The Honor of Kings experience server was updated today. This time, the troop lines in the Honor of Kings Canyon and the teleportation array on the top lane were mainly adjusted. So how exactly were the adjustments made? Next, let the editor of this website bring you the Honor of Kings experience server. The content was updated on August 11 for everyone’s convenience.
[Update time] 17:55-18:55, August 11 (PVP closed at 17:25, August 11)
【Update method】Update during shutdown
[Update Scope] King of Glory Training Ground Experience Server
【Download address】
After the trial server is updated, you can open the Honor of Kings-Experience Server client to directly update automatically!
If you are unable to update automatically, you can download the latest experience server client through the Honor of Kings training ground experience server area.
【Update content】
1. Log in to the trial server to receive rewards
The trial server welfare event is open. Log in to the trial server to receive a large number of inscription fragments, diamonds, accompanying skins and other gifts!
Event time: long-term after the update on August 11
Event rewards: Inscription fragments*500000, diamonds*10000, experience server skin treasure chest*1 (open to get a lot of accompanying skins)
2. Canyon of the Kings
Dear summoners, do you still remember the "Talk about your suggestions for the canyon" event held by Sanjie Studio in June. During the event, the R&D team collected many excellent suggestions, including some mechanisms that were too complex and the side lanes were not aligned. Many feedbacks such as experience, too many lane collisions, mages unable to reach the midline, insufficient defense tower protection and often being killed by the tower, too many restrictions on the teleportation mechanism have given us useful inspiration.
Combining everyone's valuable opinions, the R&D team has tried many new contents. This experience server will launch a different canyon battlefield. Due to the tight development time, the performance of many art may not be perfect yet, but the R&D team can’t wait for everyone to experience the new content immediately and listen to your feedback.
In particular, this test will only last for about two weeks. It is still uncertain whether it will be launched on the official server in the future, and how many items will be listed on the official server. This still depends on everyone's feedback and the test situation.
Trial server test time: continues until August 23
Specific adjustments:
(1) Adjustment of military lines
1. Adjustment of positioning of each branch line of troops
Countermeasures: Higher attack power, increased spell defense (basic attack power of melee soldiers: 60 → 80, basic attack power of ranged soldiers: 90 → 120; spell defense: 0 → 60)
Middle lane: higher physical defense (physical defense: 360)
At the same time, the shapes of different branches of troops are adjusted to better suit the new positioning.
2. Cancel gold coin soldiers and experience soldiers
The extra economy/experience from the gold soldiers and experience soldiers 4 minutes ago is evenly distributed among the three soldiers. The total economy and total experience of each wave of soldiers remain unchanged.
3. Adjustment of blood volume of soldiers
The health of the soldier lines in the first 4 minutes is increased by 10%, and the mutual consumption speed between the soldier lines is increased by 10% year-on-year.
4. Adjustment of troop movement speed
Adjust the movement speed of the troop lines to ensure that the intersection time of the middle lane, development lane, and confrontation lane is consistent without interference from other factors.
(2) Adjustment of the original array
1. Remove the glitter flowers
2. The teleportation array effect has been redone: you can use the teleportation array to teleport to designated friendly defense towers or military lines.
(3) Adjustment of defense towers
3. All defense towers have a defense tower protection mechanism. Heroes entering the range of enemy defense towers will have their output reduced by 25%. This effect will decay to 10% after 4 minutes and 5% after 10 minutes.
4. All defense towers have a deceleration mechanism for destroyed soldiers. After the first tower/second tower/highland tower is destroyed, the movement speed of enemy soldiers will be reduced by 30%/60%/90% respectively for 3 seconds.
5. Defense tower HP adjustment:
Second Tower HP: 9500 → 9000
(4) Adjustment of neutral creatures in the development path
A new neutral creature that is far away from the battlefield has been added to the development path (the old kestrel has moved its nest), and the river elves in the development path have been cancelled.
Mechanism: Similar to the original river elves, they walk randomly within a certain range and will not attack.
(5) Unification of economic experience distribution rules
Unify the resource allocation rules of the canyon so that the allocation rules after defeating the river spirits, neutral creatures in the jungle, and soldiers are consistent.
Before the change, defeating the River Spirit resulted in 50% basic income + 70% additional defeat income.
After the change, defeating the River Spirit will result in 100% basic income + 50% additional defeat income (the same as the resource allocation rules for defeating neutral creatures and soldiers in the jungle area), and the initial economy of the River Spirit has been adjusted to ensure that a single kill The returns remain consistent.
At the same time, the distribution ratio in multi-player situations has been unified. Before the update, the multi-player distribution ratio of neutral creatures in the jungle is 100%/70%/56%/46%/40%. The distribution rule for the River Spirit is equal to multiple people within the range. . After the update, the multiplayer distribution ratio of neutral creatures and river spirits in the jungle will be unified to 100%/80%/55%/43%/37% (the same as the multiplayer distribution rules of the soldier line).
(6) Adjustment of jungle value
1. The dynamic attributes of neutral creatures in the wild will no longer grow at 1 minute, including blood volume, economy, experience, etc., and the basic attributes of neutral creatures in the wild will be adjusted accordingly.
2. Hunting Broadblade: Damage ratio to neutral creatures in the jungle: 25% → 30%
3. Hero shielding
Some heroes such as Lan who interact abnormally with terrain are temporarily blocked and will be reopened after repairs.