I don’t know. Kong Rong has given me a child-giving talisman. Something will happen in two years. Let’s take a look.
The Three Kingdoms: Han Dynasty Overlord mobile game is a very fun stand-alone strategy mobile game with the theme of Three Kingdoms. In this game, players can truly experience the charm of strategic games. The game requires no money or in-app purchases. It is a pure stand-alone game just for the original intention. . If you like it, please download it and experience it!
The Three Kingdoms: Han Dynasty Overlord is a turn-based monarch role-playing SLG game carefully produced by Chengdu Longyou Tianxia Studio. It is mainly based on the Chinese people's new thinking and new perspective on the Three Kingdoms game to create a different Three Kingdoms world. On the basis of returning to the traditional strategy type, it deeply depicts the regional differences among the cities in the Three Kingdoms as well as the similarities and differences of each military commander's own abilities and characteristics. In terms of combat, it highlights the charm of combining the right time, place and people to conduct combat.
1: Classic line drawing embroidery style, simple and elegant
The character avatars are painted in the classic line-drawing embroidery style of the Romance of the Three Kingdoms comic strips. The game interface is designed with ancient style and charm, highlighting the authentic Chinese style.
2: Simple and easy-to-use government management model:
Basic internal affairs arrangements, personnel exploration, military reconnaissance, and technology development all use placement management mode to reduce tedious repetitive operations and allow players to focus on other events. In the monarch playing mode, players only need to pay attention to the capital and the management of the country. Other cities can use policies to issue commissioned instructions for automatic management or use manual instructions to remotely develop in separate cities.
Three: Extremely rich game content settings:
More than 1,300 generals appear (including historical and romance generals).
The segmented design of 30 basic abilities of generals can better reflect the differences between generals.
There are more than 300 independently configured military commander characteristics, fully highlighting the individual differences of military commanders.
More than 500 well-tested item and treasure settings. Multiple classifications to meet different preferences.
There are nearly 60 different types of cities, and more than 200 well-documented urban characteristics and specialties.
The rich technological research and development projects reflect the importance of science and technology to the development of power.
Three basic arms and nearly twenty special arms form a rich arm system.
Super rich official position system.
Various natural phenomena and event disasters simulate the troubled Three Kingdoms period.
Rich visiting events, businessmen, immortals, celebrities, famous doctors, famous craftsmen, and swordsmen traveled around, triggering various functional events.
The game comes with basic attribute modifiers
Comprehensive and interactive relationship system, various relationships between generals are dynamically changing.
The monarch can perform designated marriages and sworn vows to his subordinates.
Four: Return to the classic turn-based system, a combat system that focuses on strategic troop formations
The introduction of weather, terrain, and land heights further highlights the impact of time and place on war.
Field warfare and siege warfare functions are separated independently. To attack the city, there are siege chariots, thunderbolt chariots, and wells, and to defend the city, there are trebuchets, crossbows, and gate-blocking knives. It can better highlight the balanced relationship between offense and defense.
Five: Expansion of other functions
Our game also has other expanded functions
Cloud archiving function
Achievement system with collection display
1. Government affairs: Carry out urban government affairs arrangements and assign generals to work on the five basic attributes of the city, such as agriculture, commerce, water conservancy, public security, and urban defense. The higher the corresponding capabilities, the better the effect. At the same time, the monthly investment amount can be set. The government affairs system adopts a semi-placement mode. After confirmation, as long as the player's city funds are sufficient, it will continue every month unless the player manually adjusts it.
2. Transportation: moving materials and troops from city A to city B. circulate resources. First, select the output city and input city. Then enter the specific settings page of transportation, and players can choose the number of funds, food, and troops transported to the destination. Then the military commanders to be escorted are selected, and factors such as the generals' relevant abilities and the security along the way are combined to determine the success rate of the transportation.
3. Technology: Technical research on internal affairs is divided into technology types such as agriculture, water conservancy, smelting, handicrafts, military equipment, weapons, navy, culture, and others. R&D technology is related to almost every aspect of game systems. Improve internal affairs effects, activate city features, upgrade troops, manufacture weapons, build ships, etc. In short, players who do not conduct technical research will fall behind everywhere and be beaten passively. Therefore, military officers must be assigned to conduct research according to the needs of different technical research.
4. Dengyong: The Dengyong who conducts military generals can also Dengyong generals in the field and generals from other forces who have obtained intelligence. Players can then send appropriate generals to ascend the throne, and a comprehensive success rate result will be given based on factors such as the monarch's compatibility, relationship with the generals, and abilities. Players decide whether to send people to Dengyong.
5. Exploration: Nationwide exploration, sending generals to six major regions across the country to explore. The main purpose of exploration is to discover talents. Of course, there will also be results such as finding treasures or meeting hermit masters. Initially, players can only explore the areas surrounding the cities they occupy. Other areas will be temporarily blocked due to insufficient intelligence. Players can open new areas by relying on the gradual coverage of intelligence forces invested in [Reconnaissance] or by occupying corresponding areas.
6. Movement: Move generals to where you need them.
I don’t know. Kong Rong has given me a child-giving talisman. Something will happen in two years. Let’s take a look.
As long as you graduate from school, you have a chance of learning stunts
It is possible for virtual children to randomly receive skills, which is not true based on historical facts.
You can play Overlord's Dream, China's Glory, Murong Three Kingdoms, Age of Heroes, Tribe and Scimitar, which are also very good, but if you can't, just start with PJ Continental War 567, World Conqueror 1234
Thanks for the support
Already cold
I hope the official takes a good look at it
There are more pure water battle maps
It’s a game from five or six years ago, so there’s no need
Thank you to the author for your support and such detailed suggestions and feedback.