يحدث التطوير النشط في فرع "dev" . للحصول على الإصدار المستقر، راجع الفرع "الرئيسي" .
سيتم إطلاق الإصدار 4 من Netly قريبًا، مما يساعد في التحقق من الطريقة الجديدة للتفاعل مع netly. شاهد المزيد
نجمك على Netly يضيئ رحلتنا ويحدث تأثيرًا حقيقيًا! |
الإصدار 4 خريطة طريق التطوير
تم التنفيذ بالكامل | Byter 3 • عميل TCP • خادم TCP • عميل UDP • خادم UDP • عميل HTTP • خادم HTTP • HTTP WebSocket • عميل RUDP • خادم RUDP |
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العمل قيد التقدم | التوثيق الإصدار 4 #63 (موقع المستندات الجديد) نص HTTP (كاشف التشفير والمحلل) #67 (محلل الجسم كبرنامج وسيط) |
الميزات المعلقة | إضافة Byter v4 * قيد التطوير إضافة اختبارات RUDP إضافة اختبارات HTTP إضافة اختبارات Websocket |
احصل على معلومات أساسية حول هذا المشروع المسمى Netly
ملخص | Netly عبارة عن مكتبة مقبس C# قوية مصممة لتبسيط اتصالات الشبكة. وهو يوفر دعمًا شاملاً لبروتوكولات متعددة، بما في ذلك HTTP وTCP وSSL/TLS وUDP وReliable UDP (RUDP) وWebSocket. هذا التنوع يجعل Netly خيارًا ممتازًا لتطوير مجموعة واسعة من التطبيقات، بدءًا من الألعاب متعددة اللاعبين وأنظمة الدردشة وحتى تبادل البيانات في الوقت الفعلي. |
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موقع إلكتروني | المستودع: github.com/alec1o/netly التوثيق: netly.docs.kezero.com |
راعي | |
مؤيد | لماذا تساهم في Netly؟
|
الناشر الرسمي
نوجيت | متجر الأصول الوحدة |
---|---|
تثبيت على Nuget | التثبيت على متجر الأصول |
تغييرات ملحوظة
v1.xx | v2.xx | v3.xx | v4.xx |
---|---|---|---|
إرث | إرث | مستقر | تطوير |
دعم برنامج التعاون الفني | TCP مع دعم تأطير الرسائل | TCP مع دعم TLS/SSL | دعم عميل وخادم HTTP |
دعم UDP | زيادة أداء TCP وUDP | UDP مع اتصال (استجابة المهلة) | دعم عميل وخادم UDP (RUDP) موثوق به |
بروتوكول تأطير الرسائل الجديد وزيادة الأداء | دعم عميل وخادم WebSocket | ||
الترقية إلى بايتر 2.0 | الترقية إلى بايتر 3.0 | ||
Docify كإطار عمل للتوثيق | تحسين التوثيق بواسطة Docusaurus وDocFxMarkdownGen | ||
بناء الجملة والتحسين الداخلي | |||
تحسين تعليقات XML |
الأوصاف الفنية حول التكامل
قائمة المنصات التي تم اختبارها |
|
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التبعيات | بايتر |
يبني |
# 1. clone project
$ git clone "https://github.com/alec1o/Netly" netly
# 2. build project
$ dotnet build "netly/" - c Release - o "netly/bin/"
# NOTE:
# Netly.dll require Byter.dll because is Netly dependency
# Netly.dll and Byter.dll have on build folder <netly-path>/bin/ |
سمات |
|
يسلط الضوء على الكود
برنامج التعاون الفني | عميل using Netly ;
TCP . Client client = new TCP . Client ( framing : true ) ; client . On . Open ( ( ) =>
{
printf ( "connection opened" ) ;
} ) ;
client . On . Close ( ( ) =>
{
printf ( "connetion closed" ) ;
} ) ;
client . On . Error ( ( exception ) =>
{
printf ( "connection erro on open" ) ;
} ) ;
client . On . Data ( ( bytes ) =>
{
printf ( "connection receive a raw data" ) ;
} ) ;
client . On . Event ( ( name , data ) =>
{
printf ( "connection receive a event" ) ;
} ) ;
client . On . Modify ( ( socket ) =>
{
printf ( "called before try open connection." ) ;
} ) ;
client . On . Encryption ( ( certificate , chain , errors ) =>
{
// Only if client.IsEncrypted is enabled
printf ( "validate ssl/tls certificate" ) ;
// return true if certificate is valid
return true ;
} ) ; // open connection if closed
client . To . Open ( new Host ( "127.0.0.1" , 8080 ) ) ;
// close connection if opened
client . To . Close ( ) ;
// send raw data if connected
client . To . Data ( new byte [ 2 ] { 128 , 255 } ) ;
client . To . Data ( "hello world" , NE . Encoding . UTF8 ) ;
// send event if connected
client . To . Event ( "name" , new byte [ 2 ] { 128 , 255 } ) ;
client . To . Event ( "name" , "hello world" , NE . Encoding . UTF8 ) ;
// enable encryption (must call before client.To.Open)
client . To . Encryption ( true ) ; الخادم using Netly ;
TCP . Server server = new TCP . Server ( framing : true ) ; server . On . Open ( ( ) =>
{
printf ( "connection opened" ) ;
} ) ;
server . On . Close ( ( ) =>
{
printf ( "connection closed" ) ;
} ) ;
server . On . Error ( ( exception ) =>
{
printf ( "connection error on open" ) ;
} ) ;
server . On . Accept ( ( client ) =>
{
client . On . Modify ( ( socket ) =>
{
printf ( "modify client socket e.g Enable NoDelay" ) ;
} ) ;
client . On . Open ( ( ) =>
{
printf ( "client connected" ) ;
} ) ;
client . On . Data ( ( bytes ) =>
{
printf ( "client receive a raw data" ) ;
} ) ;
client . On . Event ( ( name , bytes ) =>
{
printf ( "client receive a event" ) ;
} ) ;
client . On . Close ( ( ) =>
{
printf ( "client disconnected" ) ;
} ) ;
} ) ;
server . On . Modify ( ( socket ) =>
{
printf ( "called before try open connection." ) ;
} ) ; // open connection
server . To . Open ( new Host ( "1.1.1.1" , 1111 ) ) ;
// close connection
server . To . Close ( ) ;
// enable encryption support (must called before server.To.Open)
server . To . Encryption ( enable : true , @mypfx , @mypfxpassword , SslProtocols . Tls12 ) ;
// broadcast raw data for all connected client
server . To . DataBroadcast ( "text buffer" ) ;
server . To . DataBroadcast ( new byte [ ] { 1 , 2 , 3 } ) ;
// broadcast event (netly event) for all connected client
server . To . EventBroadcast ( "event name" , "text buffer" ) ;
server . To . EventBroadcast ( "event name" , new byte [ ] { 1 , 2 , 3 } ) ; |
---|---|
UDP | عميل using Netly ;
UDP . Client client = new UDP . Client ( ) ; client . On . Open ( ( ) =>
{
printf ( "connection opened" ) ;
} ) ;
client . On . Close ( ( ) =>
{
printf ( "connection closed" ) ;
} ) ;
client . On . Error ( ( exception ) =>
{
printf ( "connection error on open" ) ;
} ) ;
client . On . Data ( ( bytes ) =>
{
printf ( "connection received a raw data" ) ;
} ) ;
client . On . Event ( ( name , eventBytes ) =>
{
printf ( "connection received a event" ) ;
} ) ;
client . On . Modify ( ( socket ) =>
{
printf ( "called before try open connection." ) ;
} ) ; // open connection if closed
client . To . Open ( new Host ( "127.0.0.1" , 8080 ) ) ;
// close connection if opened
client . To . Close ( ) ;
// send raw data if connected
client . To . Data ( new byte [ 2 ] { 128 , 255 } ) ;
client . To . Data ( "hello world" , NE . Encoding . UTF8 ) ;
// send event if connected
client . To . Event ( "name" , new byte [ 2 ] { 128 , 255 } ) ;
client . To . Event ( "name" , "hello world" , NE . Encoding . UTF8 ) ; الخادم using Netly ;
UDP . Server server = new UDP . Server ( ) ; server . On . Open ( ( ) =>
{
printf ( "connection opened" ) ;
} ) ;
server . On . Close ( ( ) =>
{
printf ( "connection closed" ) ;
} ) ;
server . On . Error ( ( exception ) =>
{
printf ( "connection error on open" ) ;
} ) ;
server . On . Accept ( ( client ) =>
{
client . On . Open ( ( ) =>
{
printf ( "client connected" ) ;
} ) ;
client . On . Close ( ( ) =>
{
// Only if use connection is enabled.
printf ( "client disconnected" ) ;
} ) ;
client . On . Data ( ( bytes ) =>
{
printf ( "client received a raw data" ) ;
} ) ;
client . On . Event ( ( name , bytes ) =>
{
printf ( "client received a event" ) ;
} ) ;
} ) ; // open connection
server . To . Open ( new Host ( "127.0.0.1" , 8080 ) ) ;
// close connection
server . To . Close ( ) ;
// broadcast raw data for all connected client
server . To . DataBroadcast ( "text buffer" ) ;
server . To . DataBroadcast ( new byte [ ] { 1 , 2 , 3 } ) ;
// broadcast event (netly event) for all connected client
server . To . EventBroadcast ( "event name" , "text buffer" ) ;
server . To . EventBroadcast ( "event name" , new byte [ ] { 1 , 2 , 3 } ) ;
|
HTTP | عميل using Netly ;
HTTP . Client client = new HTTP . Client ( ) ;
// add http header for request
client . Headers . Add ( "Content-Type" , "json" ) ;
client . Headers . Add ( "Token" , "ImGui.h" ) ;
// add http url queries e.g: https://www.alec1o.com/?page=about&version=4
client . Queries . Add ( "page" , "about" ) ;
client . Queries . Add ( "version" , "4" ) ;
// set request timeout (ms) default 15s (15000ms), 0 or negative value means infinite timeout.
client . Timeout = 6000 ; // 6s
// is opened: while is requesting
bool isFetching = client . IsOpened ; HttpClient http = null ;
// called before try connect to server
// modify the HttpClient object
client . On . Modify ( ( HttpClient instance ) =>
{
http = instance ;
} ) ;
// connection is opened and fetch server.
client . On . Open ( ( response ) =>
{
// you can use "http" instance on this scope (isn't null)
if ( http . < foo > == < bar > ) { .. . }
} ) ;
// erro on fetch, it can be timeout or whatever error
// but if you receives error it mean the operation is called or done
client . On . Error ( ( Exception exception ) =>
{
Ny . Logger . PushError ( exception ) ;
} ) ;
// connection is closed with fetch server.
client . On . Close ( ( ) =>
{
if ( http . < bar > == < foo > ) { .. . }
} ) ; // used to fetch a server
client . To . Open ( "method e.g GET" , "url" , "body, allow null" ) ;
// used for cancel opened request
client . To . Close ( ) ; الخادم using Netly ;
HTTP . Server server = new HTTP . Server ( ) ;
// return true if server is serve http context
bool isServe = server . IsOpened ; server . On . Open ( ( ) =>
{
// http server opened
} ) ;
server . On . Close ( ( ) =>
{
// http server closed
} ) ;
server . On . Error ( ( exception ) =>
{
// http server open error
} ) ;
server . On . Modify ( ( httpListener ) =>
{
// HttpListener instance, called before try open connection.
} ) ;
// Open http server connection
server . To . Open ( new Uri ( "http://127.0.0.1:8080/" ) ) ;
// Close http server connection
server . To . Close ( ) ; رسم خريطة // Map path
server . Map . Get ( "/" , async ( req , res ) => {
// Handle async: GET
} )
server . Map . Post ( "/user" , ( req , res ) => {
// Handle sync: POST
} ) ;
// map using dynamic URL
server . Map . Delete ( "/post/{userId}/group/{groupId}" , async ( req , res ) ) =>
{
string userId = req . Param [ "userId" ] ;
string groupId = req . Param [ "groupId" ] ;
// Handle async: Delete from dynamic URL path
} ) ;
server . Map . WebSocket ( "/echo" , ( req , ws ) =>
{
// Handle websocket connection from path
} ) ;
/*
You can map:
* Get # get request
* Post # post request
* Delete # delete request
* Put # put request
* Patch # patch request
* Trace # trace request
* Options # options request
* Head # head request, (only head)
* All # all http nethod request
* WebSocket # websocket request
*/
الوسيطة /*
Note: Middlewares is executed in added order
*/
// Global Middleware (*don't have workflow path)
server . Middleware . Add ( async ( req , res , next ) => {
// verify request timer
Stopwatch watch = new Stopwatch ( ) ; // init timer
next ( ) ; // call another middleware.
watch . Stop ( ) ; // stop timer
res . Header . Add ( "Request-Timer" , watch . ElapsedMilliseconds . ToString ( ) ) ;
} ) ;
// Local middleware (have workflow path)
server . Middleware . Add ( "/admin" , async ( req , res , next ) => {
if ( MyApp . CheckAdminByHeader ( req . Header ) )
{
res . Header . Add ( "Admin-Token" , MyApp . RefreshAdminHeaderToken ( req ) ) ;
// call next middleware
next ( ) ;
// now. all middleware is executed. (because this is two way middleware)
res . Header . Add ( "Request-Delay" , ( DateTime . UtcNow - timer ) ( ) ) ;
}
else
{
res . Header . Add ( "Content-Type" , "application/json;charset=UTF-8" ) ;
await res . Send ( 404 , "{ 'error': 'invalid request.' }" ) ;
// skip other middlewares:
// next();
}
} ) ; |
رودب | عميل using Netly ;
RUDP . Client client = new RUDP . Client ( ) ; client . On . Open ( ( ) =>
{
printf ( "connection opened" ) ;
} ) ;
client . On . Close ( ( ) =>
{
printf ( "connection closed" ) ;
} ) ;
client . On . Error ( ( exception ) =>
{
printf ( "connection error on open" ) ;
} ) ;
client . On . Data ( ( bytes , type ) =>
{
printf ( "connection received a raw data" ) ;
} ) ;
client . On . Event ( ( name , bytes , type ) =>
{
printf ( "connection received a event" ) ;
} ) ;
client . On . Modify ( ( socket ) =>
{
printf ( "called before try open connection." ) ;
} ) ; // open connection if closed
client . To . Open ( new Host ( "127.0.0.1" , 8080 ) ) ;
// close connection if opened
client . To . Close ( ) ;
// send raw data if connected
client . To . Data ( new byte [ 2 ] { 128 , 255 } , RUDP . Unreliable ) ;
client . To . Data ( "hello world" , NE . Encoding . UTF8 , RUDP . Reliable ) ;
// send event if connected
client . To . Event ( "name" , new byte [ 2 ] { 128 , 255 } , RUDP . Unreliable ) ;
client . To . Event ( "name" , "hello world" , NE . Encoding . UTF8 , RUDP . Reliable ) ; الخادم using Netly ;
RUDP . Server server = new RUDP . Server ( ) ; server . On . Open ( ( ) =>
{
printf ( "connection opened" ) ;
} ) ;
server . On . Close ( ( ) =>
{
printf ( "connection closed" ) ;
} ) ;
server . On . Error ( ( exception ) =>
{
printf ( "connection error on open" ) ;
} ) ;
server . On . Accept ( ( client ) =>
{
client . On . Open ( ( ) =>
{
printf ( "client connected" ) ;
} ) ;
client . On . Close ( ( ) =>
{
// Only if use connection is enabled.
printf ( "client disconnected" ) ;
} ) ;
client . On . Data ( ( bytes , type ) =>
{
if ( type == RUDP . Reliable ) { .. . }
else if ( type == RUDP . Unreliable ) { .. . }
else { .. . } /* type == RUDP.Sequenced */
printf ( "client received a raw data" ) ;
} ) ;
client . On . Event ( ( name , type ) =>
if ( type == RUDP . Reliable ) { .. . }
else if ( type == RUDP . Unreliable ) { .. . }
else { .. . } /* type == RUDP.Sequenced */
printf ( "client received a event" ) ;
} ) ;
} ) ; // open connection
server . To . Open ( new Host ( "127.0.0.1" , 8080 ) ) ;
// close connection
server . To . Close ( ) ;
// broadcast raw data for all connected client
server . To . DataBroadcast ( "text buffer" , RUDP . Unreliable ) ;
server . To . DataBroadcast ( new byte [ ] { 1 , 2 , 3 } , RUDP . Reliable ) ;
server . To . DataBroadcast ( new byte [ ] { 3 , 2 , 1 } , RUDP . Sequenced ) ;
// broadcast event (netly event) for all connected client
server . To . EventBroadcast ( "event name" , "text buffer" , RUDP . Unreliable ) ;
server . To . EventBroadcast ( "event name" , new byte [ ] { 1 , 2 , 3 } , RUDP . Reliable ) ;
server . To . EventBroadcast ( "event name" , new byte [ ] { 3 , 2 , 1 } , RUDP . Sequenced ) ; |
WebSocket | عميل using Netly ;
HTTP . WebSocket client = new HTTP . WebSocket ( ) ; client . On . Open ( ( ) =>
{
// websocket connection opened
} ) ;
client . On . Close ( ( ) =>
{
// websocket connection closed
} ) ;
client . On . Error ( ( exception ) =>
{
// error on open websocket connectin
} ) ;
client . On . Data ( ( bytes , type ) =>
{
if ( type == HTTP . Binary ) { .. . }
else if ( type == HTTP . Text ) { .. . }
else { /* NOTE: it's imposible */ }
// raw data received from server
} ) ;
client . On . Event ( ( name , bytes , type ) =>
{
if ( type == HTTP . Binary ) { .. . }
else if ( type == HTTP . Text ) { .. . }
else { /* NOTE: it's imposible */ }
// event received from server
} ) ;
client . On . Modify ( ( wsSocket ) =>
{
// modify websocket socket
} ) ; // open websocket client connection
client . To . Open ( new Uri ( "ws://127.0.0.1:8080/echo" ) ) ;
// close websocket client connection
client . To . Close ( ) ;
// send raw data for server
// text message
client . To . Data ( "my message" , HTTP . Text ) ;
// binnary message
client . To . Data ( NE . GetBytes ( "my buffer" ) , HTTP . Binary ) ;
// send event (netly event) for server
// text message
client . To . Event ( "event name" , "my message" , HTTP . Text ) ;
// binnary message
client . To . Data ( "event name" , NE . GetBytes ( "my buffer" ) , HTTP . Binary ) ; الخادم using Netly ;
using Netly . Interfaces ;
HTTP . Server server = new HTTP . Server ( ) ;
IHTTP . WebSocket [ ] Clients = server . WebSocketClients ; server . Map . WebSocket ( "/chat/{token}" , async ( req , ws ) =>
{
// Accept websocket from dynamic path
string token = req . Params [ "token" ] ;
// validate websocket connection from params
if ( Foo . Bar ( token ) == false )
{
ws . To . Close ( ) ;
}
ws . On . Modify ( .. . ) ;
ws . On . Open ( .. . ) ;
ws . On . Close ( .. . ) ;
ws . On . Data ( .. . ) ;
ws . On . Event ( .. . ) ;
} ) ;
server . Map . Websocket ( "/echo" , ( req , ws ) =>
{
// Handle websocket on /echo path
ws . On . Modify ( ( wsSocket ) =>
{
// modify server-side websocket ocket
} ) ;
ws . On . Open ( ( ) =>
{
// server-side websocket connection opened
} ) ;
ws . On . Close ( ( ) =>
{
// server-side websocket connection closed
} ) ;
ws . On . Data ( ( bytes , type ) =>
{
if ( type == HTTP . Binary ) { .. . }
else if ( type == HTTP . Text ) { .. . }
else { /* NOTE: it's imposible */ }
// server-side websocket received raw data
} ) ;
ws . On . Event ( ( name , bytes , type ) =>
{
if ( type == HTTP . Binary ) { .. . }
else if ( type == HTTP . Text ) { .. . }
else { /* NOTE: it's imposible */ }
// server-side websocket received event
} ) ;
} ) ; server . On . Open ( ( ) =>
{
// http server opened
} ) ;
server . On . Close ( ( ) =>
{
// http server closed
} ) ;
server . On . Error ( ( exception ) =>
{
// http server open error
} ) ;
server . On . Modify ( ( httpListener ) =>
{
// HttpListener instance, called before try open connection.
} ) ;
// Open http server connection
server . To . Open ( new Uri ( "http://127.0.0.1:8080/" ) ) ;
// Close http server connection
server . To . Close ( ) ; // open websocket client connection
server . To . Open ( new Uri ( "ws://127.0.0.1:8080/echo" ) ) ;
// close websocket client connection
server . To . Close ( ) ;
// broadcast raw data for all connected websocket socket
// text message
server . To . WebsocketDataBroadcast ( "my message" , HTTP . Text ) ;
// binnary message
server . To . WebsocketDataBroadcast ( NE . GetBytes ( "my buffer" ) , HTTP . Binary ) ;
// broadcast event (netly event) for all connected websocket socket
// text message
server . To . WebsocketEventBroadcast ( "event name" , "my message" , HTTP . Text ) ;
// binnary message
server . To . WebsocketEventBroadcast ( "event name" , NE . GetBytes ( "my buffer" ) , HTTP . Binary ) ; |
بايتر | لمزيد من المعلومات والتفاصيل، راجع معلومات Byter الرسمية
بدائية using Byter ;
تحذير البدائية يمكنها إجراء تسلسل/إلغاء تسلسل البيانات المعقدة، على سبيل المثال (T[]، List، Class، Struct، Enum).
مثال
امتداد using Byter ;
|
رموز التكامل والتفاعل الأمثلة
معيار | وحدة التحكم using System ;
using Netly ;
public class Program
{
private static void Main ( string [ ] args )
{
UDP . Client client = new UDP . Client ( ) ;
client . On . Open ( ( ) =>
{
Console . WriteLine ( < some - text - here > ) ;
} ;
client . On . Close ( ( ) =>
{
Console . WriteLine ( < some - text - here > ) ;
} ;
client . On . Error ( ( exception ) =>
{
Console . WriteLine ( < some - text - here > ) ;
} ;
while ( true )
{
if ( ! client . IsOpened )
{
client . To . Open ( new Host ( "1.1.1.1" , 1111 ) ) ;
}
else
{
Console . WriteLine ( "Message: " ) ;
string message = Console . ReadLine ( ) ;
client . To . Data ( message ?? "No message." , NE . Encoding . UTF8 ) ;
}
}
}
} |
---|---|
محرك الكتان | البرنامج النصي using System ;
using FlaxEngine ;
using Netly ;
public class Example : Script
{
public string message ;
internal UDP . Client client ;
public override void Awake ( )
{
client = new UDP . Client ( ) ;
client . On . Open ( ( ) =>
{
Debug . Log ( < some - text - here > ) ;
} ;
client . On . Close ( ( ) =>
{
Debug . Log ( < some - text - here > ) ;
} ;
client . On . Error ( ( exception ) =>
{
Debug . Log ( < some - text - here > ) ;
} ;
}
public override void Start ( )
{
client . To . Open ( new Host ( "1.1.1.1" , 1111 ) ) ;
}
public override void Update ( )
{
if ( ! client . IsOpened )
{
client . To . Open ( new Host ( "1.1.1.1" , 1111 ) ) ;
}
else
{
if ( Input . GetKeyDown ( KeyCode . Space ) )
{
client . To . Data ( message ?? "No message." , NE . Encoding . UTF8 ) ;
}
}
}
} |
محرك الوحدة | سلوك أحادي using System ;
using FlaxEngine ;
using Netly ;
public class Example : MonoBehaviour
{
public string message ;
internal UDP . Client client ;
private void Awake ( )
{
client = new UDP . Client ( ) ;
client . On . Open ( ( ) =>
{
Debug . Log ( < some - text - here > ) ;
} ;
client . On . Close ( ( ) =>
{
Debug . Log ( < some - text - here > ) ;
} ;
client . On . Error ( ( exception ) =>
{
Debug . Log ( < some - text - here > ) ;
} ;
}
private void Start ( )
{
client . To . Open ( new Host ( "1.1.1.1" , 1111 ) ) ;
}
private void Update ( )
{
if ( ! client . IsOpened )
{
client . To . Open ( new Host ( "1.1.1.1" , 1111 ) ) ;
}
else
{
if ( Input . GetKeyDown ( KeyCode . Space ) )
{
client . To . Data ( message ?? "No message." , NE . Encoding . UTF8 ) ;
}
}
}
} |
تحذير: | تهيئة معالجات الأحداث مرة واحدة، وليس في الحلقات . قم بإعداد المعالجات باستخدام أساليب `..On.` في طرق التهيئة مثل `Awake()` أو `Start()`. تجنب إعداد هذه العناصر بشكل متكرر في حلقات التحديث للحفاظ على الأداء. التعامل مع إجراءات البروتوكول بحكمة . استخدم التوابع `..To.`، مثل `..To.Open()`، و`..To.Data()`، و`..To.Close()`، مع الإدارة الدقيقة. تأكد من أنك لا تفتح الاتصال إلا عندما لا يكون مفتوحًا بالفعل، ولا ترسل البيانات إلا عندما يتم التأكد من أن الاتصال نشط. تجنب استدعاء هذه الأساليب في حلقات ضيقة. // OK 100% Recommended
private void Start ( )
{
var client = .. . ;
client . On . Open ( ( ) => .. . ) ; // e.g generic handler
client . On . Open ( ( ) => .. . ) ; // e.g only to send "Hi"
client . On . Event ( ( name , bytes , ? ) => .. . ) ; // e.g generic event handler
client . On . Event ( ( name , bytes , ? ) => .. . ) ; // e.g only to handle A event
client . On . Event ( ( name , bytes , ? ) => .. . ) ; // e.g only to handle B event
client . To . Open ( .. . ) ;
} public void Update ( )
{
client . To . Open ( .. . ) ; // [OK? - May Not In Loop?]
client . To . Data ( .. . ) ; // [OK? - May Not In Loop?]
client . To . Event ( .. . ) ; // [OK? - May Not In Loop?]
client . To . Close ( .. . ) ; // [OK? - May Not In Loop?]
ws . On . Open ( ( ) => .. . ) ; // [BAD - Never In Loop]
ws . On . Close ( ( ) => .. . ) ; // [BAD - Never In Loop]
ws . On . Data ( ( bytes ) => .. . ) ; // [BAD - Never In Loop]
ws . On . Error ( ( exception ) => .. . ) ; // [BAD - Never In Loop]
ws . On . Event ( ( name , bytes ) => .. . ) ; // [BAD - Never In Loop]
} |