Hello, polar summoners, I am Ivern, a personal trainee who has been practicing for two and a half years. I like singing, dancing, rap, and basketball. In the subsequent brawl games, I also prepared unique skills such as leading four teammates to rush in together, letting teammates grow grass, "unlimited" shield brushing, summoning Xiaoju to play basketball together, etc. If you are looking forward to it, please use it more when the brawl is random. Bar.
Ivern's Brawl has a debuff of "Damage Output -5%" .
Can you believe it? Ivern's output reduction debuff has existed for several years. After the enhancement in version 13.11, it is estimated that Ivern will continue to be debuffed soon.
In version 13.11, due to the addition of Summoner's Rift buff sharing mechanism, in order to compensate for Ivern's designers, it has been strengthened in all aspects.
The Q skill increases the distance by 50 yards. After Ivern Q reaches the target, he can go directly to the target with two Qs (refer to Akali's E skill). This makes Ivern's "fighting" distance longer, making melee teammates more comfortable.
The W skill now allows teammates in W to deal extra damage with basic attacks, and the CD has been reduced from the previous 40 seconds to 20 seconds, which can greatly improve the ADC's sense of security and continuous damage.
Moreover, when one's own side loses sight of the grass, the grass will disappear directly, effectively avoiding the grass being used by the enemy when retreating, and the side effects of randomly casting W when teammates who cannot release grass.
If the E skill does not hit the enemy hero during the explosion, it will directly refresh a layer of shield (the shield will not be refreshed if it is destroyed during the explosion), which improves the compatibility with our own long-range heroes. In the later period, when the shield is thicker, the tower resistance will be better. It works.
The ultimate move Xiaoju finally has life recovery, so at least Xiaoju is not so easy to die suddenly during the tug of war. Increased movement speed by 20 points makes it easier to chase enemy A and knock it back three times, and the third knock-up has basic damage, and the damage in group fights is higher.
Ivern's Q skill rushes in, giving all melee teammates an extra snowball. His W skill gives the ADC a sense of security. After taking shape, Ivern's E skill creates a super thick shield with damage and slowdown for 3 seconds to make the enemy desperate, and the ultimate attack The group can easily knock away multiple enemies.
The appearance rate of such a cost-effective auxiliary is only a little over 1%. It seems that it is time for you to see how powerful my brother is.
Ivern Brawl Rune Sharing
Secondary Rune: Source of Life + Resurrection
Rune analysis: Soft assistants who can frequently shield teammates should bring Aery, which can better protect teammates and increase Ivern's output.
Mana Flow Tie ensures enough mana.
Transcendent damage reduction skill CD allows you to use skills more frequently.
Buy late-stage insurance when a storm gathers.
The source of life provides blood recovery for teammates and can also better trigger the special effects of auxiliary equipment.
Resurrection increases shield thickness.
[Equipment and points addition]
Add points: main E and deputy Q, which is bigger.
Equipment analysis: The first few times I played Ivern's Moonstone Regenerator, I had a certain level of proficiency in Hylia's Echo Protection and increased output at the same time.
The Water Staff provides skill haste, allowing you to use skills more frequently.
If you have ADC, you can use the incense burner, which can increase the damage. No ADC replaced with Imperial Order.
Redemption provides healing for the team, and the opponent control can use more Crucibles.
Alchemytech Purifier provides a critical damage effect.
Introduction to gameplay
Ivern is really easy to play in Smash Bros. Just play the Moon Stone for the first time and keep shielding your teammates.
Many players think Ivern is not strong because they don't know that Ivern's shield has the highest base value among all soft supports. And after reaching full level E and the equipment CD is very short, you can basically achieve unlimited E. Now the new version has a shield refresh mechanism, which will cause teammates to always have shields on them when the opponent's damage is not enough, which is very abnormal.
Backhand combo: QERW. It is almost impossible to empty the Q directly to the face when being opened, and then the ER slows down and pulls, and after pulling away, the W increases the output for yourself or your teammates.
Before the team battle starts, you can use the Q skill to draw a lottery. The 1150-yard distance is as far as the robot Q. If you draw a crispy one, it depends on whether the front row teammates will follow suit and start a team fight.
Then, since the W skill's field of view has been increased to 8 seconds, you can throw W into the grass to check the field of vision before fighting in a group to avoid being stolen by assassins.
After the team battle begins, when the C position is not cut, set up a shield for Xiao Ju, instruct Xiao Ju to limit the enemy's C position's output, and then use Q to limit the enemy's front row and create an output environment for your own C position.
The up to 70% deceleration after the E skill shield explodes is very convenient for subsequent operations. The deceleration is so effective that it is very useful whether it is to start a team to retain people or to gain space, and it can also significantly improve the hit rate of team skills!
The second shield will be given to teammates at the beginning, and the safety of the C position will be given to the front row. You can also trigger the incense burner special effect on the ADC first to increase the output. Anyway, the shield will be refreshed before the hero is hit. You can also give it to the front row after the third shield.
I hope that the next version of Ivern, which has been practiced for more than two and a half years, will not be debuffed by the designer.