment other than two-handed or Dual-purpose melee weapon, and when the other hand is empty, the weapon's damage roll gains a +2 bonus [Combat Style - Passive Trait] Two-weapon combat: When attacking with an off-hand weapon, you can adjust your attributes value increased to attack damage
Level 4
[Replenishable resources] 2nd level spell slots: 3 (can place an additional 2nd level spell) Get 1 cantrip: choose to learn 1 extra cantrip from the cantrips below Get 1 spell: choose to learn from the bard spell list 1 additional spell (including 1st and 2nd level) [Optional] Replacement Spell: You can choose a spell you already know and replace it with another spell from the list of available spells (see below). Its level must match the available spell slots
Improved attribute points or new feats (choose one):
①+2 any attribute point or +1 any two attribute points (total ≤20) ②Choose a new specialty
Level 5
Proficiency bonus: +3 (gain +1 proficiency bonus) [Class Feature] Improved Poet's Inspiration: The bonus to Poet's Inspiration increases to +1d8 [Class Feature] Fountain of Inspiration: After a long or short rest, You will restore all bard inspiration points [replenishable resources] 3rd level spell slots: 2 (can place 2 3rd level spells) Unlock new 3rd level spells (refer to the bard spell list below) Gain 1 spell: Choose to learn 1 additional spell from the bard spell list (including 1st, 2nd, and 3rd level) [Optional] Replacement Spell: You can choose a spell you already know and replace it with the available spell list (see below) other spells. Its level must match the available spell slots
Level 6
[Professional Action] Anti-Charm: You and all allies within a 9m range will gain advantage on saving throws against targets in a charmed or panic state (3 turns, 9m) [Replenishable Resources] 3-level spell slots: 3 (can place an additional 1 3rd level spell) [Optional] Replace Spell: You can choose a spell you already know and replace it with another spell from the list of available spells (see below). Its level must match the available spell slots [Deputy Characteristics] Academy of Blades: Extra Attack (one additional free attack after making an unarmed or weapon attack) [Secondary Characteristics] Academy of Courage: Extra Attack (making an unarmed or weapon attack You can perform an additional free attack after that) [Deputy Job Characteristics] Anecdote Academy (Magic Secret, Ring 1-3, optional × 2, refer to the table below)
Level 7
[Optional] Replace Spell: You can choose a spell you already know and replace it with another spell from the list of available spells (see below). Its level must match the available spell slots [Replenishable Resources] 4th-level spell slot: 1 (can place 1 4th-level spell) Unlock new 4th-level spells (refer to the bard spell list below) Gain 1 spell: Learn 1 additional spell from the bard spell list (1st, 2nd, 3rd, and 4th level)
Level 8
[Optional] Replace Spell: You can choose a spell you already know and replace it with another spell from the list of available spells (see below). Its level must match the available spell slots [Replenishable Resources] 4th-level spell slots: 2 (can hold 1 additional 4th-level spell) Gain 1 Spell: Choose from the bard spell list to learn 1 additional spell (Including 1 ring, 2 ring, 3 ring and 4 ring)
Improved attribute points or new feats (choose one):
①+2 any attribute point or +1 any two attribute points (total ≤20) ②Choose a new specialty
Level 9
[Optional] Replace Spell: You can choose a spell you already know and replace it with another spell from the list of available spells (see below). Its level must match the available spell slots [Replenishable Resources] 4th-level spell slots: 3 (can place 1 additional 4th-level spell) [Replenishable Resources] 5th-level spell slots: 1 (can place 1 5th-level spell Spells) Unlock new 5th-level spells (see bard spell list below) Gain 1 Spell: Learn 1 additional spell from the bard spell list (including 1st, 2nd, 3rd, 4th, and 5th level spells) ring)
Level 10
[Skill Proficiencies] Skill Proficiencies: +2 (Choose 2 skill proficiencies, +3 points each) [Professional Features] Mastery of Bard Inspiration: The bonus of Bard Inspiration increases to +1d10 [Optional] Replacement Spell: You You can choose a spell you already know and replace it with another spell from the list of available spells (see below). Its level must match the available spell slots [replenishable resources] 5th level spell slots: 2 (can place an additional 5th level spell) Gain 1 cantrip: Choose to learn 1 additional cantrip from the cantrips below to gain 1 spell : Choose to learn 1 additional spell from the bard spell list (including 1st level, 2nd level, 3rd level, 4th level and 5th level) [Deputy Job Characteristics] School of Hearing (Magic Secrets, 1st level - 5th level, optional × 2 , refer to the table below)
Level 11
[Optional] Replace Spell: You can choose a spell you already know and replace it with another spell from the list of available spells (see below). Its level must match the available spell slots [replenishable resources] 6th level spell slot: 1 (can place 1 6th level spell) Unlock new 6th level spells (refer to the bard spell list below) to gain 1 spell: Learn 1 additional spell from the bard spell list (1st, 2nd, 3rd, 4th, 5th, and 6th level)
Level 12
[Optional] Replace Spell: You can choose a spell you already know and replace it with another spell from the list of available spells (see below). Its level must match the available spell slots Gain 1 Spell: Choose to learn 1 additional spell from the bard spell list (includes 1st, 2nd, 3rd, 4th, 5th, and 6th level)
Improved attribute points or new feats (choose one):
①+2 any attribute point or +1 any two attribute points (total ≤20) ②Choose a new specialty
Bard Spell List
trick
1st level spell
2nd level spell
3rd level spell
4th level spell
5th level spell
6th level spell
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