Happy weekend everyone~! We have confirmed that the cow head and horse face will appear in the 6th generation. Can you guess what their positioning will be in the 6th generation?
The Chinese version of Heroes of the Three Kingdoms m, hahaha.
The Asian server released the year before last was equivalent to the national server, and this one is more realistic.
I don’t know if it is operated like the Asian server and cannot be traded.
Anyway, there were a lot of people in the Asian server at the beginning, but then there were no more people. #discovergoodgames
Let’s take a look tomorrow.
We demolished all the facilities at the beginning and built exactly two scenic spots as shown below. We hired three of the cheapest teachers to farm and go to the canteen to spend money. The students were locked up to study on their own. Tuition fee increases for full research projects.
There are a total of 7 kinds of flowers that can speed up the beehive. Assuming that the range of influence is the smallest 3??3, I have to put it like this. It's like a game of finding fault.
Give priority to clearing Xianxia! And then the fox! Zombies! empire! demon! The main two necessities for Xianxia are the sword pavilion and the alchemy! Open the passage! It’s not difficult for a fairy to defeat a fox! After passing the fox, there will be zombies! There is a gunman among the zombies. Once he gets the start, he can shoot the Alchemy Master without thinking! In my empire, we have a catapult and archers. In the early stage, the archers can scatter. Of course, we can also open a channel to refine alchemy and carry it with us. If it is a BOSS that can be defeated by a single gunner, we can also use a gunner and archers to learn the distance! The key point is that the demon archer, the Celestial Master, alchemy, and the commander of the sword pavilion should defend first and take the alchemy of Naka. Once you have two to three levels of rejuvenation, you can hit BOOS!
There are only 13 Lonely Planet fragments left to complete, which feels quite fast. Monopoly has reached the third level. As the levels go up, the upper limit of the dice increases, and the cooldown time is reached after all the wonderful treasure chests are drawn.
If you want to draw skin fragments quickly, you should go online after the Wonderful Treasure Box has cooled down. There is basically no shortage of dice. There will be a lot of them during the New Year event. In Monopoly, you will be given 50 safe years. You will also be given out when you unlock the next level. dice.
The closer you get to the back, the more prepared you are. In the past, it was easy to make a sneak attack, but now most of them will be hit on the shield. The vault is a good place. Currently, the three golden mushrooms found are almost 80,000. The higher the level and level, the higher the gold limit. high.
Overall luck is pretty good, and it doesn't hurt to step on a few traps occasionally.
In this test, it is obvious that the exploration and efforts made by the official to extend the life of the game are also hard work. It is not easy for a small team to develop the game despite so many expectations and doubts from everyone! The following are some of my thoughts~
Compared with the previous times, this time, the degree of freedom has decreased, and it has become a matter of following tasks and upgrades to unlock new seeds, etc. Compared to this, I still prefer the previous method of exploring floating islands and encountering new crops. The way to unlock seed types is full of surprises and has a higher degree of freedom. Everyone's hilltop is different, which is more in line with the different opportunities for everyone in the background of cultivating immortals. There is also hope that the daily quantity of basic seeds (green vegetables, wheat...) can be eliminated, and that fruit trees can be eliminated from occupying plots of land.
As for the card drawing mechanism, I don’t mean to officially abandon this profit model (although I really, really, really, really, really hate card drawing!!!), but I just have a few little thoughts. On the one hand, I hope that the official will add a minimum guarantee. After all, non-chiefs really can't afford to be hurt. On the other hand, I hope that the card pools will be separated (pet pool, character pool, decoration pool...), and on the other hand, I hope that there will be pets of different colors (really I want to raise many different cats and dogs! I once again hope to have more kinds of pets, looking forward to pandas, and even fairy pets-flower demons, grass demons, tree demons, etc.).
The limit for fishing, catching insects, etc. is 200 times, which is quite a lot. It is enough for me because I don’t like fishing. I hope there will be a way to obtain fish illustrations without fishing in the future! The combat system also has limitations. The maximum number of replies over time is 20. As someone uu said in the forum, it feels like getting off work or doing tasks. I think of how many times I have not used up, or how much time I have to take a nap/ If the idle time of doing something exceeds the remaining number of times, you will feel very uncomfortable.
Regarding the floating island, I also prefer the previous mode where you can go to the floating island to rob and kidnap spiritual pets. I feel that this is more in line with the feeling of the secret realm of immortal cultivation, and many islands are particularly difficult to farm! I also beg the officials to consider a non-chief like me, I really can’t get promoted! There are only a few basic islands over and over again, and the recovery speed of spiritual consciousness is slow, which makes it worse for me. Moreover, for a farming and decorating party like me, it has been a long time since I could draw my favorite outdoor decoration drawings, and other ways to obtain them are also difficult, and the game experience will be relatively poor. So can we increase the types of drawings that can be purchased from Yunfeiyu (currently the only ones I can buy are the basic drawings)?
It is too difficult to obtain ore resources. It is really painful to brush the ore layer over and over again. I hope there can be a sweeping function! Also hope for plant types, decoration types, and pet types! Regarding the game becoming an in-app purchase, I was actually very disappointed. I really wanted to buy it out in the beginning. When I saw this, my eyes lit up with joy. I have been suffering from in-app purchases for a long time! Can you consider the model of Taoyuanji? The price can be higher, even as high as 100. I personally can accept it, because the game content is also very rich. In other words, it would be good to buy out the main body and continue to release paid dlc!
This time the test was not too aggressive. I was stuck due to the mission requirements and was forced to go to Buddhism. However, there is nothing wrong with Buddhism. It’s just that everyone was in a hurry to delete the test this time. Even now, there is still a lot of content that has not been played.
The surprises brought by this test are not as good as the second and third tests. The game mechanism has become very similar to most games on the market. I understand that this is for the purpose of extending the life of the game and making profit, but I also hope that small farmers can grasp these two aspects. There is a fine line between freedom and freshness, and there will be no shortage of people playing good games.
I hope small farmers will not be discouraged. Some of everyone’s doubts and disappointments stem from their expectations for the game. Even if it is really early for the open beta, I hope you can pop up often to let us know that you are still working hard. When the opportunity comes, you can test it again and let us see how the game looks in real time. I hope that Small Farmers can make a farming game that everyone really loves (in case it is the next "Stardew Valley" masterpiece)! At the end, I attached a scribbled decoration drawing, looking forward to our next meeting!