This guide was written after only two days of playing. It aims to reduce detours for newbies and build for subsequent development.
Simple summary, upgrade, nothing else
This is the main interface of the game, with gold coins, experience and diamonds displayed at the top.
The middle shows you and the monster.
As for the bottom, there are various functions.
game interface
The equipment function should be enabled at the start of the game. In it, you can strengthen equipment, set gems, and replace equipment.
Equipment interface
Personally, I recommend that equipment only enhance attack, life, and life recovery. The following are the main attributes attached to various types of equipment:
equipment
Gem setting
It is recommended to set more rubies, yellow sapphires and purple sapphires. Kryptonians can buy sapphires in small quantities.
Many newbies may not know how to upgrade their characters when entering the game.
Character attribute interface
Click here to open the character attribute interface. When you first enter the game, this is unlocked. You can open and upgrade character attributes.
To upgrade and add points, it is recommended to increase strength and go out with all your strength. After all, it is normal for us Gandalf to smash the enemy's head with a staff, right?
Let’s briefly introduce the properties:
Life regeneration is restored every 5 seconds
Mana regeneration occurs every 3 seconds
Combos, which may trigger multiple damage from one attack
attack speed, attack speed
Attack mana recovery, triggering an attack to restore the amount of mana, triggered combo only 20% of the mana recovery
Skill main interface
In the skill interface, as the character level increases, the number of skills that can be used will also increase. Of course, in the early stage, the higher the quality of the skills, the better. In the early stage, it is best for us to use green and white low-cooling skills.
The following will release the full level skill effects:
The above are the full-level skill effects. It is recommended that non-Kryptonians do not upgrade the skill level in the early stage. Only when the skill is upgraded to level 7 will the attack range be increased, which will be a big improvement. Other upgrades will increase the upper limit of the buff and the damage by 0.3%.
Skill affix
Regarding the in-game, the first novel feature that surprised me was the skill affixes. With affixes, you can have different effects on skills, such as instant kill, multiple releases, shields, etc. All of them have the effect of greatly improving skills.
In the early stage, it is recommended to mainly upgrade skill affixes.
The following releases the effects of full-level skill affixes:
Note that in the picture above, only the affixes with full level are the affixes that we can choose and upgrade independently.
In the early stage, it is recommended that if you have affix fragments, you can upgrade the shield affix.
The shield can withstand one damage, which can be said to be very convenient. The critical hits and explosion damage of the monsters behind are very high, and it will be very painful just once.
Affix fragments are produced by decomposing skills of blue quality or above.
Skill quality
Skills are divided into 5 qualities in total, with the lowest having no affixes and the highest having 4 affixes.
The basic cost of the skill is 10 points, and the cost will increase according to the level of the affix carried. Therefore, in the early stage, we try to use low-use group attack spells, so that the mana is enough to cast spells without losing mana.
ps: High-level mastery is actually a negative bonus, and low-level mastery is useless. We will see if there will be any adjustments in subsequent updates.
In the early stage of pushing pictures, it is still recommended that you use two random output skills in 5 seconds such as meteors and fireballs. As for Holy Light and Holy Shield, you can consider using it before level 100, but it is not recommended to use it all the time.
Spirit beasts add attributes to themselves. Spirit beasts have three attributes. Different spirit beasts have different bonuses.
And spiritual beasts can increase their stars and upgrade their quality. The initial improvement is not big, so you can ignore it for now.
In the early stage, scientific research does not improve much compared to level. You can leave it alone
The level of scientific research equipment in scientific research institutes is the basis for upgrading individual research.
Individual research is to improve personal attributes. Each research requires certain conditions, such as superior research level and scientific research equipment level (the early stage is not as fast as leveling up combat power)
Population research can be ignored in the early stage, because there are many monsters, and the increase is a percentage. When the damage is low in the early stage, it has basically no effect.
The function of the dungeon is to produce spiritual beasts and some materials. Of course, the number of dungeons will increase as the levels advance.
Note that the difficulty of the newly opened Mist Hidden Tower is still a bit high. It is not recommended to play it immediately after it is opened, except for Kryptonians.
There are three pages of talent trees, only one of which can take effect. Furthermore, talent points need to be ordered from top to bottom. The lower levels will have upper level point limits, so it is not recommended to look here in the early stage. Just throw it here after opening. Effortlessly improve character level
The secret realm produces fragments that are used to activate secret protection
Fragments can be synthesized into ores and then into crystal nuclei. It is not recommended to spend too many resources on this. Just lay it down every day. Upgrading the secret security adds less attributes than scientific research.
***, you can get it for free several times a day, and you can use the diamond lottery later. It is recommended to do the following in the early stage, which will produce level 4 gems and other materials. It’s quite profitable compared to the market, and mythical immortal equipment will also be produced.
Where to receive reward emails based on daily rankings, and where to redeem gift pack codes
There are currently two rankings. The rankings will be calculated and rewards will be given via email every day.
Divided into levels and combat power rankings
In the market, it is recommended to only buy skills, gold coins and gems (less sapphires), and buy a small amount of missing materials.
Beginner’s Guide (Basic Process and Content Introduction):
https://www.taptap.cn/topic/22000265
4. Getting Started
·Capital construction: What is different from most other Cairo games is that players will not have their wages deducted if they do not play. Therefore, you don’t have to worry too much about money in this game, but you must also be careful not to spend every penny left. , because maintenance fees will also be deducted for various facilities. Once the remaining funds are too low, it will result in the inability to participate in most competitions. In the early stage, there is also the possibility that the funds will not be repaid and a vicious cycle will occur. Once you find that you don’t have enough money, immediately look for a trophy competition to sign up for. If the funds have been lost, don't be nervous. The coach will change the training policy to "utilizing facilities first". Players will try their best to use the built facilities, and the funds will slowly return to normal. You can also spend lightbulb points to sign up with a sponsor. After the signing is successful, the sponsor will provide a sum of funds to share your financial worries.
·Content unlocking: The content that needs to be unlocked as the game progresses is divided into six aspects, namely players, coaches, sponsors, facilities (buildings), training methods and competitions, but the unlocking of each content is relatively simple. . The final number of players that can be recruited will be more than 80 (including 10 ordinary superstars and 2 super goalkeepers). Players are mainly unlocked through the activity "Blue Sky Football Classroom", and some players are unlocked through games and coaches; coaches are mainly unlocked through activities "Player Autograph Session" is unlocked, and some coaches are unlocked by winning games; sponsors are mainly unlocked through the "Player Handshake Meeting" event, and new sponsors may also be unlocked by increasing the team level; facilities (buildings) are mainly unlocked through The activity "Support around the club" is unlocked; the training method is mainly unlocked through the activity "Coach Lecture"; in terms of competition, the league will be unlocked step by step according to the team level and the dominance of the game, and the trophy competition is mainly unlocked through the activity "Production Views" Race Travel" to unlock. It can be seen from this that regional activities are the soul of this game.
·Player talents and abilities: When recruiting players, you can make a rough reference based on player talents (labels), ability value bar charts, and ratings (the money required for recruitment is also an important reference item). The different talents of different players mean that they are more qualified for a certain position, and also determine the upper limit of the player's ability. In this game, only superstars (except goalkeeping) and super goalkeepers (except physical fitness) can reach the theoretical peak of ability values ( That is 1000 points).
·Competition related: The competition is basically carried out automatically, and there are only two places that can be adjusted during the competition. One is the game strategy in the upper right corner, which is divided into "normal", "possession" and "long pass". When choosing to control the ball, players will make more dribbling moves and passes to nearby players; when choosing long passes, players will make more long passes and long shots; when choosing normal conditions, players will make more dribbling and long passes. Distribute it relatively evenly. Ball control is suitable for players with strong speed and skills, while long passing is suitable for players with good physical fitness. Depending on the overall strength of the team, occasionally adjusting the strategy may have miraculous effects. The other is to activate the halo, which is equivalent to cheating and is basically invincible. The halo is accumulated by the number of drops. After it is activated, it can only be used until a new goal occurs (including the opponent's goal, and halftime/the end of the game will also interrupt the halo effect). Therefore, the halo must be activated at the right time. It can only be used after Use when necessary.
5. Starting suggestions
1. Although this game has certain scenes and content (such as competition scenes, training scenes, and the construction of buildings, etc.), compared with other Cairo games that focus on construction, this game is essentially a business that tests the player's resource allocation ability. game. The reasonable use of funds and four points will determine the direction of the entire game, so you must pay great attention to their output and consumption, and use them wisely.
2. Compared with the Cairo game, which is mainly about business, this game incorporates a certain amount of confrontation. However, the game is still based on player attribute values. The higher the value, the greater the possibility of winning the game. Therefore, it is recommended to prioritize player attribute development and focus on unlocking superstars as early as possible. In the early stage, priority should be given to unlocking players and training methods for regional activities, followed by facilities and coaches, and sponsors should be signed as much as possible. Due to the relatively small number of points in each category in the early stage, the coach's policy should focus on training to improve the player's level and improve the player's ability, while retaining the points for use in special training for high-level players in the future. After unlocking a superstar, use special training as much as possible to develop the superstar's abilities until they become barren.
3. Offense is the best defense. Regarding the allocation of players, priority should be given to players with strong abilities to consider the forward position. A good forward is the key to scoring goals and winning. A team composed of two high-attribute superstar forwards is enough for a 7-8 level team. Shocked. Then consider midfielders, defenders and goalkeepers in order. In addition, although formations do not have much effect, it is recommended to choose ordinary formations and ordinary strategies in the early stage. The defensive strategy of defensive formation will cause players to be distributed near the penalty area, which is not conducive to offense, and sometimes even has a counterproductive effect on defense; the offensive strategy of offensive formation will often cause the opponent to steal the ball due to low player attributes in the early stage, resulting in even worse losses.
4. There is a special "change ticket price" during the event, which can affect the number of fans attending and income, but it has basically no sense of existence. It is recommended to directly set the price to the lowest (1G) without changing it.
5. At normal speed, one minute during the game is approximately equal to one second in the real world, and the entire game is approximately one and a half minutes in the real world. The game does not have a design similar to a quick battle, nor can it be skipped or paused. The formation plan is only done once before the start of the game and once at halftime. However, it is recommended to set the player list, formation and strategy before the official game starts, and then do not adjust them after careful inspection, because it is troublesome to adjust the players, and they may be misplaced if you are not careful. In addition, the players in this game are all iron men and will not get tired or injured, so the game does not write code for substitutions.
6. Frequently Asked Questions
1. After a few games, I felt like I couldn’t afford the salary.
The setting of this game is that players will be paid wages (appearance fees) when they play football, and will not be deducted if they do not play. However, as the number of appearances increases, the players' wages will increase. Therefore, you can consider forming a first-class strong team, and then forming a weaker second team. When playing against weak teams, use the second team to earn money. In addition, you can also play more high-prize tournaments, and you will get more funds, and the time cost will be relatively lower.
2. How to change team members?
After entering the player page, click on the player and a "substitute" button will appear in the lower right corner. After clicking on the bench, you can swap with the substitute player. In addition, after clicking on a player, and then clicking on other players on the page, you can swap positions. It should be noted that this place is prone to accidental touches, so be sure to check it carefully before exiting the player adjustment page.
3. The formation cannot be found.
There is currently a bug in the page for changing formations. If there are fewer formations, you can try dragging the black progress bar on the right to slide up and down, and other formations may appear. In addition, restarting the game should temporarily solve this problem. (Procedure: Still fixing, still fixing)
4. How to fire a player?
In this game, the upper limit of the number of players a club can hold is 30. At the end of each year, players can be fired and coaches changed. According to Cairo Club's usual style, players will say some farewell words to you when they are fired, including some heroic words such as "I will go to other teams to beat you", but you will read it again in the list of introduced players soon. to their presence. Of course, the secretary cannot be fired.
5. I feel that the content is very sparse and unreal.
This game has a long history of 12 years and even spans three World Cups, so a lot of content seems a bit outdated. Especially in terms of competition, quite a few rules of the game are actually abandoned, and it is basically a competition of player values. However, Football 1 has therefore become one of the representatives of early Cairo games, and it also laid the foundation for subsequent sports Cairo games (although strictly speaking, the first sports Cairo game should be Racing 1), and even Cairo Club later launched Basketball Story still uses the logic of Football Story. Many of the flaws and weaknesses of this game were also noticed by Cairo Society, so Cairo Society launched it a year later (November 2012, ported to Android in March 2013, and ported to iOS in April 2016) The sequel has been significantly upgraded and also has weak online capabilities. Although Football 2 is still at the beggar level in terms of game rules, it has been greatly improved in various aspects, and the difficulty has also increased linearly. If you don’t like the mode of Football 1 or are not used to it, you might as well take Football 1 as an appetizer, and look forward to the Chinese version of Football 2 being put back on the shelves in the future (you should be able to see it in your lifetime).
Champions League 2 7.9 Cairo Sim Pixel
The above is the introductory instructions, starting suggestions and frequently asked questions related to "Champion Soccer Story 1" related beginners' guide. I hope it will be helpful to everyone's play. Of course, these contents are more of my personal experience summary and are for reference only. Please correct me if there are any deficiencies or errors. People who are familiar with me should know that I am a Buddhist player who plays blindly, and the gameplay of the game is not static. You do not have to follow a certain strategy. Having fun is the most important thing~
#strategy#championshipfootballstory1 #cairogame
If you want picture quality but not picture quality, you need to play but there is no way to play.
Just look at the pictures in order. This may not be the best way to combine pets, but it may be the most life-saving method, the least reduction of top skills and top talents, and the highest minimum and upper limit of qualifications.
Did someone go over to give the main character’s father medicine for the main quest?
I personally particularly like black fur.
The mobile single-player RPG "Traveler on the Crossroads: Overlord of the Continent" (Chinese version) of the kingly Japanese-style RPG pixel game "Traveler on the Crossroads" officially authorized by SQUARE ENIX was exposed for the first time in China. It is represented by NetEase Games and is currently available. Reservations open on all platforms!
【Game introduction??】
The story of "Wanderer: Overlord of the Continent" will also unfold on the continent of Orustra where the eight protagonists of "Wanderer" traveled a few years ago.
In terms of plot, a brand new story will be created that is different from the original work. Travelers will embark on the journey as people selected by the ring of God, and follow the three directions of "richness, authority, and fame" according to their hearts, and according to the decisions they make, The choice of plot development will also change accordingly. During the adventure, you can invite travelers from eight professions to join your tour group, and together they can defeat evil forces and encounter monsters, battle wits and courage with NPCs, and experience many plots that may be heavy, heartwarming, or joyful.
This game is a single-player RPG. Each player can enjoy the game at his own pace and find his own journey experience.
The game contains 8 major professions: swordsman, dancer, businessman, scholar, pharmacist, ranger, hunter, and star officer. Players can choose appropriate professions and roles for training based on personal preferences or character characteristics. The mobile game version adopts the "8-player turn-based battle" system where 8 people form a team to fight together, allowing players to experience more professional cooperation and choose more exciting combat strategies. Players need to see through the weaknesses of various monsters and powerful enemies, and conduct battles by controlling the speed of brigade members (the order of attacks), multiple attacks, alternating front and rear guards, and the division of labor among supporters. After attacking a weak point for a certain number of times, the monster will be in a broken armor state. The enemy will be stunned and unable to move, and the damage received will also increase.
#All kinds of flavors are life
I have played the original version before, and I originally wanted to hang up every day for retirement, but I still couldn't help but top up the money. But after charging up a hundred or two hundred dollars, I realized that all the resources required to graduate with one card in a short period of time would add up to several thousand, or even tens of thousands, which is really difficult for people like me with a very low salary. Now after playing the game with a 0.1% discount, I can now have a gaming experience I have never had before by charging 20 yuan. I can even see myself in the top ten in the rankings. I am very happy and have a sense of accomplishment. I know everyone will say that game planning is a bad thing, but to be fair, who doesn’t play games just to have fun? Spend a little money, just spend a little, you are happy, the planning is happy, everyone is happy, isn’t it great, support this Keep making this game
When will the official public beta be launched? Then kick me again.
Hello fellow Lawmen!
As a game that attracts players with unique art, exquisite vertical paintings are an indispensable part. However, unlike other two-dimensional games on the market, the basic image of "Kappla Contract" is a character made of modeling materials. How to make the vertical painting and the model match well and look good is a big problem.
We also interviewed several players during the first beta test and showed them the created drawings. However, some players reported that although the vertical paintings are beautiful, they feel inconsistent with the model characters in the game. In fact, the art team was also worried about whether this two-dimensional style of vertical painting would match the realistic gashapon characters.
An attempt at vertical painting (first edition of vertical painting):
After some hard thinking, the art students decided to reluctantly abandon the style of the first version of the vertical painting, and changed the vertical painting to a three-headed body, making the overall look more childish and closer to the proportions of the model character.
Adjusted vertical painting:
I wonder if you have any better opinions and suggestions on the changes in vertical painting style~ Welcome to give us feedback in the comment area
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All players are welcome to join the QQ group to chat with us, and pay attention to test information in a timely manner~
"Kapula Contract" Official QQ Group No. 1