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Market order burst flow gameplay
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  • Stars shine in the night skyStars shine in the night sky

    This layout map is from the past. The map sizes are different. There are two production units of each type and 70 residential buildings. Please post the latest one.

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  • The evening breeze caresses the faceThe evening breeze caresses the face

    In terms of building upgrades, I guess the priority is Port > Town Hall > Others. As a kind of high-grade building materials, imported products are very valuable and need to increase revenue and reduce expenditure. If the first few levels of a residence/workshop or other building do not consume imported goods, you can upgrade or not depending on your availability. However, it is best to be cautious when you need to consume imported goods. This is called saving money. The port is the source of imported goods. Each odd-numbered level such as level 3/5/7 can add a dock. Each dock can harvest up to 3 random imported goods every 2 hours. Upgrades are given priority. This is called open source. The level of the city hall does not affect the speed of tax collection, but only affects the upper limit of tax hoarding. There is no need to rush to a higher level, just follow the parallel development of the technology tree. Increasing the level of the city hall means that more tax gold coins can be accumulated continuously during the offline period. The higher the upper limit, the more we can work and study offline for a long time without losing tax revenue. Although markets and restaurants are also core gameplay buildings in the current version, there is no obvious benefit from their upgrades. At least in the early stages of the game, the revenue from consumption-oriented buildings is not high, and residents only spend about 20 yuan each time.

  • courage in the windcourage in the wind

    Also, I’ll add it as I think of it. In order to meet market orders, each material should be developed in a balanced manner to avoid overproduction of some materials and the shortcomings of others. So here we chose one workshop for each type of material. Since once a building is built, it must be placed out and cannot be put away, so I am more cautious about adding new buildings. Otherwise, I will be forced to open more land to place buildings, which may be redundant, useless and unsightly. When the technology tree reaches a certain level, the upper limit of agriculture and manufacturing workshops will be increased by 1, but I think they are of little use in meeting market orders. I am afraid that the market requires a balanced supply based on the types of materials that can be produced. If low-yield supplies such as beer and tools cannot keep up, other supplies will be in vain.

  • Chasing dreams in the windChasing dreams in the wind

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  • The sky is full of sunsetThe sky is full of sunset

    Thanks. Learn your mix.