中文(繁体)
如果你有好的背景音樂效果會更震撼
<!-- website:http://www.downcodes.com --> <!-- bbs:http://bbs.downcodes.com --> <!- - 完整的HTML程式碼如下--> <HTML> <HEAD> <title>圖片恐怖效果展示(建站學院)</title> <meta name="Author" content="http://www.downcodes.com" > <meta http-equiv="imagetoolbar" content="no"> <STYLE> BODY { cursor:url("../CRCROSS.cur"); } </STYLE> </HEAD> <BODY bgColor=#000000 scroll=no onload="zyva()"> <DIV id=load style="font-family:courier;font-size:11pt;color:#FFFFFF">Loading... Please wait...</DIV> <DIV id=images style="display:none"> <IMG src=""> </DIV> <!-- DAControl layout --> <OBJECT id=DAControl style="position:absolute;Z-INDEX: - 1; width=expression(document.body.offsetWidth);height=expression(document.body.offsetHeight*.66);left=0;top=expression((document.body.offsetHeight-(document.body.offsetHeight*. 66))/2)" classid=CLSID:B6FFC24C-7E13-11D0-9B47-00C04FC2F51D> <PARAM NAME="OpaqueForHitDetect" VALUE="0"> <PARAM NAME="UpdUEInterval" OBdUEInterval" OB="0. > <!-- muzzik --> <BGSOUND balance=0 src="dgate014.mid" volume=0 loop=infinite> <SCRIPT> // =================== ===================================== // http://www.downcodes.com // ================================================== ==== var xm=ym=0 var m, PerCam function programDA(){ m = DAControl.MeterLibrary // square geometry (2 triangles) square=m.TriMesh (2, new Array(1,0,-1, -1,0,-1,-1,0,1,1,0,-1,-1,0,1,1,0,1), new Array(0,1,0,0,1,0 ,0,1,0,0,1,0,0,1,0,0,1,0), new Array(1,1,0,1,0,0,1,1,0,0,1 ,0), null) square = square.Transform(m.Scale3Uniform(0.05)) // light geo = m.AmbientLight.LightColor(m.colorRgb255(255,255,255)) // position faceRgb255(255,255,255)) // position faceRgb255(255,255,255)) // position faceRgb25(0, math. .PI/2, m.zVector3,Math.PI/2, 0.05,0,0) addFace(0, m.zVector3,0, m.zVector3,0 , 0,-0.05,0) addFace(0, m. yVector3,-Math.PI, m.xVector3,-Math.PI, 0,0.05,0) addFace(0, m.xVector3,Math.PI/2, m.zVector3,-Math.PI/2, -0.05, 0,0) addFace(0, m.zVector3,0, m.xVector3,Math.PI/2, 0,0,-0.05) addFace(0, m.zVector3,Math.PI, m.xVector3,-Math. PI/2, 0,0,0.05) // rotation geo = geo.Transform(m.Rotate3Rate(m.xVector3, 0.5)).Transform(m.Rotate3Rate(m.yVector3, 0.1)).Transform(m.Rotate3Rate(m.yVector3, 0.1)).Transform(m.Rotate3Rate (m.zVector3, 0.1)) // camera PerCam = m.ModifiableBehavior(m.PerspectiveCamera(0.05,0.04)) // rendering DAControl.Image = geo.render(PerCam) } function addFace(i, v1,r1, v21,r1, v2 ,r2, tx,ty,tz){ // import image htmlTexture = m.ImportImage(images.children[i].src).MapToUnitSquare() img = square.TextureImage(htmlTexture) // orientation face geo = m.UnionGeometry (geo,img.Transform(m.Rotate3(v2,r2)).Transform(m.Translate3(tx,ty,tz)).Transform(m.Rotate3(v1,r1))) } document.onmousemove = function( ){ // mouse move xm = window.event.x ym = Math.abs(window.event.y - (document.body.offsetHeight*.5)) } function Om(){ // --- change focal Length p=0.005+ym/5000 PerCam.SwitchTo(m.PerspectiveCamera(p,p-0.001).Transform(m.Translate3(0,0,-p/4)).Transform(m.Rotate3(m.yVector3,xm /100))) } // --- start ------ function zyva(){ programDA() DAControl.Start() load.style.visibility="hidden" setInterval("Om()",16) } // ---------------------- </SCRIPT> </BODY></HTML>