Baldur's Gate 3 is a game with a very deep plot. During the game, players will inevitably want to know about the vertical synchronization effect of "Baldur's Gate 3". Players who don’t know how to advance can refer to this article to find the game option that best suits them.
Answer: No.
Specific reasons:
1. The main function of vertical synchronization is to prevent screen tearing (as shown in the figure below), that is, the frame rate of the monitor cannot keep up with the frame rate of the game. However, "Baldur's Gate 3" locks the frame by default, so it cannot be turned on. What a difference.
2. After vertical synchronization is turned on, there will be a certain degree of input delay, which will still have a certain impact on the operation. In this regard, it is recommended to turn it off.
1. Automatically rotate the camera, which can greatly optimize the player's visual experience, and will not cause dizziness when the angle of view is turned randomly. The position is as shown in the figure below:
2. The mini map is locked. After it is turned on, the map will no longer follow the characters around, making it easier to determine the route and location. The location is as shown in the figure below:
3. Display the text background color so that some voice texts in the game can be seen more clearly. If you feel that the background color is too blocked, you can increase the transparency. The position is as shown in the figure below:
Although the overview of the vertical synchronization effect of "Baldur's Gate 3" is very long, I hope you will not skip any step, otherwise the problem will easily not be solved. If you have a simpler and faster method, you can tell me through the comment area!