The layout is similar to mine. In the mid-term, the egg steamer was turned on less, resulting in many cats starving to death for a period of time.
This is a business simulation game with a cat theme.
Build an island, expand the map, raise hundreds of kittens, automate the cat community, and achieve the achievement of being the god of shovels!
[Healing Painting Style] Enjoy the fresh and beautiful island life and let your steps slow down with the kittens.
[Build an Island] Cut down trees, make trouble, move rocks, and build your island into a powerful city step by step.
[Automatic work] Kittens can work by themselves, eat by themselves, sleep by themselves, and entertain themselves. Reasonable distribution of kittens makes the entire island run at high speed.
[Extended Map] Face the desert, overcome the ice and snow, gradually expand the kitten's range of activities, and collect rare resources on different maps.
The layout is similar to mine. In the mid-term, the egg steamer was turned on less, resulting in many cats starving to death for a period of time.
QAQ, that’s it, there is also a warehouse. I built a bunch of omelette machines to barely break even, but I always thought about putting a wood machine next to the defogger, but cats sometimes go too far to cut trees.
How many catteries need to be opened?
I just feel like there’s not enough time to play
And family members must pay attention to balance. The cat operators of the omelette machine must be at least twice as many as the production and transporting cat operators. The stone machine produces super fast. If there are more stones at the back, you can appropriately reduce the number of cats in the stone machine, saving food and people. If you have nothing to do, you can go logging or collecting eggs (try to find resources with less durability and click them as soon as possible. The resources will be refreshed according to the remaining amount every early morning). If the development is relatively balanced, it will take about one to two days to walk around to collect resources. , there is basically no shortage of stones. In the early stage, at least to Tudou Island, the main shortages are wood and food. Roads are more important and can increase the efficiency by about twice. It is a good choice to lay roads in places where cats often walk (ps : If you don’t know how to pave roads, you can zoom in and see. The roads cats walk are the shortest distances. There will be a white dotted line under the cat’s feet. You can pave in this direction. You can’t pave diagonally for the time being. You can only pave horizontally and vertically. But it’s not a big problem anymore)
The resources of Tutou Island will also be relatively comprehensive in the future. There are chickens, trees, stones and potatoes, which can be self-sufficient (potatoes are temporarily found to be collected by sending cat spirits in the refrigerator. One potato resource point can produce more than 300 potatoes, but If you pick them by hand, you can only put them in the refrigerator one by one, and your hands will feel sour!
There are still many areas that need improvement. Let’s fix them when the second test is released.
I thought the extra 100 was some kind of bug, I was playing it secretly and didn’t dare to say anything.
It is recommended that there be a button to take out and put all the items in the refrigerator storage box, and the AI for cats to pick up items should be optimized. The items in the corner are full and no cats can get them. After the population is 150, cats will get stuck after a while. If you don’t move, people can move.
In addition, Taptap can add a live (live) game customer service...just reply occasionally, at least let people know that the feedback post is useful and can be fed back to solve the problem.