When playing Kara Picchu, I wonder if any of you players are curious about what the matching mechanism of Kara Picchu is. After all, as a system mechanism for us to fight against other players and friends, if we can understand and understand it, it will bring certain help to us when we play this game in the future. Today I will bring you an introduction to Karabichu’s matching mechanism. Let’s take a look at how his matching mechanism works.
I believe that many players will encounter some human and machine players more or less when playing matches. As a game that has just launched its server, it is not enough players, so it is normal for humans and machines to join in. But have you ever thought about a question: why sometimes it can match humans and machines, but sometimes it can match real people. Everything is due to the matching mechanism in the game. Proper use of the matching mechanism can better control the game.
In the game, if the players are very strong and perform exceptionally well in this game, then there is a high probability that the players will be able to play against real people. Moreover, this scoring standard is not calculated based on the player's kill score and game evaluation, but more based on the total amount of damage done by the players. If the damage done by the players is not high, then there is a high probability that the opponents or teammates we will match in the next round will also be high-level characters with low damage, and there will be a high probability of human-machine involvement.
This value is calculated based on a threshold of about 1,000 points. That is to say, if our total damage does not exceed 1,000 points in the whole game during matching or even ranked play, then, There is a high probability that the next enemy we will play in the next game will also be an enemy with a score of around 1000, or there will be a large number of human-machine games.
This method can even be used directly in ranking, as long as the scores are properly controlled. Then it is possible to directly win five or ten consecutive victories in the rankings. Another way is to control the average damage per game and try to control our average damage per game at a certain level. As long as our damage score is lower, the enemies we face will be weaker.