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Horse Guard is an RPG strategy tower defense game based on the theme of the Three Kingdoms. In the game, players can experience the most exciting battles and show their strategies at every step. If you like it, come and download it and experience it!
Dragon Treasure is a two-person team copy, and the rewards are very attractive for civilian players. After clearing the level, you can obtain crystal stones, general souls, sacrifice stones, and points. It is an important channel for civilian players to obtain red equipment and general souls.
Basic elements of the magic dragon copy
1. Both sides can configure two generals and two towers to fight. There are no tactical cards. Positive and negative gains will be randomly set every other week. During the battle, both sides guard one side, and the maps on both sides are mirror-symmetrical in the center, with the monster's escape exit, the Twin Dragon Towers, in the middle. The missed monsters on your side will run into the defensive area of your teammates through the cave, and then escape towards the dragon tower. Each monster that runs will be deducted 1 to 3 blood. The boss (including the magic dragon) will be deducted 10 blood each time. The base's full health is 20.
2. There is a powerful Yinglong on both sides of the map, which will release a group-damage flame similar to a fire fan. Whoever kills it in the last blow and grabs the head of the enemy or us, it will help whomever. In key waves, Yingtiao dragon needs to be killed and summoned to help out. Its refresh CD is about 4 minutes, and its existence time after summoning is about one minute, but it is not enough time to fight a whole wave. Yinglong can be controlled after being clicked.
3. There are a total of 13 small tower positions on each side of the map, 11 of which are on your own troops' line. There are 2 of them near the base that can only last up damage to teammates and miss monsters. There are also two large towers. The large tower costs 1,500 gold and can only be built if you have 3 or more related small towers (if you build a large ice tower, you need 3 small ice towers, and the small towers can be upgraded or not). The large tower can be upgraded 5 times, each requiring 500/800/1100/1500/1500 gold. The upper limit of the large tower's upgrade corresponds to the level of your own related defense tower card.
Taking the left side of your own room as an example, the distribution of tower positions on your own map is as follows:
Top lane: There are 4 towers above the big tower in the middle. The two top ones can be used as teammates to escape monsters through holes. These two towers are usually built first to help teammates catch monsters and leak monsters.
Middle Road: There are 4 tower positions under the big tower in the middle, distributed in a diamond shape (the one in the lower right corner is the last defense point of your own army line, this tower position is usually built last depending on the situation)
This area is the focus of fire for the two large towers, and there are many small towers around it. It is the area where military commanders spend most of their time.
Bottom Road: There are 3 towers under the big tower on the lower left. The one in the middle by the roadside can be used as a left and right road. It should be built first.
Last-hitting: There are two towers above the base. Generally, they can only attack the monsters missed by teammates and monsters summoned by the enemy to run around. They can be rebuilt according to the situation.
Strange waves
There are 15 waves of monsters in total. The types of monsters are the same on both sides of the monsters, but the type and special skills of the boss may be different. The interval between sending troops is about 1 minute. Troops are sent in 2 rounds in each wave. There are 5 BOSSs in every 3 waves. Finally, there is the magic dragon. After all the monsters in the BOSS wave are cleared (including teammates’ help), you will receive a large amount of system bonuses, which is the time to quickly build towers and deploy defenses. During the whole battle, the two generals can be resurrected automatically with 5 soldier symbols each time, for a total of five times. After that, they can only rely on the system to automatically resurrect.
The demon dragon sends troops in each wave as follows:
Wave 01: Farmer + Knife: Give money
Wave 02: Knife + Little Wolf: Little Wolf has less health but is fast, has few towers in the early stage and has low output, and weak generals are prone to leaks.
Wave 03: Little Bow: A random boss appears at the end of the wave.
Wave 04: Turtle: It has a lot of blood and thick skin. After the blood volume is lower than 30%, it will use acceleration skills to run very fast. It needs to release the dragon to help.
Wave 05: Cavalry: Physics department, rely on speed to lay small fire towers to suppress
Wave 06: Assassin: Physics department, a random boss appears at the end of the wave. At this time, the fire tower has not risen, and the generals need to cooperate with the small fire tower to suppress it.
Wave 07: Butterfly: The physics department is fast. Since we have just finished beating the boss, we are likely to catch up with the vacuum period of the ultimate move, and it is easy to miss it.
Wave 08: Mage: The magic system has high blood recovery, relying on the scale of the repeating crossbow and the physical general to suppress it.
Wave 09: Spear: Physics department, a random boss appears at the end of the wave, suppressed by the scale of the fire tower
Wave 10: Lantern: Legal system, the only air force wave, the generals are mindlessly filling holes and sending them to death to contain them, relying on the large-scale suppression of repeating crossbows
Wave 11: Black Iron Shield Soldiers: Physics department, the strongest physical wave. They have high health and thick skin and are difficult to suppress. They rely on the scale of the fire tower and dragon control to suppress them.
Wave 12: Repeating Crossbow: Physics department, a random boss appears at the end of the wave, suppressed by the scale of the fire tower
Wave 13: Tiger and Leopard Cavalry: Physics department, suppressed by the scale of the fire tower
Wave 14: Phoenix: The legal system has high blood recovery and the strongest wave of the legal system. The military commanders use large-scale attacks to fill holes without thinking and send death to contain them. They rely on large-scale suppression with repeated crossbows.
Wave 15: Longbow: Physics department, suppressed by the scale of the fire tower. There are 3 rounds in total, and the dragon appears at the end of the second round
Boss skills
In addition to its own fixed skills, the boss will also have some random special skills. Most of them are disgusting, and some are extremely abnormal. A rough summary is as follows.
1. Bring a wallet: We will get corresponding gold coins for each damage value, which is a welfare feature that is difficult to encounter.
2. Adding double defense, adding treatment, and increasing the CD of generals’ ultimate moves: causing our kill time to become longer, and whether it is significant or not.
3. Freezing: It is characterized by a dark blue appearance, which can freeze a large area, and can also throw freezing traps all over the ground, and the freezing time is very long.
4. Summon assassins: Constantly summon limited-time assassins to run around and catch people. If the assassin is close to Ying Long, he will take the initiative to attack the dragon.
5. Attraction: Similar to Zhang Liao's taunting skill, it attracts generals to automatically attack it and disrupts our attack target instructions.
6. Powerful attack: Wear a knife on the health bar, similar to Guan Yu’s level 15 skill, and the attack power increases sharply.
7. Control-free: not affected by freezing, dizziness, etc., rush all the way
8. Violent: A wretched white fat man holding a knife is displayed above the boss, and a range of light waves appear around the boss from time to time, basically killing our generals instantly.
The most disgusting thing is that some bosses may have several combinations of them, such as the Wind Queen, the Great Dragon and other mutants, which may combine freezing, control-free, recruiting, sucking people, and berserk, and then KO you in various ways. If you are unlucky, you will cry. No place to cry. From the above introduction, it can be seen that this dungeon is quite difficult for civilian players. It has high threshold requirements for red equipment reserves, military commander levels, attribute forging, and level 15 military commanders. Combat modes corresponding to different levels of strength
1. Self-protection type: When the enemy does not have a high-gain or particularly disgusting Boss, you will basically not run away and lose blood. You can kill the Boss alone. The corresponding requirements are as follows.
Equipment requirements: 6 to 8 pieces of effective red equipment. For forging, red and orange attack and attack speed are the main ones.
General requirements: level 10~15 generals
Defense tower types: ice, fire, flash, battery, and cannon. These five types of towers are level 3 to 4 or above.
2. Leg-hugging type: It has a certain dependence on teammates and the dungeon gain. When one's own side has high gain, the enemy does not have high gain, and there is no disgusting boss, it can basically suppress most waves of monsters. Although monsters will be missed, it will not It will cause a crash, and teammates will be needed to help in certain waves and bosses. The corresponding starting steps are roughly as follows.
Equipment requirements: The main equipment is yellow and orange. For forging, red and orange are the main ones for attack and attack speed.
Main yellow equipment: Golden Cudgel/Orange Fangtian/Acacia Ring/Ghost-headed Sword, Qingtian Armor, Flame Bird/Red Gold, Orange Red Rabbit/Red Rabbit/Liaoyuanhuo
Requirements for generals: Dual level 10 generals and above
Defense tower types: ice, fire, flash, battery, and cannon. These five types of towers are level 3 to 4 or above.
3. Backpack type: The generals are less than level 10, the defense towers are less than level 3, the main force is not equipped with yellow equipment, and the forging is only a little sketchy. Most waves cannot be suppressed by oneself, and almost every link requires strong support from teammates.
In this state, fighting the magic dragon is actually a bit rogue... because only a few super master players can carry you there. Your teammates must have Xiao Qiao, double 15 generals, and top-notch full red equipment. If this If the three conditions cannot be met at the same time, there is basically no chance. If you go solo in such a state, you will be a naked hooligan. Others will be scared away when they see your equipment. It's not that they refuse to take you, it is really that they can't carry you at all. If you can't beat them, it's a waste of time and military symbols.
On the one hand, the solution is to brush more maps to upgrade generals, upgrade defense towers, accumulate main yellow equipment, accumulate points, refine good attributes, and actively improve yourself. On the other hand, you need to communicate more in the official group to find a super god to guide you. If you find a super god who can guide you for a long time, that will be a shortcut.
Thigh-hugging defensive mode: single ice tower, no-brainer, guarding and waiting for help
Use the ice tower to contain the enemy soldiers and buy time for your teammates to come over and help clear the area. This mode is suitable for players with very weak strength to use when the master is leading the fight.
The pre-war configuration options are as follows
Defense Tower: Choose [Ice + Poison] without thinking, let your teammates know your strength and strategy at a glance, and ask for guidance with a clear attitude
General selection: Xu Chu/Guan Yu/Tai Shi Ci + Guo Jia are the first choices. If there is a shortage of generals, ignore Diao Chan and Dian Wei. You can play with the others.
Actual combat process: All ice towers are restrained without thinking, waiting for help (take the appearance on the left as an example)
1. At the beginning, build 3 small ice towers under the big tower in the middle main battle area without upgrading.
2. Save 1,500 gold to build a big ice tower in the middle, and then save 500 gold to upgrade the big ice tower.
3. Then you can save a second big ice tower, or depending on the amount of money, add a few small ice towers and then make a second big ice tower. You can master it yourself.
4. Mainly upgrade the large ice tower. The large ice tower still has a certain firepower output. Relatively speaking, build less small ice towers.
Key waves
Wave 04 Turtles: Turtles with lots of blood and thick skin can run very fast after using skills. One with 3 health cannot afford to be hurt. After the boss of the third wave is killed, immediately go to Kai Yinglong and set fire to assist. Pay attention to controlling the dragon to set fire where monsters are gathered. Don't just hit the head and tail to increase the damage output.
Wave 08 Mage: The magic system has high blood recovery. Since there is no physical tower to suppress the output, it can only focus on containment. After the mage came out, he quickly opened Yinglong, controlled the dragon in the middle and cooperated with the general to open up. He could kill as many as he could and waited for help. The 10th wave of lanterns: Two generals stand at the focus of fire between the two large ice towers to attract firepower. Turn on the big guns and kill as many as you want. If they die, they will be filled back. Generally, there is no need to actively resurrect, and they will wait for help.
The 14th wave of phoenix: open the speed to respond to the dragon and explode the phoenix. The generals will split up and down to open the big support. If they die, they will continue to fill up. They will be resurrected according to the situation and wait for help.
Waves with no solution: If you are weak, no matter how you operate, there will always be some specific waves that will collapse ugly. If you don’t upgrade your equipment, there will be no solution, and you can only wait for reinforcements. In order, they are wolf, butterfly, cavalry, pikemen, black iron shield soldiers, etc.
Note: When your strength improves after hard work, you can choose dual tower combination modes such as [Ice+Poison][Ice+Continuous][Ice+Fire/Flash].
1. Ice + Poison Tower: Big Ice Tower + Big Poison Tower, its superimposed deceleration and containment effect is the highest, the output is not improved much, and it is still a pure defense mode.
2. Ice + Repeating Crossbow: The large and small repeating crossbow towers have a strong ability to suppress mage monsters, ensuring that at least half of the magic dragons are output.
3. Ice + Fire/Dodge: Large and small fire towers and spell-like towers have a very high suppression effect on physical monsters, equivalent to the other half of the magic dragon.
4. In the early stage, ice towers are still the main focus. Build big ice first. As your strength increases, you will gradually reduce the number of small ice towers and increase the number of output towers.
5. For details, please refer to the self-protection mode, but whether to build the big ice tower first or start with the main ice tower defense.
self-preservation model
Standard configuration: [Continuous Crossbow + Fire Tower], as long as one of the two towers can enjoy part of the gain, you can basically protect yourself.
Change configuration: [Continuous Crossbow + Lightning], only select it when the chain lightning ejection increases by more than 2 times, and ignore the rest.
Changed configuration: [Big Cannon + Fire Tower], only select it when the cannon has a piercing effect, and ignore the rest.
General selection: Xu Chu/Tai Shi Ci + Guo Jia are the first choice, other combinations can be decided by yourself, if you have Xiao Qiao, of course Xiao Qiao + Tai Shi Ci
Tower type distribution and construction process recommendations
Taking the appearance on the left as an example, one's own troops build towers at intervals in the order of 1 fire and 1 company. The total number is 5 companies and 6 fires, one for Dalian and one for big fire. The two towers in front of the base that can only last up damage and miss monsters are left empty first. , and then build based on the last-hitting situation. The general idea is to use the fire tower scale to suppress the physical waves, and rely on the continuous crossbow scale to suppress the mage wave, such as mages and lanterns. Especially for Phoenix, using the continuous crossbow does not require the help of Yinglong.
1. Start with 3 consecutive crossbows without upgrading them. Save money to build a Dalian crossbow in the middle, and then save money to upgrade the Dalian crossbow by 1 bean (or don’t upgrade it yet, hold back the big fire tower first)
Note 1: Upgrading the Dalian Crossbow to level 1 first is quite effective in killing accelerating turtles, but it will delay the progress of the fire tower. Without the fire tower, the butterfly wave will be weak.
Note 2: Turtles and butterflies are the two more difficult waves in the early stage, so you need to determine whether to raise the Fire Tower or the Dalian Crossbow first based on your own equipment.
2. Build 3 small fire towers on the upper lane of the army line and 2 corresponding 5 small fire towers on the lower lane to suppress the initial physical monsters.
3. Save money to build a fire tower in the lower left corner and upgrade it to one level.
4. Complete the two small crossbow towers on the military line, and finally complete the fire tower at the end of the military line. At this point, the small tower is fully equipped with 6 fires and 5 companies.
5. If the current wave is a legal monster, upgrade the Crossbow Tower. If it is a physical monster, upgrade the Fire Tower. Depending on the money, you can choose to upgrade the big or small tower.
6. When the big tower reaches level 3 and the small tower reaches level 5, the output scale of the defense tower has reached its peak, and the suppression effect on the two types of monsters is significantly improved.
7. As for whether to give priority to upgrading large towers or small towers, I personally feel that the cost is about the same and the effect is similar. You can decide it yourself.
Self-protection reference combat process
The 01st wave of minions: The three consecutive crossbows in the starting hand are not upgraded. Build two in the middle, and build one in the second place under the monster exit in the cave above. The generals who have golden gloves move forward and use their gloves to draw money, while those who don't can just hold back.
Wave 02 Sword Wolf: After fighting the swordsman, a group of very fast wolves will appear. The two generals need to run to the middle and open up to forcefully suppress them. If you miss, quickly run to your teammates to show their heads, let them see you and know that you missed. Weird, need help
Wave 03 Xiao Gong: The boss in this wave often has ice skills. Pay attention to the positioning of the two generals to avoid being double iced by him continuously. In this case, it is very possible that the boss is missing and the turtle is out, but both generals are in the ice, and Yinglong cannot be activated, so I am worried.
If the boss can summon an assassin, be sure to wait until the boss turns a corner and reaches the middle before attacking him. If you rush too early, the summoned assassin will kill Yinglong. It is hard to tell whose leader the dragon belongs to. If a monster defeats the dragon, red It would be bad if Long followed and got involved. If the summoned soldiers are already fighting Yinglong, they can only run over and grab it to see if they can grab the dragon head.
Wave 04 Turtle: Hurry up and fight Yinglong out to burn the turtle. Pay attention to controlling the dragon and don't just hit the head and tail. When fighting the turtle above, build 1 fire tower at the entrance of the cave, which is convenient for killing the turtle and allowing teammates to miss monsters; when fighting the turtle below, build 2 fire towers against the base.
The 05th wave of cavalry: The two generals will rush back to defend in the middle and build a small fire tower for defense.
Wave 06 of Assassins: At this time, the fire tower is generally not yet formed. Try to contain it as much as possible. It is best to leave one big, because the boss will appear in this wave. It is also best to leave one big when fighting the boss, because there will be butterflies soon... This time point is relatively Test equipment
Wave 07 Butterfly: The extremely fast speed is a physical wave. If the fire tower can be built in time, the suppression effect will be obvious. When a melee general fights a butterfly, it is easy for him to foolishly chase after the remaining health, which will seriously affect the output. Therefore, you need to continuously pull the melee general to prevent him from chasing randomly. If a large number of butterflies are leaked, the two will quickly run to their teammates to set up defenses and ask for help.
The 08th wave of mages: Complete the position of the small repeating crossbow tower, the two generals will block it separately, enlarge the containment, and rely on the repeating crossbow to complete the suppression
09th Wavelength Gun: Complete the position of the small fire tower. The two generals will block it separately, enlarge and contain it, and rely on the fire tower to complete the suppression.
The 10th wave of lanterns: Regardless of whether there are long-range generals, the two generals are thrown into the fire focus position between the two large towers to feed the lanterns. After death, they are resurrected and then filled in, and the lanterns are suppressed with continuous crossbows. Generally, there is no need to take the initiative to revive. Automatic resurrection can basically resist it.
The 11th wave of black iron: Kai Yinglong, try to control the black iron soldiers within the range of the fire tower, and rely on the fire tower and dragon control to suppress them.
Waves 12 and 13: Lian Nu and Tiger Leopard Cavalry: Both waves are physical. At this time, the scale of the fire tower has taken shape, and there is basically no pressure.
The 14th wave of Phoenix: The legal system has high blood recovery, mainly relying on the crossbow tower to suppress it. The two will split up to fight the big phoenix. If it dies, it will be thrown back, and it will be resurrected according to the situation. After the death of the phoenix, 3 limited-time small phoenixes are summoned. There is no need to deliberately attack them. The summoned monsters will disappear automatically when the time expires, and the base blood will not be deducted.
The 15th wave bow: Physics department. If the two generals stand on the last-hitting tower above the base, they will not be hit by the long bow. Moreover, the distance to open the dragon is relatively close. Just let the tower clear the monsters.
Dragon Tactics
1. When the end of the second line of longbow soldiers passes the Yinglong position, the two generals will go to open the dragon. If you go too early, if you lure the longbow, it will steal the dragon from you. If you go too late, it will be easy for the dragon to come out and unleash a group attack.
2. After beating Yinglong out, the two of them will separate to the left and right and wait for the dragon. If the longbow soldiers have not been cleared, just let Yinglong clear it alone.
3. The magic dragon stuns people continuously, and the general’s output share is not high, so the main method is to drag and rely on the tower to kill. Yinglong and generals take turns to fill in, trying to avoid the situation of being destroyed by the group and having no one to restrain it.
4. The basic skill of the magic dragon is freezing, plus range whirlwind stun and blowing attack stun. The threat of the magic dragon without special skills is not very great, just drag it and chew it slowly.
5. If your own dragon's skills are super abnormal (even if it can only summon assassins, it will kill enemies very quickly, let alone disgusting hybrids), then quickly observe the dragon of your teammates. If it is easy to fight, run to help. , rushing to kill the dragon of his teammates before his abnormal dragon runs out of the cave. On the premise that the base's health is not less than 11, at least one health is guaranteed to pass the level.
If you forcibly resurrect your own abnormal dragon and use up the number of active resurrections, your dragon will run to your teammate, and the two dragons will attack each other and use up your teammate's number of resurrections. In this case, it is very likely that both dragons will escape, GG
Stable as a rock [Continuous Crossbow + Ice Tower]: Extremely high fault tolerance, extremely stable, and can make up for various shortcomings
If your strength is unsatisfactory, or you can just protect yourself, or you can't get strong buffs this week, such as the above [Continuous + Fire] has no buffs, nor does it increase chain flash or pierce strong cannon, it is only for turrets, Some random enhancements such as strong crossbows and poison towers. At this time, do not forcefully use those towers that appear to be strengthened to fight, as they are still pitfalls. In this weak state, it is strongly recommended to switch to the [Continuous + Ice] mode to fight. It has extremely high fault tolerance and is very stable. There are some slight changes in the routine.
1. Start with the Dalian Crossbow in the early stage. Don’t upgrade it after building the Dalian Crossbow. You can save money and quickly build 2 small ice towers on the top road, 1 ice on the middle road, and 1 ice tower on the bottom road. A total of four small ice towers.
2. Then save money to build a big ice tower below, and then upgrade the big ice tower to level 1 first.
3. The future upgrades will still be based on the principle of upgrading the continuous crossbow with the legal system and the ice tower with the physical upgrade, but the main focus will be on upgrading the large ice tower. The containment and output of the large ice tower are pretty good, of course the output will be weaker than the fire/big flash. some.
4. In the later stage, all tower positions in the military line are filled with small repeating crossbows. The idea is similar to the standard mode, except that the idea of using ice towers to contain the defense is added.
5. Since ice towers and crossbows are much cheaper than fire towers and lightning towers, the financial pressure on the construction of large towers is reduced a lot. Both large and small towers can quickly climb to increase firepower output.
6. What needs to be paid attention to is the wave of turtles. At this time, there are few towers and the output of small ice towers is weak. Turtles are prone to leaking. Please be careful to ask for reinforcements.
7. After switching to [Connect + Ice], it will definitely take more time. Clearing monsters is relatively slow, but it is very stable. Just use the generals slowly.
8. Now the Demonic Dragon's Violent Instant Boss has a very high appearance rate. It is decisive [Connect + Ice] and is quite stable. Even if your teammates are offline in the later stage, you have a great chance to kill it alone.
[Analysis of Magic Dragon Tower Type]
1. Mainly repeating crossbows: Repeating crossbows are very cheap and have extremely high single-kill output. They can be quickly formed to quickly form fire suppression. Among the legal waves, the Phoenix has the highest requirements. If you use the continuous crossbow formation as mentioned above, there will be no pressure if the Phoenix wave cannot open the dragon, thus ensuring that you can open the Yinglong when fighting the magic dragon. Therefore, the Dalian Crossbow is mainly built in the middle area, because the fire coverage area at this location is wider than that of the large tower below, and it is the main output point.
2. Use of lightning tower: Lightning tower is much more expensive than fire tower. Although there is a certain hysteresis effect, the output increase is not high. Therefore, the lightning forming speed is slow and the output is relatively weak. Compared with the fire tower, it is difficult to quickly form fire suppression in the early stage, and there is not enough money to upgrade it to full capacity in the later stage. Overall, it is not as simple and crude as the fire tower. The strongest buff to the Lightning Tower is only when the number of Lightning Chains is increased, so it can only be used under certain conditions.
Important note: There seems to be a bug in this buff that increases the number of lightning chains. Using lightning towers at this time will cause the game to be very stuck. Some players will even get stuck as soon as they upgrade the first skill of the lightning tower. However, with this buff, only the second skill of lightning is upgraded. It’s enough output, it’s equivalent to Lightning landing with Level 2, but it’s not enough money to fully upgrade it.
3. The use of giant cannons: Giant cannons are much more expensive than repeating crossbows, and giant cannons cannot hit lanterns, so using giant cannons is awkward. However, when the cannon belt is pierced, it is pushed hard. The piercing of the cannon belt can quickly clear the lantern, so it can only be used instead of the repeating crossbow when piercing the strengthened cannon.
4. The useless Rolling Stone Tower: super expensive, super slow, super weak in output, unable to use lanterns, so useless. When experienced players encounter those who bring rolling stones into the formation, they all have the conditional reflex arc to run away immediately.
5. Poison Tower: The output is very weak. Even if the enemy is poisoned when adding physical defense, it is not as good as using a repeating crossbow. It is better to use ice directly to contain the enemy and still have output. Although the big poison tower has a good deceleration effect, the output is far worse than that of big ice.
6. Strong Crossbow and Tower of Boom: In Magic Dragon, these two towers are useless and their actual effect is very weak. They are just used by the masters when they are in pain. Ordinary players should not touch them to avoid activating the escape arc of teammates.
The Enchanted Dragon appears on the left side [Company + Fire] Actual combat map: Building towers one after another in a row is to ensure the balance of the output of the physical tower and the spell tower, so that both towers have a balanced defense depth, thereby ensuring the output of each wave. of maximization
1. Use your brain to find strategies to defeat the enemy city. Victory or defeat can be determined in seconds.
2. Respond to enemy attacks in battle through strategies such as rescue, sending troops, and sneak attacks. You can also experience RPG maps and powerful combat backgrounds.
3. Set corresponding positions for heroes with different attributes and bring you a passionate tower defense MOBA battle through highly strategic gameplay.
4. Classic Three Kingdoms realistic style tower defense strategy mobile game
1. Horse Guarding is a strategy war tower defense mobile game with the theme of Three Kingdoms. The game adopts realistic style painting, which perfectly restores the classic character characteristics and historical plots of the Three Kingdoms period. It innovates on the existing stories to bring players a novel Three Kingdoms game experience. Classic tower defense, rekindling the passion of the Three Kingdoms, come and find out if you are interested.
2. Horse Guarding is a Three Kingdoms-style strategy tower defense mobile game. The realistic style of Three Kingdoms tower defense reproduces the grand historical battles. Powerful heroes micro-manage the whole game. The level challenges are varied and thrilling. Player 1 VS 1 is fair. Confrontation: Tower Raiders, manually sending troops to fight against each other, and a variety of level challenges are enough to make this game endlessly fun.
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4. Horse Guard is a strategic tower defense mobile game with super interesting content! This masterpiece is mainly based on the classic Three Kingdoms theme. There are hundreds of classic Three Kingdoms generals waiting for you to collect, and there are countless PVP competitive gameplay waiting for you to challenge. I believe this process will make everyone fascinated. If you want to know more, please download it.
5. Horse Guarding is a strategy game with the theme of the Three Kingdoms. This game will show players the magnificent historical picture of the Three Kingdoms and give players an immersive strategic combat experience. The Game of Thrones Guards continues the realistic graphics style of the Three Kingdoms series. Players can control different heroes of the Three Kingdoms to display their unique character skills, a battlefield contest of wisdom and strategy, a battle experience of blood and passion, and exciting strategies brought to you by Jianghu. combat feeling
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