Home> [Q&A] Issue 2: The Big Wrong Planner presents the game development progress
[Q&A] Issue 2: The Big Wrong Planner presents the game development progress
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  • autumn night starsautumn night stars

    After reading it, I think there is such a thing as a trading market, but I am wondering if it can be more concrete. For example, we already have day and night, so can we also set the concept of opening and closing the market? , Furthermore, once there is a market, you can divide the areas and classify the stalls, and everyone can buy and sell in the corresponding areas according to their own needs and wishes. Furthermore, you can consider adding a random climate and weather system. In this case, you can really rely on the weather, plowing in spring, planting in summer, harvesting in autumn and storing in winter. The seasons rotate and you can experience the ups and downs of this year's bad harvest and this year's bumper harvest. Then, if there is really a high degree of freedom, can there be a system similar to professions? For example, I want to be a farmer, I want to be a bricklayer, I want to be an accountant, I want to be a butcher, I want to be a private school teacher, I want to Being a doctor, etc., you can have corresponding employment positions and realize the real ancient working life (social animals do not distinguish between ancient and modern times, hahaha). Finally, can you consider selecting development points on the big map, so that you can choose plain development, wetland development, and The boss chooses to challenge various options such as the development next door, and then there will be a gathering of towns and neighbors grouping together. In this case, there can even be a game similar to the selection of civilized towns. There are probably so many ways to play, if the official can see it, Please give it some thought! ! ! I also hope the game can be released soon! ! !

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