The discussion mainly covered game details and strategies such as the action mode of the Rat King monster, the special effects of the black marked monster, and the status clearing effect of the equipment Purifying Flame.
The number of slime swords increased depends on the number carried at the beginning of the battle. Even if some slime swords are used, they will still be added to the backpack after the battle.
Items fired with the ballista will be destroyed, including curses, but avoid invalidating surrounding items.
Poisoning a monster that exceeds its health will cause it to enter an incapacitated state until it dies automatically at the end of its turn.
Pay attention to the description of the negative effects of accessories or weapons. The block provided by the armor each round can block the damage caused to oneself at the beginning of the round, but it cannot block the effect of deducting one's own blood volume at the beginning of the round.
A black mark appearing on the monster's head indicates that the monster will be summoned in the next round. Killing the summoned monster with a weapon with special effects will not trigger the special effects, but monsters that pop up after changing stages or dying can trigger special effects and gain experience.
Equipped with the Purifying Flame, each use of the weapon will remove all status effects from the enemy, including poison, burn, and charm.