Hello fellow players! Recently, many players have requested updates more and more frequently, wanting to know the development progress of the game. Today I will report to you the current development progress, and we will report it every once in a while. Please supervise it.
In addition, players are more concerned about how the game is played. We are an ancient simulation business game with [high degree of freedom and high degree of restoration] as the core, coupled with other interesting gameplay.
Okay, everyone, please check the schedule first↓
Development schedule
The following is an introduction to some game content:
1. Agriculture, forestry, animal husbandry and fishery
Here, you can experience the life of ancient farmers. We have leisure activities such as farming, growing fruits and vegetables, and raising fish. Spring plowing and autumn harvest are the trajectory of your life. The harvest of crops is full of joy that slightly raises the corners of your mouth. Your crops can be processed into various necessities. In addition, we have also received many requests from players who want to reduce their heinousness. We will consider cutting off daily and weekly task requirements to reduce the burden on players and make casual games truly relaxing.
2. Trading market
I said before when replying to players who commented that what I really want to do is a simulation business game with a high degree of freedom and a high degree of restoration of ancient life. Bartering, on the one hand, can reduce the player’s krypton cost, and it can also restore social life to a high degree. After all, whether in ancient times or modern times, there is barter behavior. Some time ago, I saw on Douyin, "Fisherman, trade fish for everything." ” video, I laughed hard and decided to add this design to the game.
3. Time/season system
We will also add day and night settings in the game. There will be a bustling market during the day and a lively night market at night. As the saying goes: "Beyond the Qingshan Tower outside the mountains, when will the singing and dancing in the West Lake be closed?" The night market life will also have a night market. There are also tea houses and wine shops on the streets, where you can listen to music on the hook. As for the four seasons, we will encourage the planting of different crops. Crops suitable for planting in the season will be more profitable, striving to restore reality.
4. Construction gameplay
Our construction allows players to customize the land development, and compared to traditional simulation management games, our land can also be rented out to others, and the income after sleep is stable. Moreover, our construction is free construction. You can do whatever you want. DIY is the characteristic of our construction. In addition, for some girls, if they have sensory needs in the future, we will also develop a related appearance and more architectural features.
5.Friend gameplay
How can a casual and simulated business be without a social system? In addition to basic chatting, the friend function we are planning now can also visit, visit, travel together, and trade. As for the marriage system, there is no such consideration yet. After all, they are the people in charge of two cities. If they get married, there will be more problems involved. It doesn't make much sense to just add a title.
6. Hermit gameplay
If you make friends with hermits and complete hermit tasks, they will teach you some knowledge about life, skills in building and making daily necessities, and even learn skills, such as scientific research, craftsmanship, travel, thaumaturgy, weapons, business, etc., for Provide players with richer means of interaction.
7.Business gameplay
You may just be a "high-end businessman" selling fish at the beginning, but as your business talent improves, you can build a large-scale market and earn profits to become a "high-end boss". We are now planning to design canals and ocean trade gameplay. Canals can connect your cities to those of other players. This is not only a way for players to interact with each other, but also a means to earn tax revenue. You can set the tax yourself, but be aware that if the tax is low, your revenue will be less. If the tax is high, players will not dock at your dock. Yes.
The above is an introduction to part of the gameplay of our game. If you have any questions about our existing gameplay, what do you like, what do you think needs to be improved, and what are your favorite gameplays for other simulation business games, you can recommend them to me in the comments.
After reading it, I think there is such a thing as a trading market, but I am wondering if it can be more concrete. For example, we already have day and night, so can we also set the concept of opening and closing the market? , Furthermore, once there is a market, you can divide the areas and classify the stalls, and everyone can buy and sell in the corresponding areas according to their own needs and wishes. Furthermore, you can consider adding a random climate and weather system. In this case, you can really rely on the weather, plowing in spring, planting in summer, harvesting in autumn and storing in winter. The seasons rotate and you can experience the ups and downs of this year's bad harvest and this year's bumper harvest. Then, if there is really a high degree of freedom, can there be a system similar to professions? For example, I want to be a farmer, I want to be a bricklayer, I want to be an accountant, I want to be a butcher, I want to be a private school teacher, I want to Being a doctor, etc., you can have corresponding employment positions and realize the real ancient working life (social animals do not distinguish between ancient and modern times, hahaha). Finally, can you consider selecting development points on the big map, so that you can choose plain development, wetland development, and The boss chooses to challenge various options such as the development next door, and then there will be a gathering of towns and neighbors grouping together. In this case, there can even be a game similar to the selection of civilized towns. There are probably so many ways to play, if the official can see it, Please give it some thought! ! ! I also hope the game can be released soon! ! !
Looking forward to playing the closed beta
If it meets these standards, it will definitely become popular. Nowadays, there are basically no such real casual games. For example, the city next door just plays games under the guise of leisure to make money. Looking forward to the launch of this game
This painting style is good, I hope it will be the same as in the picture soon
come on
Looking forward to the closed beta! ! ! ! !
Looking forward to it, come inside!
How long will it take to be online? I’ve been waiting until now.
Looking forward to the closed beta and looking forward to this game
Come on, it looks fun