Beginner’s Guide (Basic Process and Content Introduction):
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4. Getting Started
·Capital construction: What is different from most other Cairo games is that players will not have their wages deducted if they do not play. Therefore, you don’t have to worry too much about money in this game, but you must also be careful not to spend every penny left. , because maintenance fees will also be deducted for various facilities. Once the remaining funds are too low, it will result in the inability to participate in most competitions. In the early stage, there is also the possibility that the funds will not be repaid and a vicious cycle will occur. Once you find that you don’t have enough money, immediately look for a trophy competition to sign up for. If the funds have been lost, don't be nervous. The coach will change the training policy to "utilizing facilities first". Players will try their best to use the built facilities, and the funds will slowly return to normal. You can also spend lightbulb points to sign up with a sponsor. After the signing is successful, the sponsor will provide a sum of funds to share your financial worries.
·Content unlocking: The content that needs to be unlocked as the game progresses is divided into six aspects, namely players, coaches, sponsors, facilities (buildings), training methods and competitions, but the unlocking of each content is relatively simple. . The final number of players that can be recruited will be more than 80 (including 10 ordinary superstars and 2 super goalkeepers). Players are mainly unlocked through the activity "Blue Sky Football Classroom", and some players are unlocked through games and coaches; coaches are mainly unlocked through activities "Player Autograph Session" is unlocked, and some coaches are unlocked by winning games; sponsors are mainly unlocked through the "Player Handshake Meeting" event, and new sponsors may also be unlocked by increasing the team level; facilities (buildings) are mainly unlocked through The activity "Support around the club" is unlocked; the training method is mainly unlocked through the activity "Coach Lecture"; in terms of competition, the league will be unlocked step by step according to the team level and the dominance of the game, and the trophy competition is mainly unlocked through the activity "Production Views" Race Travel" to unlock. It can be seen from this that regional activities are the soul of this game.
·Player talents and abilities: When recruiting players, you can make a rough reference based on player talents (labels), ability value bar charts, and ratings (the money required for recruitment is also an important reference item). The different talents of different players mean that they are more qualified for a certain position, and also determine the upper limit of the player's ability. In this game, only superstars (except goalkeeping) and super goalkeepers (except physical fitness) can reach the theoretical peak of ability values ( That is 1000 points).
·Competition related: The competition is basically carried out automatically, and there are only two places that can be adjusted during the competition. One is the game strategy in the upper right corner, which is divided into "normal", "possession" and "long pass". When choosing to control the ball, players will make more dribbling moves and passes to nearby players; when choosing long passes, players will make more long passes and long shots; when choosing normal conditions, players will make more dribbling and long passes. Distribute it relatively evenly. Ball control is suitable for players with strong speed and skills, while long passing is suitable for players with good physical fitness. Depending on the overall strength of the team, occasionally adjusting the strategy may have miraculous effects. The other is to activate the halo, which is equivalent to cheating and is basically invincible. The halo is accumulated by the number of drops. After it is activated, it can only be used until a new goal occurs (including the opponent's goal, and halftime/the end of the game will also interrupt the halo effect). Therefore, the halo must be activated at the right time. It can only be used after Use when necessary.
5. Starting suggestions
1. Although this game has certain scenes and content (such as competition scenes, training scenes, and the construction of buildings, etc.), compared with other Cairo games that focus on construction, this game is essentially a business that tests the player's resource allocation ability. game. The reasonable use of funds and four points will determine the direction of the entire game, so you must pay great attention to their output and consumption, and use them wisely.
2. Compared with the Cairo game, which is mainly about business, this game incorporates a certain amount of confrontation. However, the game is still based on player attribute values. The higher the value, the greater the possibility of winning the game. Therefore, it is recommended to prioritize player attribute development and focus on unlocking superstars as early as possible. In the early stage, priority should be given to unlocking players and training methods for regional activities, followed by facilities and coaches, and sponsors should be signed as much as possible. Due to the relatively small number of points in each category in the early stage, the coach's policy should focus on training to improve the player's level and improve the player's ability, while retaining the points for use in special training for high-level players in the future. After unlocking a superstar, use special training as much as possible to develop the superstar's abilities until they become barren.
3. Offense is the best defense. Regarding the allocation of players, priority should be given to players with strong abilities to consider the forward position. A good forward is the key to scoring goals and winning. A team composed of two high-attribute superstar forwards is enough for a 7-8 level team. Shocked. Then consider midfielders, defenders and goalkeepers in order. In addition, although formations do not have much effect, it is recommended to choose ordinary formations and ordinary strategies in the early stage. The defensive strategy of defensive formation will cause players to be distributed near the penalty area, which is not conducive to offense, and sometimes even has a counterproductive effect on defense; the offensive strategy of offensive formation will often cause the opponent to steal the ball due to low player attributes in the early stage, resulting in even worse losses.
4. There is a special "change ticket price" during the event, which can affect the number of fans attending and income, but it has basically no sense of existence. It is recommended to directly set the price to the lowest (1G) without changing it.
5. At normal speed, one minute during the game is approximately equal to one second in the real world, and the entire game is approximately one and a half minutes in the real world. The game does not have a design similar to a quick battle, nor can it be skipped or paused. The formation plan is only done once before the start of the game and once at halftime. However, it is recommended to set the player list, formation and strategy before the official game starts, and then do not adjust them after careful inspection, because it is troublesome to adjust the players, and they may be misplaced if you are not careful. In addition, the players in this game are all iron men and will not get tired or injured, so the game does not write code for substitutions.
6. Frequently Asked Questions
1. After a few games, I felt like I couldn’t afford the salary.
The setting of this game is that players will be paid wages (appearance fees) when they play football, and will not be deducted if they do not play. However, as the number of appearances increases, the players' wages will increase. Therefore, you can consider forming a first-class strong team, and then forming a weaker second team. When playing against weak teams, use the second team to earn money. In addition, you can also play more high-prize tournaments, and you will get more funds, and the time cost will be relatively lower.
2. How to change team members?
After entering the player page, click on the player and a "substitute" button will appear in the lower right corner. After clicking on the bench, you can swap with the substitute player. In addition, after clicking on a player, and then clicking on other players on the page, you can swap positions. It should be noted that this place is prone to accidental touches, so be sure to check it carefully before exiting the player adjustment page.
3. The formation cannot be found.
There is currently a bug in the page for changing formations. If there are fewer formations, you can try dragging the black progress bar on the right to slide up and down, and other formations may appear. In addition, restarting the game should temporarily solve this problem. (Procedure: Still fixing, still fixing)
4. How to fire a player?
In this game, the upper limit of the number of players a club can hold is 30. At the end of each year, players can be fired and coaches changed. According to Cairo Club's usual style, players will say some farewell words to you when they are fired, including some heroic words such as "I will go to other teams to beat you", but you will read it again in the list of introduced players soon. to their presence. Of course, the secretary cannot be fired.
5. I feel that the content is very sparse and unreal.
This game has a long history of 12 years and even spans three World Cups, so a lot of content seems a bit outdated. Especially in terms of competition, quite a few rules of the game are actually abandoned, and it is basically a competition of player values. However, Football 1 has therefore become one of the representatives of early Cairo games, and it also laid the foundation for subsequent sports Cairo games (although strictly speaking, the first sports Cairo game should be Racing 1), and even Cairo Club later launched Basketball Story still uses the logic of Football Story. Many of the flaws and weaknesses of this game were also noticed by Cairo Society, so Cairo Society launched it a year later (November 2012, ported to Android in March 2013, and ported to iOS in April 2016) The sequel has been significantly upgraded and also has weak online capabilities. Although Football 2 is still at the beggar level in terms of game rules, it has been greatly improved in various aspects, and the difficulty has also increased linearly. If you don’t like the mode of Football 1 or are not used to it, you might as well take Football 1 as an appetizer, and look forward to the Chinese version of Football 2 being put back on the shelves in the future (you should be able to see it in your lifetime).
Champions League 2 7.9 Cairo Sim Pixel
The above is the introductory instructions, starting suggestions and frequently asked questions related to "Champion Soccer Story 1" related beginners' guide. I hope it will be helpful to everyone's play. Of course, these contents are more of my personal experience summary and are for reference only. Please correct me if there are any deficiencies or errors. People who are familiar with me should know that I am a Buddhist player who plays blindly, and the gameplay of the game is not static. You do not have to follow a certain strategy. Having fun is the most important thing~
#strategy#championshipfootballstory1 #cairogame