In this article, we will talk about the strategic content of city construction and operation in the game Cities Skylines 2. In the game, players typically encounter problems as their town's population increases; however, the management of the city is crucial to its future success. If this topic interests you, continue reading this article for more information.
"Cities Skylines 2" city operation strategy
The logic of this generation can be said to be completely different from the previous generation.
I haven't figured out a set of effective operating ideas, but I still talk about what I understand and share it with everyone.
This generation has two most important contents: land price and residents’ income.
All other systems exist and operate around these two things.
The lower the taxes collected by the mayor, the fewer various paid items, excessive levies and miscellaneous taxes, and the higher the income of residents.
The higher the education level of citizens, the more income they can get from their jobs, and the higher the income of residents.
Resident income is used to pay rent, and excess money is used to upgrade the property.
The grade of housing directly affects the value of land.
The higher the land value, the more expensive the rent will be.
In other words, the higher the residents’ income, the higher the housing grade, the higher the land value, and the more expensive the rent.
What will happen if the rent is more expensive is that citizens cannot afford to pay, and a reminder will pop up saying that the rent is too high and you need to change to a higher density area.
Higher-density buildings have more residents to share, so they can afford to live in buildings where the land prices they have raised themselves have increased.
At the same time, including nearby service facilities, high-density commercial and office areas also increase surrounding land prices, and then residents must switch to high-density housing to afford land rents. The logic is the same. The reason why there is always a strong demand for low-density is because people can afford to rent large houses, and the city is so cheap that you can buy a large piece of land. The condition for the emergence of high-density demand is that people cannot afford an inch of expensive land and can only live in pigeonholes.
This is the current core logic of Skylines 2.
Adjusting tax rates is taking money out of citizens' pockets. The more you take, the less money citizens have.
The logic of commercial areas and industrial areas is also very different. When they have money, they will upgrade their buildings and require more employees.
If you charge a high tax rate, you won't have money to upgrade buildings, and there will be constant demand for you to populate low-level industrial areas and commercial areas.
Therefore, except for the God-like operation method of selling electricity from dams, or the subsequent method of making money out of thin air, negative income is actually a good thing.
The taxes you charge are low, the subsidies from the system are higher, and the income of citizens has also increased, which is equivalent to making money directly in the void.
Your taxes are high, system subsidies are no longer available, and citizens are poor. Then the demand for low density keeps increasing. In the end, the pie continues to be spread, and there is no demand for high density at all, because land prices cannot go up at all.
Education is expensive, but it is a relatively long-term benefit. Highly educated talents will stimulate the demand for office areas, and office areas will increase land prices, and then join the cycle mentioned before.
In general, this is the logic.