The King of Fighters 2001 game starts with fighting, adds a 2D arcade mode, and starts in a two-person battle mode. Kill the striker throughout the whole process to continue the next battle. Once your popularity recovers, you can fight again. The King of Fighters is waiting for you, join as soon as possible!
During the "King of Fighters 2000" conference, a city was destroyed by the satellite weapon "Zero Canon". However, newspapers in various countries believed that this was a man-made satellite accident. Ironically, despite the cries of "a KOF convention that will end in disaster", the famous fighting convention is back in fashion. People are more enthusiastic than KOF97.
If it cannot be adjusted in the arcade, but can be adjusted in the computer, you can use King of Fighters 2001 to make your selection. However, in 2001, many mistakes in Boxing Emperor selected the BOSS, and then the machine would get stuck, or the computer character team would be confused. So far, there is no official solution to this problem
There are two bosses that can be directly selected, but they are summoned by changing the game file. Using arcade mode (that is, story mode) will cause chaos, other teams are confused, and the boss may even appear... Then in the middle of the animation, the team Will repeat the same team and after a few times will get stuck... Finally, although I have to admit that the two bosses are shameless, but if you want to play the game normally or don't think too much...
1. Forward
The gear system has changed a lot. Use Kill Club to summon Gear instead. Introduction: Because it can use three information units at the same time, it can use the university's information units. If you want to call the left side of the university, you need to press the +B + C keys. The middle part of the university is the B+C or +B+C key, while the right part is +B+C.
2. Cancellation of strikers
One of the most important systems in this book. Normally a field character asking for STRIKER these days will have a "Call STRIKER action", this has been there since the beginning of King of Fighters 99, but with the focus on actions like calling STRIKER in a certain way, then you won't have this Action, called "ACTIVE STRIKER", but here "ACTIVE STRIKER" will become "CANCEL STRIKER", and "CANCEL STRIKER" starts only on "Hit or other opponent's defense" respectively. Due to this limitation, STRIKER gears consume the same amount as regular STRIKER gears. Only one STRIKER outfit can kill. The most important thing when using Gear is to use multiple units at once. Therefore, the multi-STRIKER continuous technique, referred to as "Character Attack Role Attack Role Attack", can be used as long as there are more than STRIKERs in the field and there is sufficient lethality. The goal of the character is to use each step of the character as a STRIKER. STRIKER can only exit the character. In short, a STRIKER can only be called a STRIKER, and you can only summon two strikers. In addition, as the number of STRIKER summoned increases, STRIKER's attack power will also increase, and the higher the STRIKER is, the higher it is. So when combining STRIKER gears you need to consider the earlier question, it should first release the gear's "easily connected and can catch up" and lastly release the gear's "destructive and unable to catch up".
3. Enter the method to cancel the striker
After reaching +B+C, if you call STRIKER with the same instruction, it will enter the field from left to right. B+C calls left-center-right, while A+B+C calls right-center-left.
Unable to use cancel striker case
Similar to the active attacker, it is not used for emergency dodges, surprise attacks, or launching super killers. It cannot be used when the opponent uses a super punch, GUARD CANCEL knockback attack (usually a throw or kill), or a specific kill. Additionally, there will be a moment's pause during common attacks, whether hit or blocked. In this case, it is not possible to cancel the time period, but as long as it is avoided, there is no problem with the entry.
4. Super cancellation
This technique in the previous video can only be used if you are in counter attack mode. However, more than one SUPER KILLS will be consumed when used, and MAX SUPER CANCEL requires three SUPER KILLS. Actually, this is not a required skill, but unfortunately, SUPER CANCLEL (which does not correspond to SUPER CANCEL) depends on different moves and number of segments. After the super is canceled, the super killer skills used are basically unlimited. Any super killing skill can be used as long as the required skill corresponds to SUPER CANCEL. But there are two movements, besides the "domine foot" of the King's light and the "Mary rob" of Mary respectively. The light "Radical Kick" can only be used as the "Phoenix Kick" of "Cancel", and the "Mary Plunder" can only be used as the "Mary Flash" of "Cancel". Other super killers cannot be used for either of the above strategies. In actual combat, some super cancels are very effective, such as Robert's "Extreme Swinging Kick", which is considered a defensive break in the final blow. Therefore, if SUPER cancels the "Dragon and Tiger Flurry" after "Waving the Feet", the opponent will be unable to defend"