Is there any reference for the Cthulhu style?
Billions of Light Years Thunder Game. Recently, Billions of Light Years, a space strategy battle mobile game developed by Unknown Matrix, announced that it will be published by Thunder Games. The game adds science fiction background elements and has a rich variety of game modes and content. Players who like it are welcome to download it.
1. Test time: January 16th at 10:00 am - January 30th at 18:00 pm 2. Test type: limited file deletion test 3. This test is a limited file deletion test. Be the first to download and register at that time to get the test qualification. Qualification Limited, first come first served! In addition, friends are welcome to download the game on this page of the download site, and you will receive push messages as soon as the game is launched!
Billions of Light Years is a Star Wars strategy game that can be controlled in real time. In a universe where war is spreading, you will take charge of your own space fleet, shuttle through the crisis-ridden galaxy, wander among the major forces, and embark on a thrilling space adventure.
Unrestricted Star Wars, real-time strategy - Star wars, follow my orders, you can experience the most realistic RTS Star Wars, micro-manage the position of starships and control the use of tactical weapons. Whether it's to face the enemy head-on or to suppress it from the side, to gather fire in a group or to disperse guerrillas, you can formulate real-time tactics.
Weapons and equipment, free modification - scientific research and transformation strategies to win. You can also delve into pre-war strategies and freely customize battleship formations and weapon configurations. Equip kinetic energy weapons to break the energy shield of enemy ships, use laser weapons to penetrate the armor of enemy ships, or use electromagnetic pulse and jump devices to break into the enemy group and instantly crush the enemy formation from the inside to win by surprise.
Original starships, array formations - aircraft carrier escorts are all over the nebula. You will encounter warships from different camps, Skylark Empire, Silicon-based life, higher planes... There are also frigates, cruisers, aircraft carriers and other categories. Each warship is not only beautiful in appearance It is unique in design and has distinctive features in weapons and equipment. Exquisite battleship modeling brings a full sense of accomplishment to collection and appreciation.
Explore the stars and encounter unknown adventures—mysteries hidden light-years away. You will also explore many planets with different settings. Multi-line dynamic events will continue to occur in the game. Each alien adventure event may contribute to your journey of exploration. Bring opportunities or challenges.
Concentrate the fire and launch the battle quickly - the interstellar war starts here immediately. A single game is short and fast-paced. There is no need to keep an eye on the game status all the time. Just enter the game and you can start an interstellar battle immediately. There is no upper limit on physical strength storage. Say goodbye to the anxiety of catching up with the progress of the game. The game should be free and unrestricted. We refuse to feel like we are at work.
Is there any reference for the Cthulhu style?
The UI interface feels like it still needs polishing, and the sci-fi style is not quite there... (PS, as a side note, why is no one making the next Galaxy on Fire 2? That is the most fun mobile sci-fi game I have ever played. Isn’t it technically difficult?)
Don't mess with the set of heroes and cards. It's better to have a game where players compete with each other in terms of the number of battleships and their own attack and defense. Add some strategy. You don't need to have so many types of battleships, just distinguish between large, medium, small, and giant. That’s it. Players can match their own large and small battleships, and there is no need to create battle scenes. It’s best to refer to NetElement.com’s Interstellar Empire. I wonder if you have played it before.
It would be a lie to say that I wasn’t in a hurry, but I didn’t seem to be in too much of a hurry. . .
I would like to ask if there are any gameplay differences between Lightyear and Stargrazer?
You said there are big changes? Since we have to change it anyway, how about adding a multi-ending mission? Different choices bring different results. Preferably a good story. You know, a story with a good enough different ending will bring excellent publicity effect. A good story is difficult to copy.
Is there an alliance established by Chinese players in this game?
Come on, keep an eye on you! ! !
I feel like the UI is not good, it doesn’t have that hard-core mechanical feel, it’s a bit like the web game UI from a few years ago.
come on