The Last Battlefield Survival is a shooting mobile game with a large map to explore. Players can also match online in real time, giving players a different melee experience. If you are interested, come and download it.
1. Players are spread out in every corner of the island with bare hands, using various weapons and props on the island;
2. As time goes by, there are fewer and fewer safe areas on the island, and explosions will occur in certain areas. In the end, only one person will survive and win;
3. The safe zone will be randomly switched in each round of the game, so that the player's sense of freshness and tension will be even stronger.
1. Free aiming and shooting, passionate and unrestrained ultimate escape;
2. Create a magnificent combat venue based on 3D visual standards;
3. Get into a car and escape, the speed will be increased and the perspective will change smoothly.
There are many newcomers and even experienced drivers who don’t know how to check the distance. In fact, it’s very simple. I believe most experienced drivers know it. Press the m key to view the big map. A large grid on the map is 1000 meters. Use the mouse wheel to scroll the big map. When the map is expanded, you will find that there are small grids within a large grid, and a small grid is 100 meters away. After exiting the big map, there is a small map in the lower right corner. The grid displayed on it is 100 meters. So here comes the question. Many friends say that I understand this. I have understood this for a long time. They will ask me. I just want to know how I can see how far away the enemy I have found is from me? There are generally stupid methods. For a building on the map, look at the buildings and terrain around it to estimate its distance from you.
But there is another more intuitive way to calculate the distance between the enemy and ourselves, the sight range measurement. Now I will introduce to you the sight range measurement that is also connected to the above when it comes to shooting. It's critical to know how close your enemy is to you before shooting. The bullets in this game have arcs. You can also press the pege up and pege down keys to adjust the 100-meter magnification back to 0. The system default is that the bullet returns to 0 at 100 meters. That is to say, the effective and accurate shooting is within 100 meters, and the point on the sight is used to shoot accurately. You can understand where to click. When the distance between the enemy and you exceeds 100 meters, the bullet will fall with the distance. For example, at a distance of 200 meters, if you hit his head, the bullet will basically hit his chest. The 100-meter reset can be adjusted based on different distances from the enemy. Of course, friends will ask how to measure the distance between the enemy and ourselves, and sights can also be used. The sights used in the game adopt modern military standard sights. The scales on them are not for decoration, but allow you to measure the distance between you and the enemy. As shown in the figure, the purple area of the 4x mirror is the adjustment for zeroing at 100 meters.
Green is a measuring tool for measuring advance, blue refers to 4 for 400 meters, and 6 for 600 meters. The center point is a triangular △ pattern. Use the left and right points of this △ to measure the width of the enemy's shoulders. If the width is greater than this △, it is within 100 meters. You can hit wherever you click. If his shoulders are smaller than this, use the scale below. Use the line to measure his head and shoulders. After finding the appropriate scale, I want to use the distance display above so that you can basically know the distance between the enemy and you. You can adjust the 100 meters to zero and then use the accurate point to hit, or you can directly use the scale below as the center point to hit.