Ark of Destiny is a newly launched game. This game has been sought after by more and more players since its launch. The mechanics of this game are very complex, so many players don't know what to do with the overview of the quiet Carcosa mechanics of "Ark of Destiny". The editor has brought you a good solution today. If you want to know, then follow the editor to find out.
With the exploration of the truth of "destiny" and after clearing the "Sea of Sloth", the adventurers came to the intersection of the Arcadia Sanctuary - "Quiet Carcosa", where three leaders were closely guarding At the entrance to the sanctuary, only by defeating them can you be qualified to face Arcadia. Mokoko will introduce the detailed mechanism below.
Corroded Storm Caliban
In the first stage of the boss battle, "Corroded Storm Caliban" will summon 2 "Charmed Ghost Warlocks" who will shield themselves. As long as they are present, "Corroded Storm Caliban" will always be in Invincible state. At the same time, when the summoning mechanism starts, a deactivation progress bar will appear under the leader's feet. If it cannot be cleared in time, a ghost ship will be summoned to destroy the entire team. Adventurers need to assign personnel in advance to the four points in the east, west, south, and west where the "cursed ghost warlock" may appear, and use skills with destructive effects or "destruction bombs" to break the protection of the "cursed ghost warlock". Kill it behind the shield, and then use "Tornado Grenade" or paralysis skills to clear the incapacitation progress bar of "Corroded Storm Caliban".
Enchanted Ghost Warlock applies a shield.
Punisher of Carcosa
In the second stage of the boss battle, "The Punisher of Carcosa" will summon "Deep Sea Melanos" to assist in the battle. Its attack will knock away adventurers, so just be careful to avoid it. However, when "Abyss Melanos" is present for a long time, it will randomly jump to an adventurer, causing large-scale damage after landing. At the same time, "The Punisher of Carcosa" will also condense waterspouts to launch high-damage attacks, which requires risking The player arranges specific teammates to specifically kill "Deep Sea Melanos" to avoid its impact on the battle situation. In addition, "The Punisher of Carcosa" will catch an adventurer in its hand when it rushes forward. The caught target will suffer continuous damage while moving slowly. At the same time, a deactivation progress bar will appear under the leader's feet, which requires the use of A paralysis skill or "Twister Grenade" clears the incapacitation progress bar to free a teammate.
Avoid being knocked away by Melanos of the Deep Sea.
Drakan, Lord of Carcosa
The three-stage boss battle is more complicated. "Delakan, Lord of Carcosa" will guide the group-killing skills in the middle of the field at 16 health and 8 health respectively. When this mechanism is activated, the leader will summon blue water orbs and yellow electric orbs multiple times from 8 fixed locations around it, and gather them towards the center of the scene. Once a certain number of orbs are absorbed by "Delakan, Lord of Carcosa", the group will If the destruction mechanism is activated directly, no adventurer will be spared. When faced with this mechanism, adventurers can break it by blocking spheres. 8 adventurers need to stand in 8 directions on the outer circle of the scene centered on the leader to block. Continuous contact with spheres of the same color will cause high damage. It has a knockback effect, but fortunately the order of releasing the balls is relatively simple when the leader has 16 health. After the adventurer blocks the first ball, moving clockwise to the next point will inevitably refresh the different-colored balls, so keep clockwise after blocking the ball. This mechanism can be perfectly cracked by moving to the next point in a circular motion until each adventurer blocks 4 spheres.
Move the blocking sphere clockwise.
When the team's damage is insufficient, "Delakan, Lord of Carcosa" will activate the above mechanism again when there are 8 health bars left. At this time, the logic of blocking the ball is basically unchanged. The only difference is that after blocking the third ball, the different-colored ball will be refreshed directly at the same point. Adventurers need to stay where they are and block the fourth ball. Then, move clockwise to the next point, and each adventurer needs to block a total of 5 spheres to perfectly crack the mechanism.
After blocking the 3rd ball, stay in place and continue to block the 4th ball.
In general, when faced with the above mechanism, because two consecutive contacts with the same color sphere will cause high damage and be knocked back, it is very likely to cause the team's movement cycle to be disordered and the team will be destroyed, which will test the tacit cooperation between teammates. , you can use the voice in the team for better communication when necessary; at the same time, before the first group destruction mechanism, you can retain high-damage skills such as awakening, and activate the whole team burst when the leader has 10 health points left, and skip it as much as possible The group elimination mechanism in the second round can also greatly improve the efficiency of customs clearance.
The overview of the quiet Carcosa mechanism in "Ark of Destiny" is also a key point in the game. After this editor's explanation and practice, I believe everyone will know it after reading it. You can share this guide.