Cairo Outbound Container Number is a simulation management pixel-style game developed by Cairo Games. The theme is centered on operating a seaport. It is designed to allow players to experience colorful maritime adventures. Players will play the role of a port operator and through the docking of ships To obtain profits, and smartly invest in port construction to improve the port's resources and capabilities to attract more ships to berth and obtain more profits.
1. You can try to expand the business scope, including expanding the fleet size and researching new types of ships, to increase the playability of the game.
2. Create a unique seaport, use your own fleet to sail across the ocean, and explore the customs and cultures of different countries.
3. You can completely build the harbor and upgrade the ships according to your own preferences. The game does not provide a fixed route.
1. The game contains various gameplay methods. You can earn profits by building your own seaport and developing your own fleet.
2. The game also has multi-level levels, and players need to complete different tasks to unlock higher-level levels.
3. It adopts pixel style design, the picture is fresh and bright, and the interface is simple and clear, giving people an immersive experience.
1. First of all, the premise relies on agricultural support. After all, there are many kinds of food, and it is easier to have high popularity and trigger product affinity, and it is easy to attract customers.
2. The five grids at the back represent the raw materials of the foreign trade of the five countries. The top of the material represents the total quantity of materials currently available in your port, and the bottom represents the percentage price of the original market price of the imported materials;
3. For example, for the furs in the Plain Country, due to the oversupply of domestic furs, the export price has plummeted (so you can buy a lot of furs). The export price is only 59% of the original price, which is 20G each. At this time You only need to buy large quantities and store them in the warehouse, and wait for the popularity of fur products to increase before you can directly make and sell them.