As a strategic adventure game, Construction Team vs. Zombies mobile game is ad-free. It brings a large number of game challenge tasks to users, which tests the user's strategic arrangements. The newly designed zombie combat game content brings users an unprecedented smooth experience, which is very huge. The game scene map allows players to start game adventures at any time.
Facing the invasion of more zombies, players need to stay calm in the game and choose the correct strategy.
Novel and unique game screen design brings users a very novel visual experience
The adventurous gameplay of a very interesting game allows players to experience more fun of the game
Construction Team vs. Zombies is a very unique and interesting tower defense game. Exciting battles are waiting for you to try. Unlock more powerful workers to fight and destroy all the zombies.
The first level: Ignore the zombies for now, keep clicking on the second building (money station) until it reaches level 2 (at this time the base will have less than half of its health), send out two engineers (the initial unit is 50 each), and then Point the money station to level 3, and then send out three engineers. Anyway, you need to upgrade the money station to the full level first, and then send out engineers to attack monsters until you have money to upgrade the 1000 building and the 1500 recruiting motorcycle building, and then upgrade the 250 building. It’s OK if locomotives rush out of the population station.
The second level: Don't worry about the zombies first, and then look at the base's blood loss (generally, engineers will be sent out if the base is less than half). After reaching the full level of the money station, it will be the same as the first level (in the second level, pay attention to the base) ).
The third level: Ignore it first, upgrade the gold station to level 1, then send out 2 engineer top monsters, upgrade the money to level 2, and then send out 3 engineer top monsters, until the banshee (the super-fast female zombie), the female Demons restrain engineers. It is best to let the banshees arrive at the entrance of the base before sending out troops. Then when the big monster (the fat man) comes out, wait until he reaches the entrance of the base and use a 4000 point ultimate move. Then use a 5000 point ultimate move (the 3000 point one is useless) until the magician comes out, and then the magician is released. OK. In the fourth level, ignore it first, upgrade the gold station to level 1, then send out 2 engineers to top the monster, upgrade the money to level 2, and then send out 3 engineers to top the monster, until the banshee (the super-fast female zombie), the female Demons restrain engineers. It is best to let the banshees arrive at the entrance of the base before sending out troops. Then when the big monster (the fat guy) comes out, wait until he guides the entrance of the base and use a 4000 point ultimate move. Then use a 5000 point ultimate move (3000 points are useless) until the magician comes out, and then the magician is released. OK.
Introduction to zombies
1. Ordinary zombies
Energy points: 15
The enemy's conventional arms have weaker combat effectiveness than shovel soldiers, but their attack range is slightly longer than that of shovel soldiers. Therefore, they can attack first when engaging in battle, and ultimately eliminate a shovel unit through numerical superiority.
2. Fleas
Energy points: 60
The enemy unit that appears second in the early stage will jump forward when it detects our infantry or base camp before jumping distance, so it has good surprise attack capabilities. The actual combat capability is not impressive and can be defeated by 3 shovel soldiers side by side.
(Note: The flea has a bug. When it detects the infantry behind the base camp, completes the jump and kills it, it will leave the battlefield directly to the left. This may be related to the size of the judgment point of the base camp building.)
3. Female zombie
Energy points: 150
The enemy units that appear in the middle stage are fast, powerful and durable. The female zombies in the early stages of levels 3 and 4 are particularly troublesome. It requires at least 6 shovels side by side to defeat.
There are special sound effects when appearing.
4. Troll
Energy points: 1000
The enemy troops that appear in the later period have rough skin and thick flesh and have the ability to cause partial damage. Their characteristic is that they can still advance short distances when launching an attack. When two giant monsters are positioned properly, they can theoretically kill an unlimited number of shovel soldiers who are not side by side. Therefore, it is not recommended to use shovel soldiers in a head-on confrontation, but to use more advanced units.
There are special sound effects when appearing.
5. Zombie trebuchet
Energy points: 1500
A long-range attack weapon with an attack range that reaches almost half the width of the battlefield. When our infantry is detected at the attack point, ordinary zombies will be thrown at that point. A normal zombie that falls down will instantly kill any unit there and continue forward and fight as a normal zombie. Zombie trebuchets are particularly good at disrupting battle lines, or assassinating important units such as priests and jeeps.
1. The main purpose is to defend your base and demolish the buildings where zombies have taken root.
2. In order to better fight against zombies, a factory capable of producing capital must be built.
3. Automobile production workshop: can produce armored vehicles.
4. Factory: Increase the speed of making money.
5. Full attack: can increase your number instantly.
6. Reaper: Harvest all enemies on the road.
7. Air support: Bombers drop incendiary bombs to destroy the enemy.