In a large area with more than a thousand people, the boss cools down for an hour, right?
As a planner, you really know how to disgust players. What you said before about shortening the cooling time has not changed, right?
As a planner, you really know how to disgust players. What you said before about shortening the cooling time has not changed, right?
For a large number of people, this game is essentially a game that creates crises for players through "pseudo-random" events, and then gives players a chance to eliminate the crisis by watching advertisements, which is also commonly known as an advertising simulator.
keywords
【Advertisement】【Meat Pigeon】【Survival】
Play experience:
The designs of many characters are quite thoughtful, and the names and introduction texts are quite interesting. For example, some characters can gain income by being "killed", and some characters can use zombies. It is interesting, but at the same time The balance of the game is actually not very good. If you want to pass the level, you will rely too much on certain genres.
Moreover, the game lacks guidance for novices. The developers have designed many characters, elements and props, but there is no tutorial to help players get started as soon as they enter, making it easy to persuade players to quit at the beginning.
And regardless of whether the answer to the game is a cultivator or a superpower, the biggest problem with the game is that in order to get players to watch more ads, it sets up a formula that requires players to memorize. To put it simply, revenue is the priority, and the player’s gaming experience is put aside. Playability:
There is no peripheral development, only an achievement system. You can get rewards by completing the in-game goals. It is a classic stand-alone game idea. Mountain picture music:
The art quality is average. The 2DQ version’s cartoon style seems a bit inconsistent with the doomsday theme, and it also contains some spoof elements. There are not many interfaces, and the dynamic effects are average. There are some small events that can be clicked, but they have little impact on the gameplay. The interface design is quite satisfactory and easy to understand.
suggestion:
1-The basic operation introduction of the gameplay is not very clear. Most of the settings need to be explored by yourself, which requires a certain understanding of the cost.
2 - The reborn person will have a probability of getting a bicycle every day before being recruited, and the reborn person will have a probability of getting a supply box every day after being recruited.
3 - People from the Mechanical Guild and the Superpower Guild cannot fully recognize their faces, and it is difficult to match the ones they currently hold.
4 - When the staff is full, the newly acquired people need to eliminate the current ones. The prompt is that the roles are redundant. There is ambiguity in the understanding, and it is thought that such roles need to be eliminated.
5-Is the contribution displayed in the merit book cumulative or generated in the current round? From the current point of view, it is impossible to judge which one is more cost-effective to eliminate, and the prompt information cannot be used as a reference.
6 - It is full, and there are four new people. If you want the last one, you need to clear the first three before you can choose the fourth one. The operation is very cumbersome and difficult to use.
The data can only be said to be outrageous, and everything else remains basically unchanged.
The lineup is still one ancestor, nine cart drivers, and ten alchemists, so there is no need to save elixirs.
Ancestor’s calculation principle: 4/8a 5 (b 1) (? But the amount calculated this way is wrong. The first half is too low. Take the picture as an example. At 84 pills per day, the food should be about 7,000, but in fact it is 13,000. Four, oh yes, I seem to have got a double consumption settlement) Anyway, I don’t save elixirs in the cultivation stream, but I’m not sure if I didn’t take elixirs that day.
(a is the pill taken that day, b is the number of pills taken)
The trial of the new version ended on January 3. The requirements for clearing the new version have been halved, the difficulty has been greatly reduced, and the ancestor has been greatly strengthened. The immortal cultivation flow is not the only one now, but it is still the best solution. If there is an endless mode, it is not a dream for the ancestor to hang up for hundreds of millions, pot. The leader Zisha bug has been fixed and the dogfish zombie MVP in the lower left corner has been released.
1. The coachman is absolutely t0 and can be superimposed. Robot Awakener is a must-have in the early stage of T1. Robots are better than Awakeners. The latter will turn into all kinds of weird things if it eats three zombies.
2. There is only one solution to clearing the level. The following will analyze why there is only one solution. In one game, you have to watch about five advertisements to buy a bicycle. The current version requires 20,000 meat for 50 days, totaling about 40,000 meat.
3. The only solution to the Immortal Cultivation Style: (Cartman) Yuanying Ancestor Alchemist
Usually the income is more than 1,000, which means that you will be GG after hanging up for 40 days; it is recommended to kill the ancestor after the 5,000 tasks are completed, and wait for the sixth day before the settlement to get a cultivator. When the 10,000 tasks are settled, the cultivator becomes As an ancestor, you can eat pills in one go and get about 30,000 yuan, and then hang up all the way until you clear the level in 50 days. If you can play without a driver, it will be very tiring, and you need to stock up on pills to pass the 5,000 missions.
4. There is no solution to the flow of feeding chickens and raising corpses: In this game, only chickens can reproduce indefinitely, with a reproduction rate of 3:1. In theory, you can feed chickens to the corpse king, and tornadoes can eat unlimited corpses of teammates to become stronger. 6 tornadoes, 2 corpse kings and 12 chickens. The corpse king eats 4 chickens in each round. 6 tornadoes add 24 in each round. It will never exceed 30,000 meat in 50 days. Therefore, there is no solution to the zombie flow. In actual operation, for 100 bicycles, only two or three tornadoes can be generated. The tornado growth value should be set to more than 30, not 1! Super cows should be better than chickens, but I have never seen them.
5. There is no solution to the consumption flow, musicians lack motivation to consume, gem supply capacity is insufficient, and K club cannot do anything. The maximum income for each musician is 24, the whole team is 480, and the maximum income is 2w4 in 50 days. I am too lazy to watch the beauty stream. The consumption comparison seems to be a bottomless pit. The jeweler has 1 gold and 1 gem, and the goldsmith has 1 gold per round. Counting the coachman and the goldsmith is a waste, 19 jewelers per round, 19*2*4*2=304? Nothing. The Overlord Dining Stream is the same as the Beauty Stream, with a winemaker limit of 304, but K Club is far behind the Beauty Comparison. Farming means making wedding clothes for others. My neighbor collects grain and I collect guns. My neighbor is my granary.
6. The mechanical flow is the most ridiculous. Five people are indispensable. Each person has 5, the electric is doubled by 10, and the driver is doubled by 20. Here’s the point! The mechanic synthesizes super mechanical reverse 10. Not to mention that scientists and researchers are still doing mischief. Anyway, 10,000 meats will be burned in 50 days.
7. Superpowers cannot form a system. The coachman is not mentioned. The lid of the pot is made of purple sand. The properties of the tornado to raise corpses are dozens of times worse than the level of clearance. The scientist of the Royal Beauty Rider has diarrhea on his head. The problem is that the mechanical five fools are not powerful.
8. The probability of releasing infected people does not stack up. Among the five living Bodhisattvas, I have never seen an infected person, so I doubt whether the release is fake.
9. The best way is to skip the plot. There is a large plot that the author wrote to impress himself, and then asked you if you want to give 1 piece of meat. I thought it would be okay if I gave it, but then I died suddenly if I gave too much! It was more than forty days!
It’s too cheap, so I’ll buy it first; it looks good, I hope the production team can survive and make more good games ~
You can do some small in-app purchases ~ I hope the production team can make money ~
I can't stand it
He took action accidentally
Which of the two locations in the upper right corner has the mines? Can I only cover one?
There are always only a few sealed in this level and this level.
Where did you get these two tickets?