Romance of the Three Kingdoms 9 Power Enhanced Edition is a new transplanted game that transplanted the game of the same name launched on the PS2 console in April 2004 to the PSP handheld machine and re-released it. It is also the first PSP version of the "Romance of the Three Kingdoms" series to condense the entire mainland of China. A map is displayed and allows players to directly conduct internal affairs and war works on this map. In this game, in order to make the content of internal affairs more profound, a system for absorbing and merging internal affairs facilities was designed. As long as it absorbs the adjacent internal affairs facility, the level of the facility can be improved and higher effects will be obtained. In this way, a puzzle-like element is added, allowing players to continue to think about how to set up and absorb facilities after implementing the previous internal affairs methods.
Fire meter: It can only be used on sunny days and cloudy days. It can light fire in the adjacent 4 grids. It can be lit on enemy troops or open spaces. It does not require physical strength. If it is not successful, it will add 25 experience points. If it is successful, it will add 100 experience points. If it is burned, it will add 100 experience points. It costs about 500-2000 soldiers, almost all of whom are wounded, and is more lethal on sunny days.
Ambush: Costs 30 stamina and is applied to an enemy unit in the forest within 4 blocks of the unit. Success will add 150 experience points, and failure will add 50 experience points. If successful, the enemy unit will fall into chaos and the troops will be reduced by 2000-2500. Around half of the wounded soldiers will have their morale reduced, but the morale does not drop by a fixed value, generally within 10 points. However, if the enemy general is already in a state of confusion, the morale will not be reduced.
Chaos: It requires no physical effort. It is applied to an enemy unit within 4 adjacent squares. If successful, 150 experience points will be added. If unsuccessful, 25 experience points will be added. If successful, the enemy unit will fall into a state of chaos and morale will decrease, but not decrease. Fixed value, usually within 10 points. If the enemy unit is in chaos, this tactic cannot be used.
Internal strife: No physical effort required. Attack an enemy unit within an adjacent 4-block area, but there is at least one other enemy unit next to that enemy unit. Failure will add 50 experience points, and success will add 200 experience points. , the two armies that were in conflict attacked each other, and their morale dropped by 10 points.
Cleaning up: No physical effort is required to clear the chaos of the four adjacent own troops. However, cleanup cannot be done in the swamp without formation. Each time a unit is cleared, 100 experience points will be added. In the game, it is said that it requires 35 points of stamina, but in fact there is no deduction (bug?).
Fire extinguishing: It costs 30 stamina and adds 150 experience points to extinguish the fire in this unit and the adjacent 4 grids.
Praying for rain: It costs 20 stamina to turn the weather into rain. If successful, 150 experience points will be added. If it fails, 25 experience points will be added. When encountering a large fire, praying for rain is much more effective than extinguishing the fire, but there is a problem with the success rate.
Weather change: It costs 30 stamina and adds 200 experience points. You can choose a kind of weather among sunny, cloudy, rain and heavy rain.
Inspire: Costs 25 stamina, adds 150 experience points, and adds 15 morale points to this unit and the 4 adjacent own units.
Incentive: Costs 60 stamina, adds 200 experience points, and adds 20 morale points to all friendly troops.
Rockfall: Costs 30 stamina and adds 200 experience points. Rocks fall on an enemy unit 4 blocks around in the city, causing about 2500 damage, about 50% of which are wounded soldiers, and have no impact on morale.
Romance of the Three Kingdoms 9, which abandoned the general role-playing system, can be said to have returned to the classics again. It focuses on the operation of princes and monarchs and the issuance of missions, so many interpersonal relationships in the game are reduced, making it easier to focus on the charm of the game itself. The duel system of the game is similar to real-time strategy, but if you want to play one-on-one or something else, you can open a separate window. There are many situations that affect the situation of the battle, such as the use of the art of war. The coordinated use of military commanders' tactics will also have a greater impact on the battle situation! Jin Yu said, when I go out, I will pretend that I don’t have wifi that day! As a monarch, it is naturally impossible for the emperor to conduct all battles in person! Therefore, after selecting the duel formation, the battle situation will often change due to time and other relationships, which will test the layout and strategy. Players be cautious, this is a heart-breaking masterpiece!