Congratulations to the following team leaders for receiving peripheral rewards. Please pay attention to Weier’s private message in time and claim the rewards:
Fuck and meow
Time and month tell the year
Wang Lufei
Kaka
mw悰
---The above is the lottery information---
Leader, long time no see! In the last test, the R&D team received a lot of suggestions and feedback. The entire team reflected, struggled, and thought deeply, and finally made a difficult decision: Even if it takes a lot of time to revise, We also want to make the "Sacred Pact of Destiny" into a high-quality product.
So during these days when we haven’t met each other, we have been working overtime to revise and optimize the version:
We want each adventurer to play a unique role in the Orange House Adventure Group, allowing the group leader to create more lineups.
We want to give everyone a better game ecological experience, so that 0 Krypton parties can play comfortably, and big R can play happily.
We want to create richer comic content and present more refined and distinctive pictures to everyone.
…
In fact, Weier has been paying attention to everyone's feedback and news in various communities, and he can fully understand and understand everyone's eagerness to meet the Orange House Adventure Group again, and waiting is for a better encounter, Weier Looking forward to the day when we can have adventures together.
Finally, I really want to thank you all for your expectations and support. Weier has brought some new game news, come and take a look~
(1) In the new version, it will become easier to obtain adventurers. The full illustrated book is no longer a dream! We have also equipped each adventurer with exclusive bonds. The combined efforts of different adventurers can bring more powerful effects to the lineup!
(2) We have made more optimizations to some images and scenes in the game to make the character modeling more refined.
(3) We have created an exclusive image for the leader, hoping that the leader will have a more immersive experience during the adventure.
(4) We have filled in more comic content and strive to create a special journey to another world to bring a new adventure experience to the team leader.
Finally, I would like to send you some little thoughts from Weier~
?? Event time: from now until 10:00 on June 15th
?? How to participate: Leave a message below this push [The leader’s expectations for the Holy Covenant of Destiny/or other revelations you want to know], Weier will randomly select 5 lucky group leaders to give gifts
??Reward description:
One group leader will be randomly selected to receive an orange cat pillow as a gift.
4 team leaders will be randomly selected to receive a set of series badges
?? Activity description:
? Please reply according to the event requirements. Weier will announce the list of winners in the original post five working days after the end of the event;
? If the number of valid participants in the event is less than 5, the event will be cancelled;
? Public announcement of the winning floor rules: randomly selected, if the winning floor is invalid, it will be postponed to the next floor;
? You are not allowed to plagiarize content that has been posted by others. Each person is limited to replying to one post. If the same IP has multiple IDs to win, all winning qualifications will be cancelled;
? The final interpretation right of the event belongs to the "Sacred Destiny" operation team.
Needless to say, the game's vertical painting and modeling should be pretty good. For the key game content, players don't care about the process (painting a pie, humbly accepting advice and other fancy operations), only focusing on the results, and the content is normal (even if they follow the trend) , don’t learn from the ancients), it is probably a good-looking two-dimensional vertical screen 3D placement card game. What do you think?
Personally, I really like your kind of official who listens to players' suggestions and reflects on themselves, that is, treating players as human beings and correcting problems promptly. Players can see it as long as they don't show off. Officials are indeed very attentive to polishing the game. I really hope that the official will not forget it. After all, your original intention is to make the game. The emotion and energy you put into it must be much greater than mine, so I am still very optimistic about your support and must support it.
I'm looking forward to the launch of the game. I haven't posted any updates for a long time. I thought you guys ran away.
The ultimate 10-year-old fan came here uninvited. I hope that Destiny Deed can become a giant of idle games. It can truly make it comfortable to play with zero krypton. Krypton guys can play happily. Then it will be put into public beta as soon as possible. There will be a large number of players to help you test it. One step Adjust and perfect step by step to reach the peak of success
Let’s have a public beta soon, let’s have a public beta soon. Let alone two years, it feels like almost a lifetime.
Half a year has passed, and it’s almost ready for public testing. Don’t let players feel cold.
What the heck are you thinking? Hurry up and launch the server. Just continue to update and solve minor problems in subsequent versions. How far do you have to polish it? Do you want to polish it until other games take up all the market share before launching it?
Weir, I hope you can listen to the players' suggestions, make the game a good job, and don't show off. If you have a bond, I also hope that the lineup will not be too fixed and boring. I also hope that you can do a good job in terms of earning money. I also hope that the game can be tested early so that you can find out the shortcomings. Come on, Weir.
Looking forward to more exquisite painting style and unique gameplay
When will the public beta be released?
Expect the graphics to be refined and not make the characters unbalanced. The krypton gold points are slightly less, this is what I want to say the most
Can I ask Xiaoqian for your test qualifications?
Since you have made bonds, my suggestion is not to restrict some characters too tightly. For example, there should be fewer fixed lineups. Otherwise, it would be meaningless to have them all in the same lineup. If you can't think of anything else, wait until the test is completed. Let’s talk about it again
Can you tell me about the battle format or UI interface? These two are quite important.
①Character painting: I really want to see the character painting, and whether the character painting changes after the character reaches star level? Will skins be added to special characters in the future? Are there any bonuses to the skin? ②The image of the leader: I saw it mentioned above that there is an exclusive image, so is this image one or multiple? Can the image be set and changed by myself? ③Interface UI: Today’s gamers pay great attention to the interface UI. Is it simple and reasonable? Is the painting style and art uniform, and are the special effects and graphics exquisite? ④ Game combat gameplay: In fact, I am a bit conflicted about this. On the one hand, I want the battle to be strategic and not too brainless. On the other hand, I want to add an automatic battle that can be casual and relaxed enough. Haha, I'm really confused. Let's see how you balance it. That's all I can think of for now. Seeing that you have made the decision to make major changes, I think you still have some thoughts in it. I hope that in the end it will really be a "high-quality product"!
I look forward to the game being well balanced and looking forward to a more exciting plot.
The only thing I want to know is when is the open beta?
More vertical paintings and cg
I look forward to the balance of the game and a more exciting plot. I have been following the game for a long time and hope to meet you soon!
When will the server be launched?