This article will introduce to you the best team-up ideas for the characters in "Baldur's Gate 3". Baldur's Gate 3 is a very popular game recently, and it has become popular all over the world due to the extremely high degree of game freedom. There are many situations in the game that players cannot solve, so in order to help everyone experience the game better. Friends who are interested, please take a look, I hope it can help you.
To put it simply, if you have determined the profession you want to play but don’t know how to choose teammates, or if you have determined your teammates but don’t know which profession is better for you, you can refer to this article.
If you are an experienced player, you can actually just play casually.
To put it simply, it is best for the team to include the following five responsibilities. Obviously, since the team only has 4 members, at least one member needs to wear multiple hats.
1. Combat output. Generally speaking, there are two dozen professions that can be classified in this category, such as warriors, paladins, barbarians, as well as monks and rangers. It is the cheapest output. In addition, Warlock can also be regarded as half a kitchen knife because the main output method is mana explosion, which is similar to level A.
If you further select the two specialties of [Giant Weapon Master] (requiring the use of two-handed heavy weapons) or [Marksman] (requiring the use of long-range weapons), you can become the cheapest and most efficient output player, suitable for taking buffs to further increase the team's damage.
2. Dialogue. Mainly responsible for talking to people in the plot, obtaining information and negotiating, and has certain requirements for skill tests related to charm attributes.
This responsibility is usually performed by classes whose main attribute is Charisma, such as paladins, poets, sorcerers, and warlocks. In addition, rogues can also take on this responsibility, but pay attention to the allocation of specializations.
3. Environmental interaction. Mainly responsible for sliding doors and picking locks, identifying and disarming traps, and various strange skill tests. Requires a certain agility attribute and requires dexterity proficiency. Bard, rogue, and ranger are the best classes for this position.
If you don't have or don't plan to bring the corresponding teammates, Druid/Monk/Priest can also be used, but please pay attention to ensure a certain bonus of Sleight of Hand and obtain Sleight of Hand proficiency through the background.
For example, if Asdalen is not carried, and the protagonist does not open the lock, then only Shadow Heart will basically open the lock.
There are also some puzzles in the game that require strength attributes, but generally the melee output in the team can take on this responsibility.
4. Assistance. The usual responsibility is to control the enemy, provide buffs and necessary treatment to friendly parties. The most suitable professions are priest, poet and druid.
In particular, damage dealers who are unable to support themselves will urgently need to assist casters to increase their hit rate. This is less important if your roster is more self-sufficient.
5. Spell caster. Compared with auxiliary spellcasters, they mainly use spells to output damage (especially range output), or use some spells to provide unique functions to escape classes or decipher.
The main professions are mage, warlock and warlock. Among them, Warlock has fewer levels, making it difficult to provide versatility.
For example, without changing the profession of your teammates, if the teammates you plan to bring are Chicken Girl (Warrior), Shadow Heart (Priest), and Will (Warlock), you will find that what you lack most is the ability to A character that provides environmental interaction. In this case, it would be better to choose a poet, ranger, or rogue.
For another example, if I want to play a monk, then the monk is mainly a combat output, with certain auxiliary abilities, and does not need to take buffs.
Therefore, we must need a spellcaster to make up for the gap in spell and range output. We can choose Will or Gale (mage). Will's priority will be higher since we still lack the Charisma class responsible for dialogue.
If Will is finalized, then we are left with two gaps: environmental interaction and assistance. The simple way is to use Shadowheart to fill the support position and Asdalen (rogue) to fill the unlocking position.
However, since the Monk is not a profession with extremely high output, this lineup may not be powerful enough after level 5.
After more teammates join, they will consider replacing Shadow Heart with Halsin (Druid), and Asdalen with Minsk (Ranger), or the protagonist can take on unlocking and then join a warrior or barbarian to increase the team's damage.
Finally, the sub-professions of some professions may also have different positioning. For example, the Bard's School of Anecdotes will make him more like a spellcaster, while the School of Courage will be more like a combat output.
The Druid's Moon Society is more geared toward combat output, while the Earth Society is suitable as a support, spellcaster, etc. This does not mean that every profession must have only one positioning and gameplay.