1. Adopting a new family development model, players need to manage an entire family, including the relationship maintenance, cultural accumulation and resource allocation of family members;
2. After a long period of revision and polishing, and several iterations, the game finally created a unique system;
3. Let every player have a family with rich cultural heritage and family ties.
1. Greatly emphasizes the closeness of the relationship between characters. Players can determine the emotional relationship between characters in the game and present it in the form of scores;
2. You can build family and character relationships by changing arrangements, going to war, giving birth, etc.;
3. Allow players to try to manage different families and personalized characters, and experience different cultural elements and emotional entanglements.
1. Describes a world with its own historical and cultural heritage, with historical traditions and family culture as the basic elements;
2. Allow players to learn more about different historical environments and the cultural essence they represent;
3. The emotions in the game run throughout, including the emotions between family characters and the inheritance of tribesmen and culture.
1. The social system is not limited to in-game interaction, but allows players to contact, communicate and interact with other players;
2. Not only can you have quick wins, battles, trades, etc., but you can also develop friendships, marriages, filial piety, etc.;
3. Such a social mechanism can not only meet players’ communication needs with other players, but also respond to the emotional appeals of most players’ camps.