I see that many newbies are asking how to choose a faction. Today I will talk about some of my superficial experiences. I hope it can be helpful to everyone.
As a civilian player, my record is that I have completed the top 5 of climbing towers, mazes, and abyss with micro-Krypton wish cards and 98 monthly cards, and the top 10 in the arena (not as good as the rich guys, but there are also people who have a small amount of one or two thousand krypton gold, and I am one of them) Street) and the Vietnam War, about 1.5 million were inscribed. (The combat power is about 900,000, and the inscription is 2.5 million to clear the level). As a civilian, I don’t ask for nominations from various world bosses and pves, but I want various resources to clear the level as soon as possible.
The first is the panda in ur. This hero's dragon capture hand can pull the enemy's long-range output in front of him, so as to focus the fire and kill him instantly (similar to the butcher's hook in the turret). This is a skill with great strategic significance. It can change the position. The core output of priority killing plays a decisive role in both pvp and pve. As the only ur warrior in the entire game, he can resist and fight. If he is drawn and likes it, it is recommended to cultivate him.
The second thing I want to talk about is the king and main hero of the civilian legal system, the two-headed dragon. The advantage of this hero is that it has a massive AOE output. The various climbing towers in the later levels are full of enemies. Once there is not enough AOE, it will be very difficult. Breakthrough.
Below we can take a look at the comparison of skills: the output ability of double-headed ultimate moves and small skills to hit multiple units is completely superior to other output positions.
Well, now that we understand the dual-headed AOE output capabilities, let’s talk about the powerful auxiliary counterattack given to us by the official.
The first is the fate-defying ultimate move:
We can see that the fate-defying ultimate move can increase the damage by 40% (note that teammates will have buffs next to the start). When combined with our double-headed AOE, it is common to hit 56 in one go. The amount of damage increases geometrically. It is simply Tailor-made for both heads (now you all know why you can challenge the various top tower climbers in Vietnam), and the various milk and energy recovery skills that defy fate are also very useful skills, and they do not require many resources (civilians) Player resources are extremely limited) but the magic card can be used to great effect.
Two-headed skills are recommended to add priority: the main Ice Flame Storm (the damage is higher than the ultimate skill and has mana recovery) and the secondary ultimate skill Wild Breath, then tap the mana recovery, and the remaining two levels are enough.
Then the double heads have a very good linkage effect with the panda mentioned above (grab the opposite side and output it to roast on the face, it’s fun to think about it)
Okay, after talking about the advantages of the double-headed hero, let’s talk about the shortcomings. The double-headed hero is a very position-hungry hero. Once the positioning is adjusted, it is easy to hit 56 with one skill, and the output will be explosive. The disadvantage is that it requires too much positioning. It is easy to be targeted in the arena and PVP. A typical example is the panda mentioned above. It will be very uncomfortable if it is caught accidentally and takes seconds. Moreover, players usually do not choose to get together in positions, and the presence of assassins can easily cause the double-headed skills to be distorted. The single-target burst against the world boss is usually not as good as the Devil's Thorn (but the Devil's Thorn is very brittle and difficult to deal with in pve)
Now that we have finished talking about the output position of our main C, let’s talk about our tank meat shield, the giant fish beast. First of all, the advantage lies in the meat. Secondly, it doesn’t require too many resources as long as it can fire the ultimate move.
Skill introduction: Passive damage reduction by 50%
The small skill is a probabilistic group attack. This group attack will be counted as multiple basic attacks, and the energy obtained is also multiple times. Putting it in the crowd can be quickly activated (very important). Other skills are optional. You will reduce the damage of 95% of the blame in Pve. % are all kinds of seconds for you, the only way is to control the full draw to create output time for the main C.
The main c and tank have been analyzed, let’s talk about pendants. Compared with pendants, everyone is not clear about what is a good pendant. My personal understanding is that it does not require many resources (resources are extremely scarce), but it can play a great role, such as various control.
The first is the three-magic bond, which randomly transforms into a sheep unit. If the stuck PVE sheep lives on the opposite side of the main C, it will basically pass. Here is a particularly useful R card mage, the ancestor wizard, with small skills such as sheep control and regeneration per second. Blue (most mages add initial blue recovery, only the first skill is useful), the big move controls a large area, it is a perfect auxiliary, two control units are matched with blue recovery, and even unlimited control can be achieved without taking any resources from you. Just the perfect helper.
Another bond recommends three battles. The initial shield and damage reduction are extremely important for various towers that can kill people at every turn.
Here I recommend a very easy-to-use SSR warrior, Thunder Roar. First of all, SSR is easy to cultivate, and secondly, it only needs to be opened up without using too many resources.
Skill introduction: ultimate jump and knock-up (control effect)
A small skill that restores health on the verge of death (the ideal pendant skill can share the anti-output pressure with the main tank, allowing the barbarian fish to increase its power, and gain output time for the main tank)
The last pendant, Temple Guard, is used to restore blood to the team and help the barbarian fish expand. You can consider replacing it with other warriors.
Okay, the above is my understanding and gameplay as a civilian. Once the barbarian fish is successfully opened up, various controls will be connected later, and then both heads will be opened for output. Naturally, it will be easy to clear the level and get resources in PVE. At present, At the extreme end, you can get inscriptions with more than 1.5 million combat power. Players who don't know enough about positioning may not be able to reach this height, but if you have more than hundreds of thousands of combat power, it should be easy to get resources.
Finally, I wish that Dungeons and Kingdoms will get better and better. I hope everyone will give me a thumbs up because of my hard work. Finally, I wish that I can post a strategy guide.
Very good guide, some people know what Bick is to be sprayed without thinking
Don’t you want to be a SP hero?
Over 11 million combat power to get runes - TapTap web link
Thank you, boss
Discussion of Abyss and Positioning (Hunter Chapter) - TapTap web link
Vietnam War 2.5 million breakthrough epic inscription - TapTap web link
The Legend of Three Million Broken Inscriptions in the Vietnam War - TapTap web link
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Over 1.8 million battles to challenge the inscription and clear the level - TapTap web link
Do you have any tips on inscriptions?