Although the city has no artistic flavor...it's ugly...well...but it's still quite practical.
My basic idea is to build residential skyscrapers on both sides. This design is the most stable based on the leverage principle. Even if there is some force imbalance on the inside, it will have almost no effect.
Residential skyscrapers are very useful and contribute a lot to population growth, but work skyscrapers are not so useful. One work skyscraper can almost supply two residential skyscrapers.
So there is no need to build a skyscraper of jobs, sometimes a single column of jobs is enough.
Then all the messy things from the city hall were piled inside. Try to keep the two buildings at the same height, and then build a road to present a flat surface, and then high-rise buildings can be built on top.
1. Simulate city construction and manage the development of urban economy.
2. Build more buildings to keep the platform balanced and not collapse.
3. Meet the needs of different citizens and provide energy or materials.
4. The gameplay is very interesting, and it realistically simulates building a city.
1. Work hard to maintain balance, take care of my citizens, and build my classic buildings. It’s really fun to watch the city grow step by step. As the buildings get taller and taller, the responsibilities we bear also increase. The risk is also higher and we need to be more cautious.
2. But even a slight tilt of the bottom layer may cause devastating damage to the superstructure. So a good start is a step towards success. When we carefully built this unique city, perhaps because of an earthquake, perhaps because of an overweight building, it suddenly collapsed... Then we can only regret it.
3. My basic idea is to build residential skyscrapers on both sides. This design is the most stable based on the leverage principle. Even if there is some force imbalance on the inside, it will have almost no effect.
4. Skyscrapers in residential areas are very useful and are of great help to population growth, but skyscrapers in work areas are not so useful. One skyscraper in work areas can almost supply two skyscrapers in residential areas. So there is no need to build a skyscraper of jobs, sometimes a single column of jobs is enough.
5. Then the messy things from the city hall were piled inside. Try to keep the two buildings at the same height, and then build a road to present a flat surface, and then high-rise buildings can be built on top.
6. Regarding electricity, when building a skyscraper, since it requires power for 12 rooms, a spinnaker power plant can be built next to it (this has the largest amount of electricity). After the skyscraper is built, you can dismantle the spinnaker to generate electricity, because as long as your power can meet the power of one room (that is, one wind power generation can be maintained), the skyscraper will not be short of power~ This way Greatly save space.
It is a city building balance physics mobile game transplanted and adapted from "Balan City". The game includes three modes: new city, scenario and challenge.
The gameplay is quite innovative, with the main purpose of building and laying out a mature city territory on a balanced lever, and continuously improving the vertical extent of the city by completing tasks and constructing buildings.
Here you will transform into the builder of this virtual city and use your flexible creativity to plan and lay out the entire city.
During this period, you not only need to build residences, offices, power plants, train stations, airports, landmarks and other facilities, but also pay attention to the rollover caused by the weight given by various buildings.
You must also prevent the triggering of various disaster events, because fires, earthquakes, meteors and UFO attacks will cause you to encounter bad luck.