PS: This is a game guide created by a senior fan of "Strike of Rage" in two weeks. While sharing the joy, he can also share his experience with more friends who love "Strike of Rage".
Streets of Rage 3 guide part 2, various minion and boss fighting methods and corrections to the previous guide
Hi everyone, it’s Rat again. I’m very pleased to have received support from many friends regarding the first guide for Streets of Rage 3. I recently finished all the characters in the super-hard mode and I feel that there are still some shortcomings in the first guide. , such as the following points:
1. The old man of the machine, the last guide was indeed a bit unfair to the old man. Now to correct his name, the old man is still relatively easy to use. The ordinary combination punch only has four attacks (others have five), and the damage is very average, but The damage of the throwing skill is super high, it should be equal to Shiva, and slightly lower than the damage of the shemale. In the high-difficulty mode, there are more minions and more health. It is particularly important to be able to kill a minion with half a health in one set. The old man can take advantage of his long hands and adopt the following tactics:
First punch the enemy hard with two punches, then take a step up to grab it, grab it and shoot it twice (there are also attack judgments for overlapping uncaught enemies), then press the back button to punch, throw it in the opposite direction, or press jump and flip to Press the fist behind the enemy and throw it forward (note, don't add a direction, otherwise it will fall to the ground). The old man's throwing throw has a long distance, and it can hit people in front and behind him. The person who is hit has the same blood damage as the person being thrown. This is also the reason why the throwing throw clears troops quickly, and the whole body is invincible when throwing the throw. Judgment, relatively safe.
The old man can hit more than half a tube of blood with this method, and the damage is very considerable. Although other people can also use this method, after all, they can't hit as far as the old man, fall as far as the old man, and cause as much damage.
2. When the old man's front punch only had three stars, it was a multi-stage attack with considerable attack power. Before, it was a single attack.
3. There are two ways to release the light ball after the old man picks up the weapon: the first is the front punch mentioned before, which is faster when thrown, and the other is forward + A, which does not consume energy and does not require full power. Energy, when thrown out, is slower and easier to hit people. It is recommended to use this method to turn it into a horizontal shooting game in a short time. (Bowling game?)
4. White people's combo punches are the most damaging (please ignore the perverts Shemale and Shiva), but they require quick button presses, otherwise the two consecutive kicks at the end will turn into one kick, and the damage will be reduced.
5. The white man's front + A is the most damaging among all, and can almost hit half a tank of blood. However, it is best not to use it to fight the boss, because the game has a special design, and the boss will continuously attack. Click to retreat, unlike other soldiers who will stand still and get beaten. This is a kind of protection for the boss. Therefore, when the white man's front + A hits the boss, he can often only hit the front, and the final rising dragon will hit the empty space, causing a big flaw. Similarly, when using Shiva or Kangaroo to infinitely connect to the boss, you must also pay attention to the boss's retreat mechanism, otherwise the connection will be disconnected accidentally.
6. When a white man uses a katana, the forward + A sword light will consume the durability of the weapon. I was wrong before, but the forward punch when using a stick weapon will not consume the durability.
7. The weakest character should be a child, with the lowest attack power and unsafe moves. Only after reaching three stars can you rely on front punches to turn over. He is the character most dependent on level. Of course, if the kangaroo didn't have that infinite combo, he would definitely be in the bottom position.
8. When a child uses a stick weapon, the front + A rotation is a multi-stage attack and the damage is considerable. I was wrong before.
9. The kangaroo's front punch will cause five to six damage when fully hit, and the blood loss is also considerable. Unfortunately, it is not easy to hit the full limit. You need to hit it in advance, so it is better to use infinite combos calmly. Although Kangaroo's infinite chain is more difficult, it is safer than Shiva's because the attack range is long and there are judgments in front and behind.
10. The score of the game in high difficulty mode is meaningless. As long as you do not continue the level, you can basically reach the maximum score of 9999990 after completing the level. If you use a kangaroo, your points will be full around the fifth level.
I accidentally rambled so much again, let’s start the main text...
In the high difficulty mode, there are many enemies and the AI is very high. It is not easy to pass the level in one life, let alone without any injuries. The guides found on the Internet also include analysis of enemies, but they are not comprehensive. I will analyze them here.
Let’s talk about the minions first. There are many types of minions and elite monsters in the game, each with its own characteristics. Let’s talk about them in order. I chose the names myself, so they are easy to understand...
1. Long-haired blocking man
One of the minions that first appeared, he had long blond hair. Later it seemed to have different colors, but it was him anyway.
Move 1: Straight punch. The damage is very small, but the speed is very fast. Sometimes it can knock you out of the air with one punch. Don't underestimate it when there are many people. It will hit you from the front and back until you can't move. Quickly use A.
Move 2: Block. It can completely block your attack, but it will lose a little blood and will move back a little when hit.
Move Three: Rogue Kick. A completely unreasonable kick, extremely fast and with considerable damage, it can directly knock someone down. Sometimes it will even be used in conjunction with a block to create a defensive counterattack. Fortunately, it is not used very frequently.
Be careful: he will steal your food!
2. Catching a man with a headscarf
The first appearance is characterized by wearing a red and white turban, and the color will change later. This person is very roundabout and will catch you when he finds an opportunity. He is one of the more difficult soldiers.
Move 1: Straight punch. He's on the same level as the long-haired blocking man, but doesn't punch as frequently as the former.
Move 2: Catch someone from behind. Locked you can't move, you can use a jump + punch method to throw him out from behind, the threat is not very great.
Move 3: Catch someone head-on. This is amazing. You can catch him quickly and accurately. If you catch him, he will be hit with three headbutts. You can't break free. You can only use A to escape. If you are caught, let him go quickly. Three headbutts are very painful.
3. Men with bald heads and sunglasses
A shirtless guy with dark skin, his strength is average, but his specialty is that he can pick up stick weapons, and it hurts even if he swings them. And he also eats blood!
Move 1: Straight punch. Nothing to say, the punching frequency is not very high.
Move 2: Backgammon. Players who have played The King of Fighters 97 should know that this is Terry's special air defense skill, an uppercut from the bottom up. This person is also very good at using this move, and the damage is considerable. He can knock you out of the air. He can even use it as a combo, with two straight punches and a backgammon to knock you down directly.
4. Denim jacket for men
The first time he appears is with a red haircut and a blue denim suit, he will also have different colors in the later stages. He can pick up a knife and charge with it. He will be knocked down if he stabs him. You can jump, kick or use A to knock him down. It's a little troublesome when there are more than two holding knives, and you might get hit accidentally. It seems that it also eats blood.
Move 1: Straight punch, nothing to say.
Move 2: Jumping elbow strike. Jump up and hit with your elbow. Sometimes I will do this when I appear. The attack range is very limited, so I almost never got hit. This person will cooperate with Fei Fei. Fei Fei picks him up and throws him out for an elbow strike, but it is of no use.
5. Fatty
No need to explain, the fattest one is the one who can’t admit his mistake. Enemies are a must-have for clear-cut games. They have many moves and high damage, so you need to pay more attention to them.
Move 1: Shoot. That's right, a big-eared post comes up, but it moves very slowly and usually you won't hit it.
Move 2: Rolling ball. It does high damage, activates quickly, and rolls very far. It is a more threatening move. It is often used in fierce battles with people nearby, and you will be rolled if you are not careful. Fortunately, after rolling, he will faint for a while, so go up and take revenge.
Move 3: Fire-breathing charge. Breathing fire and charging towards you, the damage is considerable, and the starting position is very concealed, making it easy to hit, but fortunately it is not commonly used.
Move 4: Press with body weight. Because it is too heavy to be thrown, if you accidentally catch him, be sure not to use the move of lifting it up and throwing it, otherwise you will be overwhelmed and consume a lot of blood. You can use a move like the white man's that directly knocks you to the ground. Just to be safe, try not to catch him.
If he is knocked down, he will laugh and be beaten...
6. Jumping and kicking girls with broom heads
The good-looking female enemy soldiers, the hairstyles of Gu Lie and Nikaidou Benimaru, and their good looks in the game. The way they twist around in the disco in the second scene of the second level is quite exciting... There is a special move, which is She brushes her hair upwards with both hands, occasionally doing it. It seems that the game programmer is also very fond of her.
Move 1: Slap. It's similar to Fatty's, but it's a pink fist and fragrant palm, and its movements are also very slow. If you slap it twice in a row, you will fall to the ground the second time, and the damage is considerable.
Move 2: Jump kick. The main attack method is to jump over and kick diagonally with both feet. It is exactly the same as Nikaido Benimaru's jump CD (brother and sister?). It jumps very far and does great damage. It can be launched far away from you. It is needed in melee. Pay attention to avoid.
7. A man with a mohawk and a shovel
A mohawk is a hairstyle, and it’s what this guy has. He is always a tall, thin and mysterious man with his back to the audience...but he is very strong and can't defend against any sliding tackle. They often appear in groups and are very difficult enemies.
Move 1: Slide shovel. Signature move, considerable damage. When shoveling, the whole body is invincible. There will be a special sound effect before launching. It is very good at boosting the lead. It often shovels you in the distance when you are walking forward. If you step forward, you will be hit, which is more difficult to deal with. The move is invincible, and it is a three-way attack, so it is difficult to guard against. You can use a jumping kick to lure him into a sliding tackle, and then hit him from behind after landing.
Move 2: Back Throw. A few soldiers who can throw skills can throw you out and cause high damage. Of course, if you hold down + jump before landing, you can take no damage. Once you master the skills, they will no longer pose a threat.
Move 3: Fist swing. A backswing punch is a rarely used move. It was only discovered recently. It will knock you down in one hit. The damage is average. You don't need to pay too much attention to it. The frequency of use is really low.
8. Whip Girl
This one is easy to recognize, SM lovers, the whip in hand is very distinctive. Even though he is so strong, he has to lie down for a while when he gets up after being knocked down. He looks so weak... He likes to jump around. The most impressive thing is at the end of the first act of the third level. Three people jump out of the air in one second. After the bell, everyone jumped into the pit...
Move 1: Two consecutive hits of the whip. Swinging the whip twice in front of the body, the damage is considerable, and the movement is relatively fast. It is often used when just standing up. Those who want to suppress her should pay attention to her counterattack.
Move 2: Electric shock whip. Slow movement, average damage, mid-range attack, one hit will knock him down, he is good at sneak attacks, but you still have to be careful in melee.
9. Man in suit and pistol
The mini-boss at the end of the first act of the first level, and in the later stages, he appears casually as an elite monster. He can shoot, and his bullets do decent damage, and he always hides and attacks from a distance. He will throw from behind and hit you in the stomach at close range... He is one of the few enemies who can block the edge of the board. If you push him into the edge of the board, he will always insist on coming out before attacking, while other enemies will hide in the edge of the board and cannot come out. .
Move 1: Shoot. There's nothing to say, the bullet damage is average and the shooting speed is very slow, just be careful not to stand in line with him.
Move 2: Straight punch. If the fist is slightly longer, it will usually knock you out in just one or two punches.
Move Three: Back Throw. Just like the shovel man, his movements are more obscene...
10. Ninja
Attention, the elite monster is coming. No matter what game, this monkey type of enemy is always the most troublesome. Not to mention jumping around, the damage is still increased. The annoying enemies that appear in later levels can use katana, kunai and darts. They can rush, dodge, defend, combo punch, and throw on their backs. They appear in a group.
Move 1: Rolling forward. It is similar to the fat rolling hydrangea, of course it is much faster and does average damage. If you are holding a katana or dagger, the damage will be higher. Fortunately, it is not commonly used.
Move 2: Shoot the dart flatly. Stand on the ground and shoot a dart, which will knock you down in one hit. It does about the same damage as a bullet, but is faster.
Move 3: Dart jump shot. Jump up and throw three darts at once. The attack power is average. The darts thrown on the ground still have attack power for a short time. Be careful not to step on them.
Note: The darts can be knocked away with your fists if the timing is right.
Move 4: Combination punch. Hitting someone with a knife several times in a row will hurt, but the attack distance is very close and usually you can't hit anyone.
Move 5: Sweep the legs. Crouching down and kicking you, one hit will knock you down, the damage is considerable, the speed is very fast, it is hard to guard against, the most annoying move.
Move Six: Defensive Dodge. It can resist all normal attacks and dodge behind it, leaving an afterimage...
Move Seven: Back Throw. Like everyone else, nothing to say.
Move 8: Use weapons. He can pick up kunai and samurai swords on the ground, and he will also bring them to the scene. Please note that it will be very painful to cut with the samurai sword.
Move 9: Small jumping knife. A newly discovered move. When the ninja rolls and jumps back and forth, he will sometimes jump up in the air and strike with his sword. He will be knocked down in one blow and the damage will be average.
11. Tiger
Don’t be confused, it’s the shirtless guy who knows martial arts and looks like he’s imitating Bruce Lee. Why do I call him Tiger? This is the official name given to him. The name that appears most often above the health bar of this type of enemy is "tiger". He is also one of the elite monsters. He has a long health bar, can defend, and can jump and kick. He is said to be imitating Bruce Lee. I think he is more like Muay Thai.
Move 1: Chain kicks. After several consecutive kicks, the final blow can knock him down. The attack power is considerable, the speed is very fast, and he can also defend against air. In order to show that he is fast, he can't even see his toes when he kicks...
Move 2: Jump kick. It's actually just a normal jumping kick, similar to a white man's. But it's fast, has a long distance, and doesn't have any starting moves. It's harder to dodge than the broom-headed girl's jump kick, but the damage is low.
Move 3: Sweep the legs. Similar to Ninja, but not used as often as Ninja.
Move 4: Defense. Similar to Block Man, there's not much to say.
12. Jumping robot
The guy who appears in the later stages is also quite annoying. He does a lot of damage. He can't walk and can only jump. And we can't do much damage to enemies in the air, so it's better to catch him and throw him to save time.
Move 1: Charge. Jumping and jumping, he rushed over in a straight line from a distance. It was fast, caused considerable damage, and caused a headache.
Move 2: Shoot laser. He was also jumping around and suddenly opened his mouth and shot out a laser beam, causing considerable damage and even more headaches.
Move 3: Self-destruct. There is a chance of self-destruction when there is residual health. Suddenly he stands still and becomes invincible. He glows slightly and explodes after about a second, shooting body parts in three to four directions. The damage is very high. If you don't have time to dodge, just release A.
13. Rocket Pilot
He has blond hair, a jetpack, and a big body. He only appears with the boss at the end of the sixth level. There will be one in the laboratory of the seventh level in the perfect ending, and you will not see him anywhere else. Oh, he was the one who took Shiva away at the end of the first level, but he couldn't be attacked at that time. The attack speed is fast, the damage is high, but fortunately, the HP is not much.
Move one: sudden drop and flying kick. First, it rises high into the sky for a certain distance, and then suddenly kicks down diagonally. The damage is very high, so be careful to avoid it.
Move 2: Horizontal charge. Drop to the ground level and charge forward. The damage is considerable, the attack is fast, and it is difficult to dodge.
Move Three: Comet Fall. The first thing I remember is probably Samurai Soul Hattori Hanzo's famous skill, where he grabs someone and flies into the sky, then falls upside down. The skill of catching people at close range will cause a lot of damage and cannot be broken away, even if you use A. The priority is very high, which means that only he will catch you and not you will catch him... And even if you are lucky enough to catch him, he will still be hurt... At the end of the sixth level, I was constantly being dropped, which gave me a headache.
The sound effect when he is killed is the same as the boss, so he can be called a quasi-boss.
14. Motorcyclist
I almost forgot about him. He is also a minion that often appears. His attack method is to rush into the enemy on a motorcycle. Sometimes he will lift the front wheel of the motorcycle. If he jumps too late, he will be hit. There are color differences, yellow can be knocked down with one kick, and green requires a few more kicks. It is safer to use jumping kick to deal with it. Of course, you can also use A. It should be noted that he can only be attacked once every time he appears. Try to use moves with high single attack damage, such as White Man and Shiva's in-situ A.
Ok, the minion is finally finished. Let’s introduce the boss next. The boss designs in this game have their own characteristics and have rich moves. The disadvantage is that the final boss is a bit perfunctory and lacks courage. Moreover, all bosses basically use jump kick, which is considered a design flaw. A level is generally divided into several scenes, and one scene switch is considered one scene. There is basically a mini-boss at the end of each scene. Even if there is not one, there will be an elite monster with two blood tubes guarding it. Of course, it is in high difficulty mode, which is a good thing. Almost all boss levels have a fully-blooded roast chicken, which greatly reduces the difficulty. Next, let’s talk about each level one by one.
First level:
Act One: At the end of the level is the man in a suit with a pistol. As mentioned before, skip it.
Act 2: The shemale captain at the end of the level is one of the hidden characters. I won’t go into details about how to use it. As a boss, his (her?) attack method is very simple, which is to throw. He will jump back and forth to look for opportunities to get close to you. Hit him with whatever moves you want, just don't let him get close. A fall will be very painful.
Act Three: Boss Shiva, one of the hidden characters. His strength is among the best among all bosses. He is not only the first level boss, but also the final boss of the bad ending. He was not as powerful as the final boss in the first level.
At the beginning, he will jump out handsomely from behind the barbed wire fence. At this time, he is invincible. Don't get too close to him, otherwise he will be kicked away by raising his leg when he lands. Next is the process of a battle of wits and courage. The computer-controlled Shiva is very good at other moves except for the infinite chain, but there are still rules to follow. For example, if you can deliberately distance yourself from him, he will definitely rush towards you. Inverted jump kick, during this process, you can knock him down with a jump kick, and then repeat this routine. Pay attention to the rhythm. If you jump too late or too close, you will easily be attacked by him. The screen will flash, which is very painful. Another way is to just jump, don't kick, jump directly over his head, find the gap after his inverted jump kick, and directly attack. You must also pay attention to the timing.
The above method is safer, but it is not 100% feasible. If you find an opportunity, you can also hit him with forward punches, or directly jump and kick quickly. A few points to note:
1. Don’t fight him head-on, you will definitely not be able to fight him.
2. Don't press him to get up. When he gets up, he will add a jump kick. This person's jump kick is very invincible. There are attack judgments throughout the process. When you press him to get up, he will definitely kick you out.
3. If you are caught, you must release A as soon as possible, otherwise it will be very hurt.
Shiva is considered a novice terminator, and players who are new to the game can easily take away more than one life from him.
Second level:
Act One: At the end of the level is the hidden animal kangaroo and his evil master the clown... The kangaroo's attack method has not changed much, but its front + A whirlwind kick seems to be released for free, which happens to be the most damaging move... …
To use the kangaroo you have to keep it alive and defeat the clown. But in fact, you can directly select the kangaroo by using cheats on the game start interface, so whether you kill it or not depends on your mood. If you really find it annoying, you can just kill it without asking. The kangaroo doesn't have any threatening moves, just be careful with its tornado legs, and don't throw it, or it will get hurt.
The clown has very few moves. One is a whip that can be used at close range and cannot knock anyone down. The other is a whip that can be used from a long distance. One hit will knock someone down and cause considerable damage. He is quite annoying and keeps avoiding you, but the kangaroo keeps pestering you. If you don’t want to kill the kangaroo, just keep chasing the clown. The clown has a little jumping move. When he jumps up and down, he is invincible. Just pay attention to it.
If you ask me, just kill them all...
Act 2: Disco, no boss
Act 3: The boss twin female ninjas seem to be popular bosses. They have appeared in previous generations, but I have never played the previous generations... The two girls are not strong, but their attack moves are more diverse, and there are combination moves, plus It's troublesome to jump up and down. Don't be too impatient. You have to grind it bit by bit and seize the opportunity to hit a high-damage set.
Move 1: Jump kick. Jump up and quickly drop down to kick at the highest point. It has high damage and high judgment. It is the most commonly used move, but the landing point is easier to control. You can find the right landing point to hit a combination punch or front + A.
Move 2: Flat jump kick. A horizontal sprint kick, similar to K's move in The King of Fighters 99. It cannot be knocked down. It starts quickly and does average damage, but it is difficult to dodge. I like to use it when getting up.
Move three: whirlwind kick. Generally used by two people, rotation is added to the normal jump kick process. The range is large, the judgment is high, and it is very regular. Don't be aggressive, pay attention to avoidance.
Move 4: Small ground wave. Crouching down to release a white wave, the damage is not high and cannot be knocked down. You can jump up to avoid it. Note that she has an invincibility judgment when crouching down.
Move Five: Earth Wave. The two women crouch together to release a large green wave, which does considerable damage and will knock you down in one hit. It is difficult to jump to dodge, and it also has an invincibility judgment.
Move 6: Badou. Judo moves and close-range throwing techniques are no threat if you can take them.
Move 7: Combination downhill kick. In a two-girl combination, one person serves as the base, and the other uses the strength to jump high, and then performs a downhill kick and a full-screen attack. It will automatically find your position. It is recommended to put A to be safer.
The third level:
Act 1: There is no boss.
The second act: a demolition competition with a forklift. The forklift can be beaten back with fists. I didn’t know it at first, but I was shoveled to death several times...
Act 3: Elevator, just be careful not to get knocked down. There are more enemies. Fortunately, there are two roast chickens to eat. The boss is a white robot. His moves are the same as those of the white man, with the addition of an old man-like jumping kick (actually a jumping bump), probably to tell everyone that he is pretending to be a robot... You need to pay attention to the following points:
1. This boss is one of the few that cannot be killed by jumping and kicking. As soon as you jump, he will do a Shenglong Fist.
2. Know how to sprint the Shoryuken in one move, which is very fast, but the damage is very low, and the starting position is also obvious.
3. The less blood the boss has, the faster it moves, but it is of no use.
4. Don't get caught. If he is caught, he will release A to save the enemy, which will cause a lot of damage and blood.
5. Don't fight with the boss. His two consecutive kicks are so fast and hard that you can't fight him.
6. To deal with him, you can basically deal with him by punching forward and forward. Just charge back and forth. He will bump into him stupidly.
The fourth level:
Act 1: No boss
Act 2: The annoying ninja appears and there is no boss
The third act: The boss ninja boss, in English is Yamato, Yamato, learn about the Devil May Cry series. It looks like three people, but it's actually a clone technique. His abilities gradually become stronger. He is a very unique boss with many tricks. He is very ninja-like. The hand-waving action before jumping down every time is also quite cool. Moreover, I personally think the background music of this scene is quite good.
Common moves:
Move 1: Ninja sword sweep. Rush forward and sweep once with the ninja sword. It has strong attack power and fast speed. It is the most commonly used move. Sometimes when being beaten, he would take a step back and fight back. A more difficult move to deal with.
Move 2: Shoot the dart flatly. Just like the ninja minion, it shoots three darts in a row, and the damage is average, but this dart can be knocked away with your fist.
Move 3: Dart jump shot. Like the ninja minions, they can be destroyed, stay on the ground for a long time, and cause damage when stepped on.
Special moves:
First clone:
Teleportation Slash: Teleports in front of you instantly, and makes a sweeping ninja sword. The starting action is relatively slow. Although it will track your position, it will be fine as long as you move up and down.
Second clone:
Double Teleport Slash: Teleport and create two clones, one on the upper lane and one on the lower lane, sweeping across the Ninja Sword. The attack range basically covers the entire screen. It is best to use A to protect yourself.
The third clone (actually the body):
Flash Charge: Charge diagonally with a flash of light all over the body. The whole body is invincible and has attack judgment. It starts very quickly and will knock you down with one hit. It often catches people off guard. Fortunately, the damage is not high. It is a very annoying move.
Invisible darts: Invisible body, whole body invincible, releases three scattering darts on the ground, with a large range and considerable damage. Fortunately, it can be knocked down with fists.
Small jumping darts flat shot: Send a dart and it will jump to track your position, and then send it again, just pay a little attention.
This ninja mainly attacks from a distance. If you fight him up close, you won't suffer. He can only sweep the sword with one move. Just pay attention to it. Jump kick is also applicable. If you find an opportunity, you can catch him and throw it. The health of the ninja is relatively good. Not much, just a few drops and that's enough.
Level 5:
The level process is extremely long
Act One: There are branch routes. There are guides on the Internet so I won’t explain them here. There is no boss.
Act 2: Depending on the route chosen, the scenes are also different. Some have more bonus points and some have more blood. There is no boss.
Act 3: No boss.
Act 4: No boss.
Act 5: Taking the elevator up. There is only one roast chicken, so don't eat it unless you have to. You have to wait until the boss. There are countless minions that will appear, and some will steal your blood to eat, so it's best not to break the box. Of course, it's not that simple in actual combat.
The boss is MR.X, Mr.
Move 1: Shooting. Shoots two bullets in a row. The damage is average, the speed is fast, and it is difficult to dodge. You can use sprint jump to jump over the bullets and kick him. Here I will focus on the roller skating kid. His two-star and above forward punch is a three-way rolling attack, which can perfectly avoid bullets and cause damage to the boss at the same time. It can be regarded as the nemesis of the boss in this level. In the same way, the woman's three-star front punch is the same, but only the second half of the sliding shovel can dodge bullets. It still needs to be struck in advance, and it is not as easy to use as a child.
Move 2: Tracking missiles. After firing a tracking missile, the boss will take a breath. This is a good opportunity, because the missile can be knocked away with your fists. Hurry up and connect a set.
Move 3: Combination punch. It's the same as the old man's combination punch, but it's faster and has higher judgment, so it's hard to beat in a fight.
Move 4: Generate electricity. When the boss is caught, he will generate electricity to break free, and the damage will be considerable, so don't catch him.
Although this boss has few moves, it is relatively comprehensive. Being unable to defend against air is a flaw. Moreover, he will laugh after knocking us down. If he falls to the ground close to us, we can catch his flaw after getting up. You have to be careful with his shots when punching forward, but in a child's terms, it's a complete abuse. This person appears domineering and full of courage. If his attack power were not a little low, he would have the momentum of the final boss.
Level 6:
Hostage rescue level, the survival of the hostages affects the outcome. In high-difficulty mode, if there are more soldiers and more health, it will take more time, but unless it is a special ink stain, it is not difficult to save the general, because once the time is up, the poison gas will open and all the doors will open at the same time. Find the right way. It's also very fast.
After rescuing the general or the general burps, the boss battle will begin. The boss is a bald-headed enhanced rocket pilot. I have to say that this boss is probably the most difficult one in the game. Not only does it have a super high attack, but it is also harassed by ordinary rocket pilots whose attacks are not weak. Even experts will inevitably fall here. Life, this boss can only be suppressed perfectly when using Shiva, because Shiva's high leg raise is excellent against the air, the jump kick is also very high, and the A skill is also considered anti-air, and this boss does not have the ones I mentioned before. Protection mechanism, it will not retreat when hit, and can stay in place indefinitely until it dies. Others, I haven't found any good methods anyway, so please give me some advice.
Move one: sudden drop and flying kick. It's the same as an ordinary rocket pilot, but the damage is a bit higher.
Move 2: Horizontal charge. It's the same move, but the damage doesn't seem to increase.
Move Three: Comet Fall. The same move, the damage is almost a third of the tube's blood, and I still can't break free, it hurts.
Move 4: Drop head hammer. It's the same as the sudden drop kick, but instead of landing on the head... it has two attack judgments, faster speed, super attack power, nearly half of the health is hit, it is the strongest move.
Move Five: Breathing Fire. After falling to the ground, flames spurt out from the chest. The damage is not high, the distance is not far, and the duration is quite long. Maybe the design team felt that this boss was too strong, so they deliberately designed a move with big flaws...
Move Six: Suspended Missile. After playing it so many times, this is the first time I discovered this trick. It launches three missiles, which are suspended in the scene. They will explode when touched, and they will explode after a while. You should be able to knock them off with your fists. I have not tried it. Because the chance of doing this trick is too small.
You have to be careful about getting caught by him when fighting this boss combo. If you are lucky enough to catch him, be careful that he will be hit. Jumping and kicking are not safe, because all of his moves have high single damage, and jumping will not reduce the damage. You have to seize the opportunity to punch before and after, after all, people can fly... The surrounding minions are also very troublesome. In short, it is a difficult boss to defeat, just like Lu Bu before Cao Cao in the arcade Three Kingdoms. Put it this way, it is really similar. Cao Cao's time is also limited, I don't know who copied who...
Level 7 (General is alive):
Act 1:
In the jungle, pay attention to the lock sleeve under your feet, it will cause a lot of damage. No boss
Act 2: Research Institute
There will be a large number of MR. No boss
Act 3: The mini-boss is a mechanical arm. The ground is a conveyor belt that rolls upward. There is a power grid above. Don't let the conveyor belt take you up. The robotic arm will search for your location, then power on and come down to call you. It's so cute and cute. When it comes down, use a jumping kick to attack. It can cause continuous attack judgments. It consumes blood very quickly. It will change its attack when the arm is almost out of blood. Method, there is no power when it comes down, but it will be powered on after you come down, and then it will be gone...just a few jump kicks and it will be done.
Act 4:
The final boss is a green robot. It spins in circles in the scene, and it also spins in circles. Why does it feel so cute and cute...
Move 1: Boxing. Knocking you down with a punch from close range can cause considerable damage, so it is a common move.
Move 2: Sweep your legs. This is the ugliest kick I've ever seen... The attack judgment is very strange. Sometimes, even though you are right in front of you, you just miss the kick and the damage is not high. It's a move that you don't need to pay too much attention to.
Move Three: Crash. He suddenly rushes to hit you from a distance, causing considerable damage, but the attack judgment is not high. Your jump kicks and forward punches can just beat him.
Move 4: Catch people. Jumping over to catch you and throwing you back with both hands as if surrendering, I will accept it, please save it...
Move 5: Missiles fire three times in a row. Finally, he has a decent move that fires three missiles in a row, has slight tracking properties, and does considerable damage. According to the nature of this game, this missile should be able to be knocked away with fists, but I have not succeeded...
As the final boss, it’s really a bit shameful. His attack methods and movements are a bit messy and have no sense of beauty. He also doesn’t have outstanding attack power and pressure. Although he has three tubes of blood, it is still very easy to kill him within three minutes. . This three-minute countdown is related to the ending. Defeating the boss within the time is the perfect ending. There is nothing special about exceeding the time. The dialogue and closing subtitles are just slightly different.
Level 7: (General burps)
In the branch plot, after the general dies, the protagonist and his party go to stop the fake general's conspiracy and come to a place like the White House. It needs to be mentioned that although there are no elite soldiers in this level, all the ordinary soldiers are like chicken blood. They run fast, have thick health, and have high AI. They will often sandwich you in the middle and continuously hammer you, so don't be careless.
Act 1: There is no boss.
Act 2: No boss
The third act: Find the fake general, who turns out to be the boss Shiva, and start a fight if they disagree with each other.
At this time, Shiva's AI is higher than when we encountered him in the first level, and his moves have also changed. Mainly manifested in:
1. If you know how to defend, you can defend against all attacks.
2. Don't get caught. If caught, you will use your kick knife to save yourself.
3. Sprinting is not limited to straight lines, but can also be done diagonally.
4. More blood.
The routine used to defeat Shiva is still feasible. You can win by playing steadily. It needs to be mentioned that there is a bonus life and several extra point props at the bottom of the scene where the audience blocks it, as well as two small apples. The position should be a little to the right of the center line. Don't forget to eat when there's not much blood left.
Finally finished. At this point, the basic analysis of Streets of Rage 3 is in place. I don’t know if you are interested in reading my long talk. Anyway, I enjoyed it... That’s enough, isn’t it?