[Plumber 2 has been updated to the third one]
Judging from the update speed and popularity, it is not difficult to see how popular it is. The game was originally modeled after Super Mario. In addition to the changes in character image, the shadow of classic Mario can be seen in the level design, scene layout and gameplay mechanism.
[It feels good, but jumping ability needs to be improved]
Its operating feel really makes people have the urge to crash. I was prepared for this game, but I didn't expect its traditional virtual control buttons, which was really surprising. The feel is absolutely outstanding and does not feel rigid at all.
[Classic gameplay continues to be inherited]
The game still has the familiar level-breaking mechanism. Push bricks, eat gold coins, fight monsters, etc., without leaving any behind. In the game, players need to control the character to reach the end within the specified time. Each level has 3 points of health.
[Improved and optimized, exquisite and pure]
Plumber 2 doesn't all wear suspenders. Look at our friends in the Elf Village, all of them are wearing green clothes and green hats on their heads. They are really strange. Although the shadow of Super Mario can still be vaguely seen in the picture, the picture quality is obviously much more delicate than the previous pixel art style.
1. Using different props can help us operate quickly, and the immersion is particularly strong.
2. A level provides different tasks and maintenance terrain, which is particularly challenging.
3. Observe carefully, dredge and manage waterways reasonably, and use them in turns.
1. The pipes we lay can only allow the robot to walk on the platform, so controlling the length of the pipes is key.
2. You may not grasp the secrets or tips at the beginning, and you may fall easily, but don’t be discouraged.
3. Keep trying, and you will have a steelyard in your mind. You can estimate the length of the water pipe by calculating the pressing time.
4. Because the water pipe stands up when we press it, vertical objects and horizontal objects often have visual illusions, so it is difficult to estimate;