Hello, fellow scholars:
Welcome to Immortal Proverbs! In order to give everyone a smoother gaming experience during the test period, we have opened a BUG
I didn’t plan to play because I thought there were no daily gift packs!
No fruit! Suddenly I discovered that there are daily rewards!
I originally said that I can't play Hexagon Warrior without getting the fruit!
The only thing missing now is that the gift pack for the stand-alone version is not as powerful!
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The post has finally passed review. I praise TAP. It is a real-time tactics game and a free battle on a sandbox map. It is really not SLG or changing pickup cards. Everyone can rest assured.
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For a moment, I didn’t know when I started talking about it. When the day of release came, I looked back and saw that I had been working on it for 5 years. Things have changed, people have changed, and I am filled with emotions. Let me talk to you about this product and the story of the project.
This hard-core military-themed product was established one year earlier than the Hunting Hour project, which is exactly five years since 2018. At the beginning of the project, there was no big reason. At that time, the market was chaotic and the small team basically had no chance to succeed. In the end, there was no other way. I thought I would just make some games that I liked, so I started to draw a direction, and a few hard-core military fans started to work together. Click to build the framework of this project.
This game is a hard-core sandbox war game. Players can freely control characters to complete the main storyline, and can also obtain resources on the large map to produce war materials and launch large-scale PVP battles. There is no strong numerical suppression in the game, and the numerical growth between weapons of the same level is limited. However, if you make artillery, tanks and other war machines, you will gain greater war advantages (all resources are available, and each legion saves materials together). Under this concept, the core expression of combat power will not be cold combat power numbers, but the scheduling, resource collection, battlefield command, and tactical coordination of each legion. To put it bluntly, the quality of personnel is the winning weapon for the strongest legion. The game should start its first round of testing around Q2. Let’s take a quick look at the specific effects from the PV above. (PV contents are all game records that have already been played)
Now that we have finished talking about the product, I would like to tell you about the story behind this product. The five-year history of heartache and blood and tears is a bit suspect of poor sales, but I really hope that after seeing it, you can understand that the small team is really working hard to create content.
In 2018, due to common interests and hobbies, Brother Pi and friends from the fighting tribes (Slavic brothers such as Da Mao and Er Mao) decided to set up a team to develop hard-core military-themed games after discussion by chance. The development of the game began and the basic framework was produced.
In 2019, the project collected information and actually experienced the feel of various military weapons and vehicle performance. And prepare for the first official demo. I visited a lot of places during this period, and the Kubinka Tank Museum was really good.
2019-2020 was the first painful period of work. Because we planned to make weapons and vehicles for the four major departments, as well as many resource models such as map characters, I don’t know how many overtime days and nights I worked, Davarisi, For our more fun products!
2020-2021, the second painful period, with endless bugs, strange parameters, and all kinds of crappy animations, I had no choice but to spend money on motion capture and do all the animations again.
In 2022-2023, the project finally began to wrap up, and there seemed to be less bugs. The parties after overcoming difficulties were always happy, and the classic repertoire was loved by the audience (photographed secretly during rehearsals).
At the end of writing, I breathed a sigh of relief. I was really happy to be able to complete this project until it was released. I would like to thank everyone who participated in the project and hope that the world will always be peaceful.
I love you, my dear brother.
Dear adventurers
Welcome to the new round of open beta sign-in event of "Dreamland - Lost Land". The rewards in this issue are very rich~ Come and participate now
1. Event time: August 16, 2024 00:00:00 ~ September 5, 2024 23:59:59
2. Click "Sign in now" on this page. If you sign in for the corresponding number of days during the event period, you can get the corresponding reward. The gift package is first come, first served, while supplies last.
3. Click on the corresponding gift package to successfully receive the gift package code. The event gift package can only be obtained once per account.
4. After obtaining the gift code, enter the game and click Settings-Redemption Code-Enter the redemption code.
5. The gift package code is valid until 23:59:59 on September 6, 2024. Please use it within the validity period.
6. The same type of gift pack redemption code can only be used once for each character.
I feel that reducing the unloaded rate of a vehicle is the key to improving points.
General, this is Xiaomaru~
It’s time again for a collection of the most outrageous pictures ever released! This issue continues to bring you a new version of the ship, an optimized one-picture guide for all characters
<Back to the Future 1999 V1.4 Version-Prisoners of the Cave>
"5/6 star full character one picture flow" development guide [Part 2]: "Wooden