Home> Strategy for developing first defense defense: start from 0 and end at 0
Strategy for developing first defense defense: start from 0 and end at 0
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  • light in the stormlight in the storm

    The glyph explains tear, Heroic Strike uses damage increase, War Cry uses delay, Execution uses to increase the upper limit, Big Jump, Charge uses charge, and the rest are up to you, basically not needed. Special boss description 150 Ice Throne Green Dragon This monster is the first monster that can passively restore blood. The play method is very simple and maximizes the use of output. Keep 2 layers of tear, shield block only needs to be renewed, and other rages will be mindless to use heroic strike. This is the first boss that must be fought by hand, and there is no automatic shield block. 190 A certain monster in the Black Dragon Palace. This monster can add blood to itself. It needs to be interrupted. There is nothing else. 195 The hunter in the Flame Palace is frozen. Please note that the remaining duration of the shield cannot be less than 3 seconds. 230 The Ancient Demon Treasure House. 4 dogs enter the map and start a violent return. Anger, then eat and drink to delay the anger, then block with a layer of shield, then counterattack with the bloodthirsty shield wall, then charge with full storm, then just stack the shield and block normally and fight normally. If you are still beaten, you can charge and then step on the shock wave. After being stunned, continue to stack the shield and block normally. 235 Heart of Fear, the big bug will take the initiative to increase blood, just interrupt it. 240 Peak of Storm, Dark Moon Gemini recommends setting up the automatic rebound... Both of these guys can control it, and there is not much space when fighting manually. Output... It is better to directly engage the rebound, at least it will not roll over. Of course, you can also use a passive that reduces the control time by 40%, which will be much more comfortable. 250 The war chief will passively regenerate blood and summon mobs. Therefore, the summons of mobs must be interrupted, otherwise your attacks will not be able to hit the main body. Due to land reclamation, the equipment is not much better. If you don’t have any strengthening gems, You can never kill him. That's about it, please add if there are any omissions. Except for monsters with active and passive blood recovery skills, all other monsters can be killed purely by rebounding, but the time is slower. 250 Orc Holy Land No. 2 can also be used. I forgot to watch a movie when I was playing. I am not sure how long I played. Anyway, I bounced him and he lost half of his health. Regarding interrupt recharging, 2 big jumps = one interrupt every 10 seconds, plus shock wave, there are only three interrupts. If you want to interrupt all skills, you have to buy the second accessory, Battle Cry Stun. If you don’t want to buy it, , then you have to know which skills must be interrupted and which ones are unnecessary. All I can say is that this accessory is not necessary. I don’t have one even in my large size. Regarding followers, you should bring them as long-range as possible. Bringing melee followers may cause you to grab aggro and get beaten. If you don't get beaten, you will have no anger. If you break the shield and block it, it will easily overturn. Regarding beheading, use it with caution. If you are not skilled, it is easy to break your anger, break your shield, block your vehicle, and overturn. That’s all I can think of. I’ll talk about the other ones when I have time.

Other Q&A
  • The journey home on a moonlit nightThe journey home on a moonlit night

    Brother, you have written so much, but I dare say that more than 90% of people will not take a glance at it. There is also a wool strategy for anti-war. It is a cliché. Master x10, it is that simple.

  • The moonlight is picturesqueThe moonlight is picturesque

    Isn't it possible to clear the level by just blocking and grinding all the way through the defensive battle...

  • night starry skynight starry sky

    I just want to know how long it will take for you to retaliate after being summoned infinitely.

  • The voyage of dreamsThe voyage of dreams

    If the anti-war proficiency, critical hit, and rapid damage increase attributes are well matched, there is only so much that can be done with a good shield stack. What the boss can say is to interrupt control skills and summoning skills.

  • Flowers bloom in dreamsFlowers bloom in dreams

    To prevent the fight, I would like to add that I didn’t fight the Orc Holy Land. The last boss hit 50% after the transformation and I was really impatient... That’s it, believe it or not. Output method, don’t do anything before the shield block is stacked up to five layers (except for 230 Ancient Demon Treasure House 4 dogs). After the stack is full, use unlimited shield block to save trouble and rely on counter damage. If you want to be efficient, just use your hands, and hang up while keeping the shield block constant. When playing Heroic with full tear, it should be noted that some bosses have control skills, so leave enough room, otherwise it will be easy to die if they are broken. For regional missions, starting from the middle of the fourth picture, you have to rely on shielding and counter-injury. If you manually use shield and block to fight heroically, it is more recommended to directly use automatic counter-injury. In fact, it is not as slow as imagined.

  • The blue in my heartThe blue in my heart

    If you don’t understand, just ask, do you need strategies for defending the station?

  • dancing lightlydancing lightly

    GS14UPE03O mutual binding