A summary of one of Lutou's games. Although Bao Ring's game is not finished, this game probably won't be finished either. This article is actually a collection of the so-called meat pigeon elements in Summit of the Gods during the closed beta, so that everyone can roughly know what buffs are in each different god. Among them, [Challenge] rewards should be non-fixed content, with data changing according to different rarities. It is impossible to have pictures, just text version. Because it is only internal testing data, we do not rank the strengths and weaknesses, and we are not responsible for the content. After all, the green guys will secretly adjust it. God of Chaos———————————————— Master? White/Blue/Purple/Orange The controlled enemy receives 20%/30%/40%/50 damage %, the enemy is more vulnerable to damage? The orange vulnerability effect is 10%, the attack power of all source of chaos and orange leader heroes is 50%, but the attack power of the other two following heroes is -30%, the leader evil god mark is white/purple every other 21/15 seconds, apply a vulnerability effect to a random enemy. All God's Contempt White/Blue/Purple leader heroes will taunt surrounding enemies every 18/16/14 seconds. The effect lasts for 3 seconds. The leader is void. Enchantment·White/Purple/Orange has a 15% chance to directly gain 1/3/4 points of assault energy when performing basic attacks. All beings are equal. When Orange casts an assault skill, all the lives of all heroes will be equally divided. All Beginning of Chaos·White ( Level 2)/Blue When all orbs hit, they will be vulnerable to damage for 4/4 seconds. All Gods of Lightning—————————————————————— Thunder Enchant· Every time White/Blue performs a normal attack, they will cast 1 thunderbolt on a random enemy, causing magic damage (damage rate 150%). When White/Blue/Purple/Orange performs an assault skill, it will target 3/4 random enemies. /6 enemies release 1 thunderbolt (damage rate 150%), all of them will be sent to White/Blue/Purple/Orange. 9/12/15/18 seconds before the battle starts, all of our team’s attack speed will be 100%, and all of them will be lightning-fast. ·When White/Purple casts the orb, it will cast 1 thunderbolt (damage rate 150%) on 1/3 random enemies. All lightning will be reflected. ·Blue/Purple will have a 20%/22% chance to dodge when receiving the enemy's normal attack. After successfully dodging, the thunder will fall (damage rate 150%). All Earth God———————————————————— Rock-solid Orange Our armor will be more difficult to consume. All military supplies replenished·White/Purple After killing the enemy, allies near the enemy will gain armor (conversion rate 3%/9%), all earthquake attacks·White/Purple When there is armor, every 10 seconds It will release a powerful shock wave centered on itself, causing physical damage (damage rate 120%/180%). Quicksand will form in front of all white/blue leader heroes in the quicksand area, causing magic damage to the enemy and slowing down the enemy (damage per second). rate 90%/120%), Leader Earth Enchantment·White/Purple/Orange has 10% armor, the damage caused by basic attack is 1%/3%/4%, all earth shields? White/Blue/Orange cast During the assault skill, the invincible effect is obtained, which lasts for 3/4/6 seconds. All damage will be reflected. White/blue/purple heroes will reflect 12%/15%/20% of the damage received to enemies, warriors, and guards within 150 yards around them. Earth Skin·White/Blue/Purple Damage reduction rate 10%/12%/15%. Warriors and Guardians' Heart of Divine Blessing·White Collision Orb hits the hero to make them invincible for 2 seconds. All Rock Warrior Armor·Blue/Purple At the beginning of the round, all heroes gain 30%/40% armor, and all Gods of War———————————————— Bloodthirsty Fighting Mania·White/Blue/ There is a 15% chance of obtaining a blood-sucking effect when purple attacks (recovery rate: 15%/24% (level 2)/21%). Warriors and guards sweep across thousands of armies. White/blue/purple/orange attacks have an additional effect on enemies in front of them. Causes 1 splash damage (damage rate 135%/180%/225%/270%). The wounds of warriors and guards will deepen. When blue/purple orbs hit, bleeding will be applied (damage rate 13%/16%). All War Roar·White/Blue/Purple When casting assault skills, roar at the enemy in front of you (damage rate 225%/300%/375%). And apply stun. Warrior, Guard Armor Sunder Master·White/Purple The damage caused by enemies with armor is 75%/150%. The enemy is hard to return. Orange bleeding no longer causes damage through displacement, but instead takes additional damage each time it is injured (damage rate 30%). All blood enchantments? White/Blue /Purple/Orange basic attacks will apply bleed (damage rate 10%/13%/16%/19%), all powerful collisions ·White/Purple/Orange Every 3 basic attacks, collide with the enemy and knock back 50/150 yards ( Damage rate 150%), Warrior, Guard Executioner·Orange. When the acid man's health is lower than 15%, basic attacks will kill the enemy. Does not take effect on bosses, all gods of luck———————————————————— Eloquent tongue·White/Blue/Purple The price of all items in the shop -30/ 50/70, all enchantment masters·White/Orange. For each enchantment obtained, all heroes damage 20%/50%, all critical strikes·White/Blue/Purple/Orange critical damage 40%/60%/80%/100 %, all golden hands enchantment·white/blue normal attack has 15% chance to directly obtain 1/2 World Tree emblem, all lucky hands·white/orange basic attack critical hit rate 15%/25%, all jewels· White/Blue/Purple Orbs damage 15%/20%/25%, all Golden Blades·White/Blue/Orange attack damage 20%/25%/35%, all accumulated damage·Blue/Orange at the end of each round , the emblem of the world tree rewards 50/90, all rich white/blue/purple have 100 emblems of the world tree, the damage caused by all heroes is 3%/4%/5%, all the gods of frost———— —————————————— Frost Enchantment·White/Blue/Purple/Orange normal attack becomes frost damage (extra damage rate 30%/40%/50%/60%), and Reduce enemy movement speed and attack speed. Shooters and mages have subzero hypothermia. White/Blue/Purple/Orange. Frozen politicians take additional damage (damage 75%/100%/125%/150%), and enemy magic energy increases. Blue/Purple/Orange All mages. The damage is 15%/20%/30%. When the mage ice barrier blue/purple hero dies, the refrigerator will be triggered, freezing himself to restore 50% of his health and gain 5 seconds of invincibility. Triggered once in round 4/3. When all Immortal Glacier White/Blue/Purple/Orange perform assault skills, the leader hero will launch a glacier offensive to freeze the enemy for 3/4/5/6 seconds (damage rate 180%/240% /300%/360%), the leader Frost Shield White/Blue/Orange hero breaks the armor and casts Frost Nova to freeze the surrounding politicians and regain armor (conversion rate 150%), cooldown 18/16/12 Seconds, all are slowly frozen·White/Blue. When the enemy is slowed down for more than 10 seconds, it will be frozen for 2/3 seconds. Each dare can trigger it once at most. The enemy's Ice Orb·White/Blue/Orange is released at the beginning. 1/2/4 ice orbs, constantly bouncing on the field (damage rate 120%), all the God of Fire———————————————— Master of Fire Control ·White/blue fire damage 30%/40%, all fire enchantments ·White/blue/purple basic attack critical hit rate 9%/12%/15%, additional ignition is applied when basic attack critical hit, all southern barbarian wildfire·white/ Blue/Purple/Orange get 1/2/3/4 Southern Barbarian Fire, which rotates around all warriors and guard heroes (damage rate 90%/120%/150%/180%), warriors and guards are in blazing fire·White/ Blue/Orange ignite damage 37%/50%/75%, all Revenge Seeds·White/Blue/Purple will apply Phoenix Seed to an enemy every 9 seconds. After death, it will launch 2/4/6 Wind Phoenix ( Damage rate 150%), the enemy's fire oil bottle white/blue/purple/orange throws a fuel bottle every 5 seconds (damage rate 120%/150%/180%/210%) and applies ignite, mage, support Dragon Slaying Skill·White/Purple/Orange Every 5/3/2 normal attacks, launch 1 Dragon Slaying Slash (damage rate 150%), warriors and guards will fly fireballs·Blue (Level 2)/Purple orbs will cause When damaging, ignition will be applied, orb damage 20%/12%, all gods of nature————————————Poison Enchantment·White/Blue/Purple Attack applies an additional 1/1/2 layers of poison, and the poison damage is increased by 5%/10%/15%. When all Serenity Rain·White/Blue/Purple release assault skills, all heroes are healed (healing rate 120%/150% /180%), all energy research·White/Purple/Orange Assault energy acquisition speed 4%/10%/14%, all sources of life·White/Blue/Purple The maximum life limit of all heroes is 15%/20%/30% , all trees and vines are entangled, blue/purple, enemies close to the hero have a 15%/20% chance of being entangled every 10/10 seconds (damage rate 30%), all poison clouds are covered, all white/purple/orange When the orb hits, it will apply 1/3/4 layers of poison. Poison damage is 10%, all natural blessings·white/blue/purple/orange will slowly regenerate life during battle (healing rate per second is 2%/3%/4%/5%), all concentrated climbing·orange will no longer limit poisoning The maximum number of layers stacked, the poison damage received by all enemies is 50%, all Gods of Wind————————————————Hunting Specialization·White/Blue/Purple/Orange The damage of all shooters is 10%/15%/20%/30%. The shooters are afraid of heights. White/blue/orange enemies who fall into the abyss will be stunned for an additional 1.5/2/3 seconds when they fall back to the ground. The enemy is very fast. Supplement: The cooldown time of blue/purple orbs is -12%/15%. All tracking enchantments: white/blue/purple will fire an additional tracking arrow at a random enemy during normal attack (damage rate 60%/90%/120 %), Archer and Mage Gust Pursuit·White/Blue/Purple Every 12 seconds, the leader hero will shoot a whirlwind (damage rate 120%/150%/180%) and repel the enemy. The leader quickly attacks·White/Purple During the battle, the basic attack speed is 30%/50%. When all Fengjuan Yun·Blue/Purple releases assault skills, they will cast whirlwind in all directions centered on the leader to repel enemies (damage rate 150%/180%). Leader Abyss·Orange The damage taken by the enemy due to falling into the abyss is increased by 50%. Leader Challenge——————————————————————Suppression·Orange Challenge: It will be temporarily unavailable for the next 2 rounds. Assault skill reward: 50% of the acquisition amount of the Emblem of the World Tree in the future. Bulky Blue Challenge: 50% of the cooldown time of the orb in the next 3 rounds. Reward: -10% of the cooldown time of the orb in the next 5 rounds. Reduce Healing. Orange Challenge: In the next 5 rounds, I The healing effect received by the party is reduced by 50%. Reward: After that, the normal attack speed of all heroes is 60%. Destrength·Purple/Purple/Orange Challenge; The upper limit of the hero's health is temporarily reduced by 50% for the next 4/5 rounds. Reward: After that, the normal attack speed of all heroes is 60%. 45%/After that, the orb damage of all heroes is 30%/After that, the cooldown time of the orb is -20%. Doom·Blue/Purple/Purple Challenge: The next 5/6 rounds of blessing selection will reduce 1 option. Reward: After that, the normal value of all heroes Attack speed 30%/After that, the maximum health of all heroes is 30%/After that, the cooldown time of the orb is -15%. Power attack·White/Purple/Orange/Orange Challenge: The enemy damage is increased by 30% for the next 2/4/5 rounds. Reward: All after that. The hero's orb damage is 10%/then the acquisition amount of the Emblem of the World Tree is 40%/the assault energy at the beginning of the next round is 50%/then a legendary blessing is performed immediately. Select Exhaustion·Purple/Orange Challenge: Next 4/5 rounds Our hero loses 2% life bonus every second; after that, the cooldown time of the orb is -15%/immediately after that, perform an epic blessing. Choose Containment and White Challenge: 20% of the number of political figures in the next 2 rounds. Reward: All after that. The hero's basic attack speed is 15%. Poverty·Orange Challenge: Unable to obtain the Emblem of the World Tree in the next 5 rounds. Reward: After that, the upper limit of the health of all heroes is 40%. Scattered·Purple/Orange Challenge: Each time the orb is used in the next 4/5 rounds, Loss of 15% life reward: Immediately obtain 450 World Tree Emblem/After that, the basic attack speed of all heroes is 60%. Exhaustion·Purple Challenge: In the next 4 rounds, every time you use an assault skill, you will lose 30% of life reward: The world after Obtain 40% of the Tree Emblem ————————————————————————