Basically, the events that users can encounter are not only huge battles, but also some adventures, such as asking questions or shopping in the store to buy equipment and skills. I didn’t expect that everything purchased in the store can be consumed. In one year, the flow of time like this is a bit unreasonable. At least we can do more other things. From the current point of view, this is the biggest problem in the game. After all, a battle in the game can last for a year, and other things such as restoring blood to companions and improving their levels are even more time-consuming. Time is too fast. The flow speed allows players to do very limited things, and they will be killed before they can achieve great achievements. I also hope that the game can optimize this aspect. Although life is fleeting, no matter how many times it is reincarnated at this rate of time consumption, it will not be enough.
1. Control the wizard hero and fight against hordes of ruthless enemies.
2. Use your arsenal of spells to drop them like blobs!
3. Destroy waves of unique enemies, including various monsters such as dragons, orcs, skeletons and more!
1. You must control the wizard to resist very evil mobs and continuously strengthen your strength during the battle.
2. Learn all kinds of magic and upgrade the magic. The higher the magic level, the more powerful it is.
3. Open all kinds of magic to learn, and you can also collect some magic fragments and piece them together to become top magic.
1. Although you can freely experience different storylines brought by different life experiences, combat completely runs through the protagonist's life, so combat is an essential game content.
2. Basically, no matter what kind of profession or life experience the user chooses, they will encounter a variety of battles. Not only do they have to meet old enemies who appear every five years to compete, they may even have a chance of encountering a battle with their own shadow. Scenes and combat have become an important part of the game.
3. Basically every battle has the same design pattern, and the difference may be the race or ability of the enemy encountered. It is worth noting that in this game, our protagonist is more like a leader. The so-called allies are just his subordinates. He does not need to participate in all battles, and relies on his "allies" to help him conquer the enemy.