How is the strength of the Nine-Colored Deer in "The Tribulation of Heaven and Earth: The Second Coming of Youcheng"? The game "The Tribulation of Heaven and Earth: The Second Coming of Youcheng" has recently launched a new heroic character - the Nine-Colored Deer. In terms of rarity, the Nine-Colored Deer is the best, and many friends We are very curious about what the strength of the Nine-Colored Deer is. The editor has compiled the relevant content, hoping it will be helpful to everyone.
"Heaven and Earth Tribulation: The Return of Youcheng" Overview of the Strength of Nine-Colored Deer
Talent: Deer steps and grows lotus (heroic spirit star level 3/4/5/6)
The higher the HP, the higher the damage and critical hit rate (up to 11%/14%/17%/20% increase). Apply the "Lotus Cloud" effect to the actively moved grid, which lasts for 2 rounds. Movement power is not consumed when moving on the existing friendly "Lotus Cloud" terrain.
"Lotus Cloud": When the friendly action ends, restore 20% of your maximum health and dispel 1 "harmful status".
Detailed explanation of talent
The critical hit and damage of Jiuselu are very stable, ensuring the strength of AOE and single-point shots.
The effect of the Lotus Cloud terrain can be advanced, retreated or defended. The key point of operation is to ensure the movement distance of the Nine-Colored Deer in each round. Nine-Colored Deer can enjoy 20% of the blood return of its own terrain at the end of each action. Returning 20% blood to teammates every round is of great significance in the endgame stage.
Secret Skill: Shengyan keeps silent
Attacks a single enemy, causing 1.5 times the damage. For every 2 blocks moved "before the battle", the target will steal 1 "beneficial status" and "during the battle" the critical damage will be increased by 5% (stealing up to 3, increased by 15%) ).
Detailed explanation of skills
The most powerful single point of Nine-Colored Deer can be used as an alternative when facing dark-type iron guards, or in some situations where it is not suitable to use Come and Go Like Wind.
Secret skill: Come and go like the wind
Attacks a single enemy, causing 1.5 times the damage. If there is remaining movement power "after the battle", you can continue to move.
Detailed explanation of skills
Although this is a general skill, it is the core single-point skill of Jiuselu. Moving back and forth like the wind after the battle can match the lotus cloud terrain of the Nine-Colored Deer to achieve the purpose of returning to a safe position directly after drawing the sword from a long distance.
The ultra-long-distance output can limit the opponent's fragile movements that are not within the guard range.
In the actual use process, you need to pay attention to the re-moving conditions that come and go like the wind, and you cannot use up all the moving power. When the opponent has Zhan Zhao, you need to be careful not to be restricted by the sword prison before moving.
Secret Skill: Cave Spirit Strike
Pierce forward and reach the farthest lattice within the scope of action (5 lattices), causing 0.5 times damage to all enemies within the range and creating a "Lotus Cloud" terrain, which lasts for 2 rounds, and gains re-movement (2 lattices) and " Dodge" state, lasting 2 rounds.
Detailed explanation of skills
Core skills that ensure mobility and terrain coverage. By walking forward 5 and piercing 5, the Nine-Colored Deer can ensure that the Nine-Colored Deer spreads 10 blocks of terrain forward in the first round, which is convenient for output in subsequent rounds. Pierce and move again can ensure that the Nine-Colored Deer returns to a safe position. After piercing, you can only move 2 squares. You need to pay attention to most situations where it passes through enemy units and cannot move back. The built-in dodge ensures that the sword attack in the next round will not be counterattacked.
Secret knowledge: repay kindness with kindness
Use it actively to restore the vitality and blood of all characters within the range (the recovery amount is 0.5 times the physical attack of the caster), and apply the "favor" state to the enemy target, which lasts for 1 round.
"En Nian": Take the initiative to attack and "after the battle", you will receive 1 "fixed damage" (50% of the current HP) (cannot be dispelled)
Detailed explanation of skills
A skill that heals both the enemy and the enemy at the same time, which can be used as a supplementary treatment when facing high AOE damage. On the offensive side, since solid damage is not controlled by one's side, the effect is relatively average.
Secret Skill: The Coming of Cilu
Falling from the sky, causing 0.6 times damage to all enemies within a 3-block range, causing the target to have a random damage skill cooldown that is not on cooldown +1, and gaining the "Deer King" status, which lasts for 1 round.
"Deer King": cannot be selected by the enemy. Enemies within 3 blocks cannot gain energy and active long-range attacks. "During the battle", the damage and critical hit rate are reduced by 20% (cannot be dispelled)
[Vigor Skill] It takes 3 points of vigor to release the skill. (Each damage caused accumulates 1 point of vigor, and an additional 1 point of vigor will be gained after receiving non-damage skills)
Detailed explanation of skills
The core AOE output method of Jiuselu. The mechanism of stacking energy upon receiving non-damaging skills allows Nine Colored Deer to stack up ultimate moves extremely quickly. There are many types of non-damaging skills: the treatment of one's own wet nurse, the auxiliary skills of the support hand, Zhenyin's armor selection, the transposition of summons, the enemy Cao Qin's mark, Ren Duanli's mark, Xuan Yu's 3c alert etc.
The effect of Nine-Colored Deer's ultimate move is equally outstanding. Adding CD to damage skills can limit the enemy's output rounds, or cut off guards (Sui Jiu/Zhen Yin) for some T positions. If the effect cannot be selected, it is guaranteed to survive for at least 2 rounds after the Nine-Colored Deer jumps.
Limiting the enemy's remote output damage and critical hits can protect other teammates and hinder the opponent's output rhythm. It should be noted that the enemy here can use skills within melee range to avoid the damage reduction and crit reduction effects.
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